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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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Run using decompiled code
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@ -896,6 +896,13 @@ namespace codsrc
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}
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}
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// pluto
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if (!game::gScrVmPub[inst].terminal_error)
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{
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return;
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}
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//
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errNewline = dialogMessage;
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if (dialogMessage)
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{
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@ -2346,6 +2346,7 @@ namespace codsrc
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assert(game::g_script_error_level[inst] >= 0);
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assert(game::g_script_error_level[inst] < 33);
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assert(inst == 0 || inst == 1);
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//if (game::_setjmp3((int *)game::g_script_error.get() + 0x10 * (0x21 * inst + game::g_script_error_level[inst]), 0))
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if (!setjmp(g_script_error[inst][game::g_script_error_level[inst]]))
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{
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break;
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@ -3,7 +3,7 @@
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#include "utils/hook.hpp"
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#include "codsrc/clientscript/cscr_main.hpp"
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#define RE_CSCR_MAIN_USE_WRAPPERS
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//#define RE_CSCR_MAIN_USE_WRAPPERS
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namespace re_cscr_main
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{
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@ -3,7 +3,7 @@
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#include "utils/hook.hpp"
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#include "codsrc/clientscript/cscr_memorytree.hpp"
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#define RE_CSCR_MEMORYTREE_USE_WRAPPERS
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//#define RE_CSCR_MEMORYTREE_USE_WRAPPERS
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namespace re_cscr_memorytree
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{
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@ -3,7 +3,7 @@
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#include "utils/hook.hpp"
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#include "codsrc/clientscript/cscr_parser.hpp"
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#define RE_CSCR_PARSER_USE_WRAPPERS
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//#define RE_CSCR_PARSER_USE_WRAPPERS
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namespace re_cscr_parser
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{
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@ -3,7 +3,7 @@
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#include "utils/hook.hpp"
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#include "codsrc/clientscript/cscr_parsetree.hpp"
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#define RE_CSCR_PARSETREE_USE_WRAPPERS
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//#define RE_CSCR_PARSETREE_USE_WRAPPERS
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namespace re_cscr_parsetree
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{
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@ -3,7 +3,7 @@
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#include "utils/hook.hpp"
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#include "codsrc/clientscript/cscr_readwrite.hpp"
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#define RE_CSCR_READWRITE_USE_WRAPPERS
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//#define RE_CSCR_READWRITE_USE_WRAPPERS
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namespace re_cscr_readwrite
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{
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@ -3,7 +3,7 @@
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#include "utils/hook.hpp"
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#include "codsrc/clientscript/cscr_stringlist.hpp"
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#define RE_CSCR_STRINGLIST_USE_WRAPPERS
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//#define RE_CSCR_STRINGLIST_USE_WRAPPERS
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namespace re_cscr_stringlist
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{
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@ -3,7 +3,7 @@
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#include "utils/hook.hpp"
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#include "codsrc/clientscript/cscr_variable.hpp"
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#define RE_CSCR_VARIABLE_USE_WRAPPERS
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//#define RE_CSCR_VARIABLE_USE_WRAPPERS
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namespace re_cscr_variable
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{
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@ -3,7 +3,7 @@
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#include "utils/hook.hpp"
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#include "codsrc/clientscript/cscr_vm.hpp"
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#define RE_CSCR_VM_USE_WRAPPERS
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//#define RE_CSCR_VM_USE_WRAPPERS
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namespace re_cscr_vm
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{
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@ -1050,7 +1050,7 @@ namespace re_cscr_vm
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}
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}
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char* Scr_GetTypeName_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
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const char* Scr_GetTypeName_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
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{
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#ifdef RE_CSCR_VM_USE_WRAPPERS
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return game::Scr_GetTypeName(a1, Scr_GetTypeName_original);
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@ -2295,6 +2295,8 @@ namespace game
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#pragma region "functions"
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WEAK symbol<void(scriptInstance_t inst, VariableValue* value)>RemoveRefToValue{ 0x0, 0x67EB70 };
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WEAK symbol<int(jmp_buf buf, int count)>_setjmp3{ 0x0, 0x7E1894 };
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WEAK symbol<void(jmp_buf Buf, int Value)>longjmp{ 0x0, 0x7AD57C };
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inline void* ScriptParse_ADDR() { return CALL_ADDR(0x0, 0x69D710); }
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void ScriptParse(scriptInstance_t inst, sval_u* parseData, void* call_addr = ScriptParse_ADDR());
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@ -94,7 +94,7 @@ namespace game
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inline void* Scr_GetType_ADDR() { return CALL_ADDR(0x0, 0x69A4E0); }
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VariableType Scr_GetType(scriptInstance_t inst, unsigned int index, void* call_addr = Scr_GetType_ADDR());
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inline void* Scr_GetTypeName_ADDR() { return CALL_ADDR(0x0, 0x69A530); }
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char * Scr_GetTypeName(scriptInstance_t inst, void* call_addr = Scr_GetTypeName_ADDR());
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const char * Scr_GetTypeName(scriptInstance_t inst, void* call_addr = Scr_GetTypeName_ADDR());
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inline void* Scr_GetPointerType_ADDR() { return CALL_ADDR(0x0, 0x69A580); }
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VariableType Scr_GetPointerType(scriptInstance_t inst, unsigned int a2, void* call_addr = Scr_GetPointerType_ADDR());
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inline void* Scr_AddInt_ADDR() { return CALL_ADDR(0x0, 0x69A610); }
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@ -548,7 +548,7 @@ namespace game
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return answer;
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}
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char * Scr_GetTypeName/*@<eax>*/(scriptInstance_t a1/*@<eax>*/, void* call_addr)
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const char * Scr_GetTypeName/*@<eax>*/(scriptInstance_t a1/*@<eax>*/, void* call_addr)
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{
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char * answer;
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