This commit is contained in:
ineed bots 2023-09-16 16:49:26 -06:00
parent 63412a7017
commit cdd7b2d656

View File

@ -147,37 +147,33 @@ static const char* scr_enum_t_to_string[] =
"ENUM_argument"
};
void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int depth);
nlohmann::json print_statement_ast(game::scriptInstance_t inst, game::sval_u val);
void print_depth(int depth)
nlohmann::json print_statement_list_ast(game::scriptInstance_t inst, game::sval_u *val)
{
for (auto i = 0; i < depth; i++)
{
printf(" ");
}
}
nlohmann::json answer{};
void print_statement_list_ast(game::scriptInstance_t inst, game::sval_u *val, int depth)
{
game::sval_u *node;
game::sval_u *nextNode;
int i;
printf("statements:\n");
for (node = val->node[1].node;
for (i = 0, node = val->node[1].node;
node;
node = nextNode)
node = nextNode, i++)
{
nextNode = node[1].node;
print_statement_ast(inst, *node, depth + 1);
printf("\n");
answer[i] = print_statement_ast(inst, *node);
}
return answer;
}
void print_formal_params_ast(game::scriptInstance_t inst, game::sval_u *node)
nlohmann::json print_formal_params_ast(game::scriptInstance_t inst, game::sval_u *node)
{
printf("formal params:");
nlohmann::json answer{};
int i = 0;
while ( 1 )
{
node = node[1].node;
@ -188,41 +184,32 @@ void print_formal_params_ast(game::scriptInstance_t inst, game::sval_u *node)
auto expr_name = node->node[0].stringValue;
auto sourcePos = node->node[1].sourcePosValue;
nlohmann::json entry{};
printf(" %s %d, ", game::SL_ConvertToString(expr_name, inst), sourcePos);
entry["string"] = game::SL_ConvertToString(expr_name, inst);
entry["sourcePos"] = sourcePos;
answer[i++] = entry;
}
return answer;
}
void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int depth)
nlohmann::json print_statement_ast(game::scriptInstance_t inst, game::sval_u val)
{
print_depth(depth);
nlohmann::json answer{};
printf("%s", scr_enum_t_to_string[val.node[0].type]);
answer["type"] = scr_enum_t_to_string[val.node[0].type];
switch (val.node[0].type)
{
case game::ENUM_assignment:
{
auto lhs = val.node[1];
auto rhs = val.node[2];
auto sourcePos = val.node[3].sourcePosValue;
auto rhsSourcePos = val.node[4].sourcePosValue;
printf(" lhs %d\n", sourcePos);
print_statement_ast(inst, lhs, depth + 1);
printf("\n");
print_depth(depth);
printf("rhs %d\n", rhsSourcePos);
print_statement_ast(inst, rhs, depth + 1);
break;
}
case game::ENUM_local_variable:
{
auto var_name = val.node[1].stringValue;
auto sourcePos = val.node[2].sourcePosValue;
printf(" %s %d", game::SL_ConvertToString(var_name, inst), sourcePos);
answer["string"] = game::SL_ConvertToString(var_name, inst);
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_array_variable:
@ -232,13 +219,10 @@ void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int dept
auto sourcePos = val.node[3].sourcePosValue;
auto indexSourcePos = val.node[4].sourcePosValue;
printf(" prim_expr %d\n", sourcePos);
print_statement_ast(inst, prim_expr, depth + 1);
printf("\n");
print_depth(depth);
printf("index_expr %d\n", indexSourcePos);
print_statement_ast(inst, index_expr, depth + 1);
answer["primitiveExpr"] = print_statement_ast(inst, prim_expr);
answer["indexExpr"] = print_statement_ast(inst, index_expr);
answer["sourcePos"] = sourcePos;
answer["indexSourcePos"] = indexSourcePos;
break;
}
case game::ENUM_field_variable:
@ -247,8 +231,151 @@ void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int dept
auto field = val.node[2].stringValue;
auto sourcePos = val.node[3].sourcePosValue;
printf(" %s %d\n", game::SL_ConvertToString(field, inst), sourcePos);
print_statement_ast(inst, expr, depth + 1);
answer["sourcePos"] = sourcePos;
answer["string"] = game::SL_ConvertToString(field, inst);
answer["expr"] = print_statement_ast(inst, expr);
break;
}
case game::ENUM_assignment:
{
auto lhs = val.node[1];
auto rhs = val.node[2];
auto sourcePos = val.node[3].sourcePosValue;
auto rhsSourcePos = val.node[4].sourcePosValue;
answer["lhs"] = print_statement_ast(inst, lhs);
answer["rhs"] = print_statement_ast(inst, rhs);
answer["sourcePos"] = sourcePos;
answer["rhsSourcePos"] = rhsSourcePos;
break;
}
case game::ENUM_far_function:
{
auto filename = val.node[1].stringValue;
auto threadName = val.node[2].stringValue;
answer["threadName"] = game::SL_ConvertToString(threadName, inst);
answer["filename"] = game::SL_ConvertToString(filename, inst);
break;
}
case game::ENUM_function:
{
auto func = val.node[1];
answer["func"] = print_statement_ast(inst, func);
break;
}
case game::ENUM_function_pointer:
{
auto func = val.node[1];
auto sourcePos = val.node[2].sourcePosValue;
answer["func"] = print_statement_ast(inst, func);
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_script_call:
{
auto func_name = val.node[1].stringValue;
auto nameSourcePos = val.node[2].sourcePosValue;
answer["string"] = game::SL_ConvertToString(func_name, inst);
answer["nameSourcePos"] = nameSourcePos;
break;
}
case game::ENUM_script_thread_call:
{
auto func_name = val.node[1].stringValue;
auto sourcePos = val.node[2].sourcePosValue;
auto nameSourcePos = val.node[3].sourcePosValue;
answer["string"] = game::SL_ConvertToString(func_name, inst);
answer["sourcePos"] = sourcePos;
answer["nameSourcePos"] = nameSourcePos;
break;
}
case game::ENUM_local_function:
{
auto threadName = val.node[1].stringValue;
answer["string"] = game::SL_ConvertToString(threadName, inst);
break;
}
case game::ENUM_call:
{
auto func_name = val.node[1].stringValue;
auto params = val.node[2];
auto sourcePos = val.node[3].sourcePosValue;
answer["string"] = game::SL_ConvertToString(func_name, inst);
answer["params"] = print_statement_ast(inst, params);
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_method:
{
auto expr = val.node[1];
auto func_name = val.node[2].stringValue;
auto params = val.node[3];
auto methodSourcePos = val.node[4].sourcePosValue;
auto sourcePos = val.node[5].sourcePosValue;
answer["methodSourcePos"] = methodSourcePos;
answer["expr"] = print_statement_ast(inst, expr);
answer["string"] = game::SL_ConvertToString(func_name, inst);
answer["params"] = print_statement_ast(inst, params);
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_primitive_expression:
{
auto expr = val.node[1];
auto sourcePos = val.node[2].sourcePosValue;
answer["expr"] = print_statement_ast(inst, expr);
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_integer:
case game::ENUM_minus_integer:
{
auto value = val.node[1].intValue;
auto sourcePos = val.node[2].sourcePosValue;
answer["value"] = value;
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_float:
case game::ENUM_minus_float:
{
auto value = val.node[1].floatValue;
auto sourcePos = val.node[2].sourcePosValue;
answer["value"] = value;
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_string:
case game::ENUM_istring:
{
auto value = val.node[1].stringValue;
auto sourcePos = val.node[2].sourcePosValue;
answer["value"] = game::SL_ConvertToString(value, inst);
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_expression_list:
{
auto exprlist = val.node[1];
auto sourcePos = val.node[2].sourcePosValue;
// answer["exprlist"] = print_statement_ast(inst, exprlist);
// auto expr_count = game::GetExpressionCount(exprlist);
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_thread:
@ -261,28 +388,22 @@ void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int dept
auto stmtblock = &val.node[6].block;
stmtblock = stmtblock;
printf(" %s %d %d\n", game::SL_ConvertToString(thread_name, inst), sourcePos, endSourcePos);
print_depth(depth);
print_formal_params_ast(inst, exprlist->node);
printf("\n");
print_depth(depth);
print_statement_list_ast(inst, stmtlist, depth);
answer["string"] = game::SL_ConvertToString(thread_name, inst);
answer["sourcePos"] = sourcePos;
answer["endSourcePos"] = endSourcePos;
answer["formalParams"] = print_formal_params_ast(inst, exprlist->node);
answer["statements"] = print_statement_list_ast(inst, stmtlist);
break;
}
case game::ENUM_begin_developer_thread:
{
auto sourcePos = val.node[1].sourcePosValue;
printf(" %d", sourcePos);
break;
}
case game::ENUM_end_developer_thread:
case game::ENUM_undefined:
case game::ENUM_false:
case game::ENUM_true:
{
auto sourcePos = val.node[1].sourcePosValue;
printf(" %d", sourcePos);
answer["sourcePos"] = sourcePos;
break;
}
case game::ENUM_usingtree:
@ -291,45 +412,59 @@ void print_statement_ast(game::scriptInstance_t inst, game::sval_u val, int dept
auto sourcePos = val.node[2].sourcePosValue;
auto sourcePos2 = val.node[3].sourcePosValue;
printf(" %s %d %d", game::SL_ConvertToString(string_val, inst), sourcePos, sourcePos2);
answer["string"] = game::SL_ConvertToString(string_val, inst);
answer["sourcePos"] = sourcePos;
answer["sourcePos2"] = sourcePos2;
break;
}
default:
break;
}
return answer;
}
void print_ast(game::scriptInstance_t inst, game::sval_u val)
{
nlohmann::json answer{};
// this is the include list
game::sval_u this_node = val.node[0];
game::sval_u* node;
int i;
printf("%s\n", game::gScrParserPub[inst].scriptfilename);
printf("includes\n");
answer["filename"] = game::gScrParserPub[inst].scriptfilename;
nlohmann::json includes_arr{};
for ( node = this_node.node->node[1].node;
for ( i = 0, node = this_node.node->node[1].node;
node;
node = node[1].node )
node = node[1].node, i++ )
{
print_depth(1);
printf("%s %s %d\n", scr_enum_t_to_string[node->node[0].type], game::SL_ConvertToString(node->node[1].stringValue, inst), node->node[1].sourcePosValue);
nlohmann::json include_entry{};
include_entry["type"] = scr_enum_t_to_string[node->node[0].type];
include_entry["string"] = game::SL_ConvertToString(node->node[1].stringValue, inst);
include_entry["sourcePos"] = node->node[1].sourcePosValue;
includes_arr[i] = include_entry;
}
printf("threads\n");
answer["includes"] = includes_arr;
// this is the thread list
this_node = val.node[1];
nlohmann::json threads_arr{};
for ( node = this_node.node->node[1].node;
for ( i = 0, node = this_node.node->node[1].node;
node;
node = node[1].node )
node = node[1].node, i++ )
{
print_statement_ast(inst, *node, 1);
printf("\n");
threads_arr[i] = print_statement_ast(inst, *node);
}
printf("done\n");
answer["threads"] = threads_arr;
printf("%s\n", answer.dump(2).c_str());
}
// https://stackoverflow.com/questions/5693192/win32-backtrace-from-c-code