mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-04-20 05:25:44 +00:00
Add more path structs.
Add getlinkednodes method for a node. getnodenumber method. getnodebynumber function. generatepath function.
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ffdf2c48ba
commit
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@ -188,7 +188,6 @@ namespace gsc
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std::string string(answer);
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string += " haha funny"s;
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printf((string + "\n"s).data());
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game::Scr_AddIString(game::SCRIPTINSTANCE_SERVER, string.data());
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});
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@ -210,13 +209,6 @@ namespace gsc
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{
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game::pathnode_t* node = game::Scr_GetPathnode(game::SCRIPTINSTANCE_SERVER);
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printf("Node: %d\n" + node->constant.type);
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printf("Node: %f\n", node->constant.fRadius);
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printf("Node Targetname %s\n", SL_ConvertToString( game::SCRIPTINSTANCE_SERVER, node->constant.targetname));
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printf("0\n");
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game::Scr_AddPathnode(game::SCRIPTINSTANCE_SERVER, node);
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});
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@ -256,7 +248,7 @@ namespace gsc
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method::add("entitytest", [](game::scr_entref_s ent)
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{
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if (ent.classnum != 0)
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if (ent.classnum != game::CLASS_NUM_ENTITY)
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{
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return;
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}
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@ -265,6 +257,86 @@ namespace gsc
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game::Scr_AddEntity(game::SCRIPTINSTANCE_SERVER, ent2);
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});
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method::add("getlinkednodes", [](game::scr_entref_s ent)
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{
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if (ent.classnum != game::CLASS_NUM_PATHNODE)
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{
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return;
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}
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auto primary_node = &(*game::gameWorldCurrent)->path.nodes[ent.entnum];
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game::Scr_MakeArray(game::SCRIPTINSTANCE_SERVER);
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for (auto i = 0; i < primary_node->constant.totalLinkCount; i++)
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{
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auto linked_node = &(*game::gameWorldCurrent)->path.nodes[primary_node->constant.Links[i].nodeNum];
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game::Scr_AddPathnode(game::SCRIPTINSTANCE_SERVER, linked_node);
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game::Scr_AddArray(game::SCRIPTINSTANCE_SERVER);
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}
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});
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method::add("getnodenumber", [](game::scr_entref_s ent)
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{
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if (ent.classnum != game::CLASS_NUM_PATHNODE)
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{
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return;
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}
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auto node = &(*game::gameWorldCurrent)->path.nodes[ent.entnum];
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auto entnum = node - (*game::gameWorldCurrent)->path.nodes;
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, entnum);
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});
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function::add("getnodebynumber", []()
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{
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auto node_num = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0);
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if (node_num < 0 || node_num >= game::g_path->actualNodeCount)
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{
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return;
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}
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auto node = &(*game::gameWorldCurrent)->path.nodes[node_num];
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game::Scr_AddPathnode(game::SCRIPTINSTANCE_SERVER, node);
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});
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function::add("generatepath", []()
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{
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auto path = std::make_unique<game::path_t>();
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float start_pos[3] = {};
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float goal_pos[3] = {};
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auto team = game::TEAM_ALLIES;
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game::Scr_GetVector(game::SCRIPTINSTANCE_SERVER, 0, start_pos);
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game::Scr_GetVector(game::SCRIPTINSTANCE_SERVER, 1, goal_pos);
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auto success = game::Path_FindPath(path.get(), team, start_pos, goal_pos, true);
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if (!success)
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{
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return;
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}
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game::Scr_MakeArray(game::SCRIPTINSTANCE_SERVER);
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for (auto i = 0; i < path->wPathLen; i++)
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{
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auto node_in_path = &(*game::gameWorldCurrent)->path.nodes[path->pts[i].iNodeNum];
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game::Scr_AddPathnode(game::SCRIPTINSTANCE_SERVER, node_in_path);
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game::Scr_AddArray(game::SCRIPTINSTANCE_SERVER);
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}
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});
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}
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private:
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@ -282,11 +282,8 @@ namespace game
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void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node)
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{
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printf("Scr_AddPathnode Targetname %s\n", SL_ConvertToString(game::SCRIPTINSTANCE_SERVER, node->constant.targetname));
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int entnum = node - (*gameWorldCurrent)->path.nodes;
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printf("1 entnum: %d\n", entnum);
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int entid = Scr_GetEntityId(inst, entnum, CLASS_NUM_PATHNODE, 0);
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printf("2 entid: %d\n", entid);
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Scr_AddEntityNum(inst, entid);
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}
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@ -380,6 +377,26 @@ namespace game
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return Dvar_RegisterVariant(name, game::DVAR_TYPE_STRING, flags, dvar_value, limits, desc);
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}
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int Path_FindPath(path_t* pPath, team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks)
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{
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static const auto call_addr = SELECT(0x0, 0x4CF280);
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int answer;
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__asm
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{
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push bAllowNegotiationLinks;
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push vGoalPos;
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push vStartPos;
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mov edx, eTeam;
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mov ecx, pPath;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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namespace plutonium
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{
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}
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@ -51,6 +51,8 @@ namespace game
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void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id); //testing
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const char* SL_ConvertToString(scriptInstance_t inst, int id); //testing
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int Path_FindPath(path_t* pPath, team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks);
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template <typename T>
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class symbol
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{
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@ -1417,7 +1417,7 @@ namespace game
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float fOrientLerp;
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};
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enum nodeType : __int32
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enum nodeType
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{
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NODE_BADNODE = 0x0,
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NODE_PATHNODE = 0x1,
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@ -1550,4 +1550,41 @@ namespace game
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PathData path;
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};
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struct PathLinkInfo
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{
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unsigned __int16 from;
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unsigned __int16 to;
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unsigned __int16 prev;
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unsigned __int16 next;
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};
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struct pathsort_t
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{
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pathnode_t* node;
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float metric;
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float distMetric;
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};
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struct pathlocal_t_circle
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{
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float origin[3];
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float maxDist;
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float maxDistSq;
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float maxHeight;
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float maxHeightSq;
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int typeFlags;
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pathsort_t* nodes;
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int maxNodes;
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int nodeCount;
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};
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struct __declspec(align(128)) pathlocal_t
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{
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PathLinkInfo pathLinkInfoArray[2048];
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int pathLinkInfoArrayInited;
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unsigned int actualNodeCount;
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unsigned int extraNodes;
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unsigned int originErrors;
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pathlocal_t_circle circle;
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};
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}
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@ -19,6 +19,8 @@ namespace game
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WEAK symbol<GameWorldSp*> gameWorldCurrent{ 0x0, 0x8E1D80 };
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WEAK symbol<pathlocal_t> g_path{ 0x0, 0x1F2F700 };
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WEAK symbol<gentity_s> g_entities{ 0x0, 0x176C6F0 };
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namespace plutonium
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