mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2026-05-02 04:59:37 +00:00
d6a6a096fdb46549e855e425caaf83e3f3231159
04f42ce to 643e17b
Bumps [deps/zlib](https://github.com/madler/zlib) from `04f42ce` to `643e17b`. - [Release notes](https://github.com/madler/zlib/releases) - [Commits](https://github.com/madler/zlib/compare/04f42ceca40f73e2978b50e93806c2a18c1281fc...643e17b7498d12ab8d15565662880579692f769d) --- updated-dependencies: - dependency-name: deps/zlib dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com>
T4SP-Server-Plugin
A plugin that has code that hopefully compiles and the game will load it to do things. Stability not guaranteed.
Requires Git (https://git-scm.com/), Premake5 (https://premake.github.io/), and MSVC 2022 (https://visualstudio.microsoft.com/vs/features/cplusplus/) to build.
What does it do?
Nothing really right now, just detours and reimplements the entire GSC VM, for research purposes.
Installation
Move the t4sp-server-plugin.dll to %LOCALAPPDATA%\Plutonium\storage\t4\plugins\, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP.
Credits
- momo5502 (https://github.com/momo5502)
- xensik (https://github.com/xensik/gsc-tool)
- fedddddd (https://github.com/fedddddd/t6-gsc-utils)
- VoroN (https://github.com/voron00/CoD2rev_Server)
- CoD4x team (https://github.com/callofduty4x/CoD4x_Server)
- id Software (https://github.com/id-Software/Quake-III-Arena)
- Treyarch
- Infinity Ward
- Activision
Languages
C++
99.8%
Lua
0.2%