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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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39 Commits
v1.0.0
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38a860e4ce
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@@ -58,8 +58,8 @@ All files will be closed upon GSC restart (map_restart or fast_restart or missio
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```
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```
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* `<string> FS_ReadLine(<filehandle int>)` Reads a line from the file pointed by the filehandle, removes the newline char. Returns `undefined` when nothing is left to read. Will not read more than 8192 characters at once. Filehandle must be opened for reading.
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* `<string> FS_ReadLine(<filehandle int>)` Reads a line from the file pointed by the filehandle, removes the newline char. Returns `undefined` when nothing is left to read. Will not read more than 65536 characters at once. Filehandle must be opened for reading.
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* `<string> FS_Read(<filehandle int>, <bytes int>(optional))` Reads number of bytes from the file. If bytes is `undefined`, reads the entire file. No more than 8192 characters will be read at once. Returns `undefined` if there are nothing left to read.
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* `<string> FS_Read(<filehandle int>, <bytes int>(optional))` Reads number of bytes from the file. If bytes is `undefined`, reads the entire file. No more than 65536 characters will be read at once. Returns `undefined` if there are nothing left to read.
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```gsc
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```gsc
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// open the file for reading
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// open the file for reading
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@@ -89,6 +89,20 @@ All files will be closed upon GSC restart (map_restart or fast_restart or missio
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// close the file
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// close the file
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```
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```
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* `<array of strings> FS_ListFiles(<folder string>)` Returns a list of files inside of the folder given.
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```gsc
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folder = "testfolder/";
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files = FS_ListFiles(folder);
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for (i = 0; i < files.size; i++)
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{
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filename = files[i];
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// do something with the filename
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filepath = folder + filename;
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}
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```
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# Installation
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# Installation
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Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\storage\t4\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP.
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Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\storage\t4\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP.
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Vendored
+1
-1
Submodule deps/GSL updated: 43d60c5e38...e64c97fc2c
Vendored
+1
-1
Submodule deps/asmjit updated: f1ea8a46c3...416f735696
Vendored
+1
-1
Submodule deps/curl updated: 4528690cd5...78a1814b33
Vendored
+1
-1
Submodule deps/json updated: 546370c9e7...a259ecc51e
Vendored
+1
-1
Submodule deps/libtomcrypt updated: b96e96cf8b...7e863d2142
Vendored
+1
-1
Submodule deps/libtommath updated: 7f96509df1...8314bde5e5
Vendored
+1
-1
Submodule deps/minhook updated: 49d03ad118...f5485b8454
Vendored
+1
-1
Submodule deps/zlib updated: 04f42ceca4...643e17b749
@@ -67,11 +67,18 @@ namespace codsrc
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{
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{
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int len;
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int len;
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for ( len = refString->u.s.byteLen - 1;
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if (!refString->u.s.byteLen)
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refString->str[len];
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len += 256 )
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{
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{
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;
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len = 256 - 1; //Bugfix for 256 % 256 = 0 or 512 % 256 = 0 or... Just promote it to 256
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}
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else
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{
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len = refString->u.s.byteLen - 1;
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}
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while (refString->str[len])
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{
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len += 256;
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}
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}
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return len;
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return len;
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@@ -10,6 +10,7 @@ namespace fileio
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namespace
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namespace
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{
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{
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static constexpr size_t max_fhs = 10;
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static constexpr size_t max_fhs = 10;
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static constexpr size_t max_gsc_string = 0x10000 - 1;
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enum class scr_fh_type_e
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enum class scr_fh_type_e
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{
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{
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@@ -35,7 +36,7 @@ namespace fileio
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{
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{
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if (fpath.empty())
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if (fpath.empty())
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{
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{
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return false;
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return true;
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}
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}
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constexpr static std::array bad_strings { R"(..)", R"(../)", R"(..\)" };
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constexpr static std::array bad_strings { R"(..)", R"(../)", R"(..\)" };
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@@ -293,10 +294,10 @@ namespace fileio
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}
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}
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}
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}
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if (bytes_to_read > 8191)
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if (bytes_to_read > max_gsc_string)
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{
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{
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found_nl = false;
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found_nl = false;
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bytes_to_read = 8191;
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bytes_to_read = max_gsc_string;
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game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
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game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
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}
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}
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@@ -348,9 +349,9 @@ namespace fileio
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}
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}
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}
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}
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if (bytes_to_read > 8191)
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if (bytes_to_read > max_gsc_string)
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{
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{
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bytes_to_read = 8191;
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bytes_to_read = max_gsc_string;
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game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
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game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
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}
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}
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@@ -400,6 +401,23 @@ namespace fileio
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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});
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});
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gsc::function::add("fs_listfiles", []()
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{
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auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
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int numfiles;
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auto* files = game::FS_ListFiles(fpath.c_str(), "", game::FS_LIST_ALL, &numfiles);
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game::Scr_MakeArray(game::SCRIPTINSTANCE_SERVER);
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for (int i = 0; i < numfiles; i++)
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{
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game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, files[i]);
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game::Scr_AddArray(game::SCRIPTINSTANCE_SERVER);
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}
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game::FS_FreeFileList(files);
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});
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}
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}
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}
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}
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@@ -231,6 +231,21 @@ namespace game
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*cmd_functions = newCmd;
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*cmd_functions = newCmd;
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}
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}
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// restored
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const char** FS_ListFiles(const char* path, const char* extension, FsListBehavior_e behavior, int* numfiles)
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{
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return FS_ListFilteredFiles(*fs_searchpaths, path, extension, nullptr, behavior, numfiles);
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}
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// restored
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void FS_FreeFileList(const char** list)
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{
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if ( list )
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{
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Hunk_UserDestroy((HunkUser*)*(list - 1));
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}
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}
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// restored
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// restored
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void Sys_EnterCriticalSection(CriticalSection critSect)
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void Sys_EnterCriticalSection(CriticalSection critSect)
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{
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{
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@@ -78,6 +78,9 @@ namespace game
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void Sys_EnterCriticalSection(CriticalSection critSect);
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void Sys_EnterCriticalSection(CriticalSection critSect);
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void Sys_LeaveCriticalSection(CriticalSection critSect);
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void Sys_LeaveCriticalSection(CriticalSection critSect);
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const char** FS_ListFiles(const char* path, const char* extension, FsListBehavior_e behavior, int* numfiles);
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void FS_FreeFileList(const char** list);
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// Variables
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// Variables
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WEAK symbol<CRITICAL_SECTION> s_criticalSection{ 0x0, 0x2298D08 };
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WEAK symbol<CRITICAL_SECTION> s_criticalSection{ 0x0, 0x2298D08 };
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WEAK symbol<HunkUser*> g_DebugHunkUser{ 0x0, 0x212B2EC };
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WEAK symbol<HunkUser*> g_DebugHunkUser{ 0x0, 0x212B2EC };
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