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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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json ast
This commit is contained in:
parent
63412a7017
commit
cdd7b2d656
285
src/stdinc.cpp
285
src/stdinc.cpp
@ -147,37 +147,33 @@ static const char* scr_enum_t_to_string[] =
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"ENUM_argument"
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};
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void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int depth);
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nlohmann::json print_statement_ast(game::scriptInstance_t inst, game::sval_u val);
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void print_depth(int depth)
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nlohmann::json print_statement_list_ast(game::scriptInstance_t inst, game::sval_u *val)
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{
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for (auto i = 0; i < depth; i++)
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{
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printf(" ");
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}
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}
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nlohmann::json answer{};
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void print_statement_list_ast(game::scriptInstance_t inst, game::sval_u *val, int depth)
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{
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game::sval_u *node;
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game::sval_u *nextNode;
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int i;
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printf("statements:\n");
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for (node = val->node[1].node;
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for (i = 0, node = val->node[1].node;
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node;
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node = nextNode)
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node = nextNode, i++)
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{
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nextNode = node[1].node;
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print_statement_ast(inst, *node, depth + 1);
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printf("\n");
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answer[i] = print_statement_ast(inst, *node);
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}
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return answer;
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}
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void print_formal_params_ast(game::scriptInstance_t inst, game::sval_u *node)
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nlohmann::json print_formal_params_ast(game::scriptInstance_t inst, game::sval_u *node)
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{
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printf("formal params:");
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nlohmann::json answer{};
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int i = 0;
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while ( 1 )
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{
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node = node[1].node;
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@ -188,41 +184,32 @@ void print_formal_params_ast(game::scriptInstance_t inst, game::sval_u *node)
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auto expr_name = node->node[0].stringValue;
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auto sourcePos = node->node[1].sourcePosValue;
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nlohmann::json entry{};
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printf(" %s %d, ", game::SL_ConvertToString(expr_name, inst), sourcePos);
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entry["string"] = game::SL_ConvertToString(expr_name, inst);
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entry["sourcePos"] = sourcePos;
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answer[i++] = entry;
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}
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return answer;
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}
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void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int depth)
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nlohmann::json print_statement_ast(game::scriptInstance_t inst, game::sval_u val)
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{
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print_depth(depth);
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nlohmann::json answer{};
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printf("%s", scr_enum_t_to_string[val.node[0].type]);
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answer["type"] = scr_enum_t_to_string[val.node[0].type];
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switch (val.node[0].type)
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{
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case game::ENUM_assignment:
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{
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auto lhs = val.node[1];
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auto rhs = val.node[2];
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auto sourcePos = val.node[3].sourcePosValue;
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auto rhsSourcePos = val.node[4].sourcePosValue;
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printf(" lhs %d\n", sourcePos);
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print_statement_ast(inst, lhs, depth + 1);
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printf("\n");
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print_depth(depth);
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printf("rhs %d\n", rhsSourcePos);
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print_statement_ast(inst, rhs, depth + 1);
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break;
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}
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case game::ENUM_local_variable:
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{
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auto var_name = val.node[1].stringValue;
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auto sourcePos = val.node[2].sourcePosValue;
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printf(" %s %d", game::SL_ConvertToString(var_name, inst), sourcePos);
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answer["string"] = game::SL_ConvertToString(var_name, inst);
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_array_variable:
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@ -232,13 +219,10 @@ void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int dept
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auto sourcePos = val.node[3].sourcePosValue;
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auto indexSourcePos = val.node[4].sourcePosValue;
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printf(" prim_expr %d\n", sourcePos);
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print_statement_ast(inst, prim_expr, depth + 1);
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printf("\n");
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print_depth(depth);
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printf("index_expr %d\n", indexSourcePos);
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print_statement_ast(inst, index_expr, depth + 1);
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answer["primitiveExpr"] = print_statement_ast(inst, prim_expr);
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answer["indexExpr"] = print_statement_ast(inst, index_expr);
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answer["sourcePos"] = sourcePos;
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answer["indexSourcePos"] = indexSourcePos;
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break;
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}
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case game::ENUM_field_variable:
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@ -247,8 +231,151 @@ void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int dept
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auto field = val.node[2].stringValue;
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auto sourcePos = val.node[3].sourcePosValue;
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printf(" %s %d\n", game::SL_ConvertToString(field, inst), sourcePos);
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print_statement_ast(inst, expr, depth + 1);
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answer["sourcePos"] = sourcePos;
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answer["string"] = game::SL_ConvertToString(field, inst);
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answer["expr"] = print_statement_ast(inst, expr);
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break;
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}
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case game::ENUM_assignment:
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{
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auto lhs = val.node[1];
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auto rhs = val.node[2];
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auto sourcePos = val.node[3].sourcePosValue;
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auto rhsSourcePos = val.node[4].sourcePosValue;
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answer["lhs"] = print_statement_ast(inst, lhs);
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answer["rhs"] = print_statement_ast(inst, rhs);
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answer["sourcePos"] = sourcePos;
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answer["rhsSourcePos"] = rhsSourcePos;
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break;
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}
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case game::ENUM_far_function:
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{
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auto filename = val.node[1].stringValue;
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auto threadName = val.node[2].stringValue;
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answer["threadName"] = game::SL_ConvertToString(threadName, inst);
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answer["filename"] = game::SL_ConvertToString(filename, inst);
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break;
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}
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case game::ENUM_function:
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{
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auto func = val.node[1];
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answer["func"] = print_statement_ast(inst, func);
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break;
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}
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case game::ENUM_function_pointer:
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{
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auto func = val.node[1];
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auto sourcePos = val.node[2].sourcePosValue;
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answer["func"] = print_statement_ast(inst, func);
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_script_call:
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{
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auto func_name = val.node[1].stringValue;
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auto nameSourcePos = val.node[2].sourcePosValue;
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answer["string"] = game::SL_ConvertToString(func_name, inst);
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answer["nameSourcePos"] = nameSourcePos;
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break;
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}
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case game::ENUM_script_thread_call:
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{
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auto func_name = val.node[1].stringValue;
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auto sourcePos = val.node[2].sourcePosValue;
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auto nameSourcePos = val.node[3].sourcePosValue;
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answer["string"] = game::SL_ConvertToString(func_name, inst);
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answer["sourcePos"] = sourcePos;
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answer["nameSourcePos"] = nameSourcePos;
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break;
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}
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case game::ENUM_local_function:
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{
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auto threadName = val.node[1].stringValue;
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answer["string"] = game::SL_ConvertToString(threadName, inst);
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break;
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}
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case game::ENUM_call:
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{
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auto func_name = val.node[1].stringValue;
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auto params = val.node[2];
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auto sourcePos = val.node[3].sourcePosValue;
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answer["string"] = game::SL_ConvertToString(func_name, inst);
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answer["params"] = print_statement_ast(inst, params);
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_method:
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{
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auto expr = val.node[1];
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auto func_name = val.node[2].stringValue;
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auto params = val.node[3];
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auto methodSourcePos = val.node[4].sourcePosValue;
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auto sourcePos = val.node[5].sourcePosValue;
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answer["methodSourcePos"] = methodSourcePos;
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answer["expr"] = print_statement_ast(inst, expr);
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answer["string"] = game::SL_ConvertToString(func_name, inst);
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answer["params"] = print_statement_ast(inst, params);
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_primitive_expression:
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{
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auto expr = val.node[1];
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auto sourcePos = val.node[2].sourcePosValue;
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answer["expr"] = print_statement_ast(inst, expr);
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_integer:
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case game::ENUM_minus_integer:
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{
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auto value = val.node[1].intValue;
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auto sourcePos = val.node[2].sourcePosValue;
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answer["value"] = value;
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_float:
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case game::ENUM_minus_float:
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{
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auto value = val.node[1].floatValue;
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auto sourcePos = val.node[2].sourcePosValue;
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answer["value"] = value;
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_string:
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case game::ENUM_istring:
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{
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auto value = val.node[1].stringValue;
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auto sourcePos = val.node[2].sourcePosValue;
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answer["value"] = game::SL_ConvertToString(value, inst);
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_expression_list:
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{
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auto exprlist = val.node[1];
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auto sourcePos = val.node[2].sourcePosValue;
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// answer["exprlist"] = print_statement_ast(inst, exprlist);
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// auto expr_count = game::GetExpressionCount(exprlist);
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_thread:
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@ -261,28 +388,22 @@ void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int dept
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auto stmtblock = &val.node[6].block;
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stmtblock = stmtblock;
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printf(" %s %d %d\n", game::SL_ConvertToString(thread_name, inst), sourcePos, endSourcePos);
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print_depth(depth);
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print_formal_params_ast(inst, exprlist->node);
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printf("\n");
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print_depth(depth);
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print_statement_list_ast(inst, stmtlist, depth);
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answer["string"] = game::SL_ConvertToString(thread_name, inst);
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answer["sourcePos"] = sourcePos;
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answer["endSourcePos"] = endSourcePos;
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answer["formalParams"] = print_formal_params_ast(inst, exprlist->node);
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answer["statements"] = print_statement_list_ast(inst, stmtlist);
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break;
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}
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case game::ENUM_begin_developer_thread:
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{
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auto sourcePos = val.node[1].sourcePosValue;
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printf(" %d", sourcePos);
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break;
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}
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case game::ENUM_end_developer_thread:
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case game::ENUM_undefined:
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case game::ENUM_false:
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case game::ENUM_true:
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{
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auto sourcePos = val.node[1].sourcePosValue;
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printf(" %d", sourcePos);
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answer["sourcePos"] = sourcePos;
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break;
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}
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case game::ENUM_usingtree:
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@ -291,45 +412,59 @@ void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int dept
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auto sourcePos = val.node[2].sourcePosValue;
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auto sourcePos2 = val.node[3].sourcePosValue;
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printf(" %s %d %d", game::SL_ConvertToString(string_val, inst), sourcePos, sourcePos2);
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answer["string"] = game::SL_ConvertToString(string_val, inst);
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answer["sourcePos"] = sourcePos;
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answer["sourcePos2"] = sourcePos2;
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break;
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}
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default:
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break;
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}
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return answer;
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}
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void print_ast(game::scriptInstance_t inst, game::sval_u val)
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{
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nlohmann::json answer{};
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// this is the include list
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game::sval_u this_node = val.node[0];
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game::sval_u* node;
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int i;
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printf("%s\n", game::gScrParserPub[inst].scriptfilename);
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printf("includes\n");
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answer["filename"] = game::gScrParserPub[inst].scriptfilename;
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nlohmann::json includes_arr{};
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for ( node = this_node.node->node[1].node;
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for ( i = 0, node = this_node.node->node[1].node;
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node;
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node = node[1].node )
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node = node[1].node, i++ )
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{
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print_depth(1);
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printf("%s %s %d\n", scr_enum_t_to_string[node->node[0].type], game::SL_ConvertToString(node->node[1].stringValue, inst), node->node[1].sourcePosValue);
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nlohmann::json include_entry{};
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include_entry["type"] = scr_enum_t_to_string[node->node[0].type];
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include_entry["string"] = game::SL_ConvertToString(node->node[1].stringValue, inst);
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include_entry["sourcePos"] = node->node[1].sourcePosValue;
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includes_arr[i] = include_entry;
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}
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printf("threads\n");
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answer["includes"] = includes_arr;
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// this is the thread list
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this_node = val.node[1];
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nlohmann::json threads_arr{};
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for ( node = this_node.node->node[1].node;
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for ( i = 0, node = this_node.node->node[1].node;
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node;
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node = node[1].node )
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node = node[1].node, i++ )
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{
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print_statement_ast(inst, *node, 1);
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printf("\n");
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threads_arr[i] = print_statement_ast(inst, *node);
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}
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printf("done\n");
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answer["threads"] = threads_arr;
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printf("%s\n", answer.dump(2).c_str());
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}
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// https://stackoverflow.com/questions/5693192/win32-backtrace-from-c-code
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