JezuzLizard
f23df3ca3f
Add codecallback_actorspawned, and codecallback_hudelemspawned.
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Reimplement the generatePath() builtin to use a custom implementation to handle drop down nodes.
2023-04-28 20:22:44 -07:00
JezuzLizard
e0114bb4de
Progress on path generating code.
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Add readfile and writefile builtins. Attempt to print GSC callstack.
2023-04-14 20:12:11 -07:00
JezuzLizard
f0ffd59c58
Fix Path_NearestNodeNotCrossPlanes.
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Also fix pathlocal_t struct.
2023-03-31 11:15:28 -07:00
JezuzLizard
6461aa85d3
Move pathfinding related code to ai.cpp.
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Add a gsc.hpp header to allow creating methods and functions for GSC outside of the gsc component. Add experimental path generating code to ai.cpp.
2023-03-29 20:15:05 -07:00
JezuzLizard
4135e7653a
Add script errors for added builtins.
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Fix generatepath() to return nodenums instead of pathnodes to workaround an obscure VM bug which is caused by sending a random origin as an argument and returning pathnodes.
2023-03-27 16:34:28 -07:00
JezuzLizard
bb8233cf86
Add more path structs.
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Add getlinkednodes method for a node. getnodenumber method. getnodebynumber function. generatepath function.
2023-03-25 19:06:45 -07:00
JezuzLizard
ffdf2c48ba
Fix bugs related to variable getting and settingfunctions.
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Add unit test functions fpr GSC builtins.
2023-03-25 00:29:50 -07:00
JezuzLizard
b861f5cc56
Add more structs, and more script functions.
2023-03-24 20:21:50 -07:00
JezuzLizard
74f6a66374
Add scheduler, add support for GSC method adding, command adding.
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Some cleanup. Add exception handler.
2023-03-24 15:04:25 -07:00
JezuzLizard
011bb0c554
Use t6-gsc-utils as a base.
2023-03-23 19:58:53 -07:00