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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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Add more structs and symbols.
Check for T4SP environment to prevent MP from being ravaged.
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@ -7,7 +7,7 @@
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BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*reserved_*/)
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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if (ul_reason_for_call == DLL_PROCESS_ATTACH && game::environment::t4sp())
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{
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component_loader::post_unpack();
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}
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@ -23,6 +23,135 @@ namespace game
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}
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}
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int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index)
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{
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static const auto call_addr = SELECT(0x0, 0x699C50);
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int answer;
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__asm
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{
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mov ecx, arg_index;
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mov eax, inst;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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float Scr_GetFloat(game::scriptInstance_t inst, unsigned int arg_index)
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{
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static const auto call_addr = SELECT(0x0, 0x699E90);
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float answer;
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__asm
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{
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mov ecx, arg_index;
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mov eax, inst;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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char* Scr_GetString(game::scriptInstance_t inst, unsigned int arg_index)
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{
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static const auto call_addr = SELECT(0x0, 0x699F30);
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char* answer;
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__asm
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{
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mov ecx, arg_index;
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mov eax, inst;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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gentity_s* Scr_GetEntity(unsigned int arg_index)
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{
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static const auto call_addr = SELECT(0x0, 0x546E30);
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gentity_s* answer;
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__asm
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{
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mov eax, arg_index;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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void Scr_AddEntity(game::scriptInstance_t inst, gentity_s* ent)
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{
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static const auto call_addr = SELECT(0x0, 0x546D90);
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__asm
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{
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mov edi, inst;
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mov eax, ent;
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call call_addr;
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}
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}
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pathnode_t* Scr_GetPathnode(scriptInstance_t inst)
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{
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static const auto call_addr = SELECT(0x0, 0x559E20);
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pathnode_t* answer;
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__asm
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{
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mov eax, inst;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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void Scr_MakeArray(scriptInstance_t inst)
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{
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static const auto call_addr = SELECT(0x0, 0x69A9D0);
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__asm
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{
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mov eax, inst;
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call call_addr;
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}
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}
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void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id)
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{
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static const auto call_addr = SELECT(0x0, 0x69AAF0);
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__asm
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{
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mov edi, inst;
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mov cx, id;
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call call_addr;
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}
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}
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const char* SL_ConvertToString(scriptInstance_t inst, unsigned short id)
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{
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static const auto call_addr = SELECT(0x0, 0x699F30);
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const char* answer;
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__asm
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{
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mov ecx, inst;
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mov eax, id;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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const char* Cmd_Argv(int index)
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{
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static const auto call_addr = SELECT(0x0, 0x435CE0);
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1341
src/game/structs.hpp
1341
src/game/structs.hpp
File diff suppressed because it is too large
Load Diff
@ -9,6 +9,9 @@ namespace game
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WEAK symbol<void(con_channel_e channel, const char* fmt, ...)> Com_PrintF{ 0x0, 0x59A2C0 };
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WEAK symbol<dvar_s*(const char* name, dvarType_t type, DvarFlags flags, DvarValue dval, DvarLimits dom, const char* desc)> Dvar_RegisterVariant{ 0x0, 0x5EED90 };
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WEAK symbol<void(scriptInstance_t inst)> Scr_AddArray { 0x0, 0x69AA50 };
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WEAK symbol<int(scriptInstance_t inst, char* string, int user, unsigned int len)> SL_GetStringOfSize { 0x0, 0x68DE50 };
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// Variables
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WEAK symbol<cmd_function_s*> cmd_functions{ 0x0, 0x1F416F4 };
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