2023-09-11 17:18:53 -06:00

22 lines
651 B
C++

#pragma once
namespace codsrc
{
unsigned int LowerCase(unsigned int strVal);
int yyparse();
int StringValue(int len, const char* str);
int yylex();
int yy_get_next_buffer();
int yy_get_previous_state();
int yy_try_NUL_trans(int yy_current_state);
void yyrestart();
game::yy_buffer_state* yy_create_buffer();
void yy_flush_buffer(game::yy_buffer_state* result);
void ScriptParse(game::scriptInstance_t a1, game::sval_u* parseData);
FILE* yy_load_buffer_state();
void yy_fatal_error(const char* err);
void* yy_flex_realloc(void* ptr, unsigned int size);
void yy_init_buffer(game::yy_buffer_state* b, FILE* file);
}