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defines
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@ -20,6 +20,31 @@
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}
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#endif
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#define RE_CSCR_ANIMTREE_USE_WRAPPERS
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#define RE_CSCR_COMPILER_USE_WRAPPERS
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//#define RE_CSCR_MAIN_USE_WRAPPERS
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//#define RE_CSCR_MEMORYTREE_USE_WRAPPERS
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//#define RE_CSCR_PARSER_USE_WRAPPERS
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//#define RE_CSCR_PARSETREE_USE_WRAPPERS
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//#define RE_CSCR_READWRITE_USE_WRAPPERS
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//#define RE_CSCR_STRINGLIST_USE_WRAPPERS
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//#define RE_CSCR_VARIABLE_USE_WRAPPERS
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//#define RE_CSCR_VM_USE_WRAPPERS
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#define RE_CSCR_YACC_USE_WRAPPERS
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//#define DISABLE_RE_CSCR_YACC
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//#define DISABLE_RE_CSCR_COMPILER
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//#define DISABLE_RE_CSCR_MAIN
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//#define DISABLE_RE_CSCR_MEMORYTREE
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//#define DISABLE_RE_CSCR_PARSER
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//#define DISABLE_RE_CSCR_PARSETREE
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//#define DISABLE_RE_CSCR_READWRITE
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//#define DISABLE_RE_CSCR_STRINGLIST
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//#define DISABLE_RE_CSCR_VM
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//#define DISABLE_RE_CSCR_YACC
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namespace game
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{
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enum gamemode
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