2023-05-01 12:29:43 -07:00

147 lines
6.2 KiB
C++

#pragma once
#include "structs.hpp"
#define SELECT(mp, sp) (game::environment::t4mp() ? mp : sp)
#define CALL_ADDR(mp, sp) reinterpret_cast<void*>(SELECT(mp, sp))
namespace game
{
enum gamemode
{
multiplayer,
singleplayer,
none
};
extern gamemode current;
namespace environment
{
bool t4mp();
bool t4sp();
}
extern std::map<std::string, team_t> team_map;
__inline void* G_ClientDoPerFrameNotifies() { return CALL_ADDR(0x0, 0x503540); }
void G_ClientDoPerFrameNotifies(gentity_s* ent, void* call_addr = G_ClientDoPerFrameNotifies());
void Scr_PrintPrevCodePos(const char* codepos, int scriptInstance, con_channel_e channel, int index);
void RemoveRefToObject(scriptInstance_t inst, unsigned int id);
int Scr_LoadScript(const char* file, scriptInstance_t inst);
unsigned int Scr_GetFunctionHandle(scriptInstance_t inst, const char* file, const char* handle);
const char* Cmd_Argv(int index);
unsigned int Cmd_Argc();
void Cmd_AddCommand(const char* name, void(__cdecl* function)());
dvar_s* Dvar_RegisterInt(const char* name, int value, int min, int max, DvarFlags flags, const char* desc);
dvar_s* Dvar_RegisterString(const char* name, const char* value, DvarFlags flags, const char* desc);
int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddInt(game::scriptInstance_t inst, int value);
float Scr_GetFloat(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddFloat(game::scriptInstance_t inst, float value);
char* Scr_GetString(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddString(game::scriptInstance_t inst, const char* string);
const char* Scr_GetIString(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddIString(game::scriptInstance_t inst, const char* string);
unsigned short Scr_GetConstString(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddConstString(game::scriptInstance_t inst, unsigned short id);
void Scr_GetVector(game::scriptInstance_t inst, unsigned int arg_index, float* value);
void Scr_AddVector(game::scriptInstance_t inst, float* value);
void Scr_AddUndefined(game::scriptInstance_t inst);
gentity_s* Scr_GetEntity(unsigned int arg_index);
void Scr_AddEntity(game::scriptInstance_t inst, gentity_s* ent);
__inline void* Scr_GetEntityId() { return CALL_ADDR(0x0, 0x692520); }
unsigned int Scr_GetEntityId(scriptInstance_t inst, unsigned int entnum, classNum_e classnum, unsigned int clientnum, void* call_addr = Scr_GetEntityId());
void Scr_AddEntityNum(scriptInstance_t inst, unsigned int entid);
pathnode_t* Scr_GetPathnode(scriptInstance_t inst);
void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node);
void Scr_AddHudElem(game_hudelem_s* hud);
void Scr_AddObject(scriptInstance_t inst, int entid);
void Scr_MakeArray(scriptInstance_t inst);
void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id);
unsigned short Scr_ExecThread(scriptInstance_t inst, int handle, int paramCount);
unsigned short Scr_ExecEntThread(scriptInstance_t inst, int entNum, int handle, int numParams, int entClass);
__inline void* Scr_NotifyNum() { return CALL_ADDR(0x0, 0x698CC0); }
void Scr_NotifyNum(scriptInstance_t inst, int entNum, int entClass, unsigned int notifStr, int numParams, void* call_addr = Scr_NotifyNum());
__inline void* GetArrayVariableIndex() { return CALL_ADDR(0x0, 0x6902A0); }
unsigned int GetArrayVariableIndex(unsigned int unsignedValue, scriptInstance_t inst, unsigned int parentId, void* call_addr = GetArrayVariableIndex());
unsigned int Scr_GetNumParam(scriptInstance_t inst);
VariableType Scr_GetType(scriptInstance_t inst, unsigned int index);
void Scr_Error(const char* err, scriptInstance_t inst, bool is_terminal);
const char* SL_ConvertToString(scriptInstance_t inst, int id);
int Path_FindPath(path_t* pPath, team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks);
pathnode_t* Path_NearestNodeNotCrossPlanes(int typeFlags, int maxNodes, float* vOrigin, pathsort_t* nodes, float fMaxDist, float a6, float a7, int iPlaneCount, int* returnCount, nearestNodeHeightCheck heightCheck);
int Path_FindPathFromTo(float* startPos, pathnode_t* pNodeTo, path_t* pPath, team_t eTeam, pathnode_t* pNodeFrom, float* vGoalPos, int bAllowNegotiationLinks, int bIgnoreBadplaces);
int Path_GeneratePath(path_t* pPath, team_t eTeam, const float* vStartPos, float* vGoalPos, pathnode_t* pNodeFrom, pathnode_t* pNodeTo, int bIncludeGoalPos, int bAllowNegotiationLinks);
void Path_UpdateLookahead(path_t* pPath, const float* vStartPos, int bReduceLookaheadAmount, int a4, int bAllowBacktrack);
void Path_AddTrimmedAmount(const float* a1, path_t* a2);
//Reimplemented functions
void Path_TransferLookahead(path_t* a1, const float* a2);
bool PM_IsSprinting(const playerState_s* ps);
pathnode_t* Path_ConvertIndexToNode(int index);
unsigned int __cdecl Path_ConvertNodeToIndex(const game::pathnode_t* node);
pathnode_t* Path_GetNegotiationNode(const path_t* pPath);
void Path_IncrementNodeUserCount(path_t* pPath);
void Path_DecrementNodeUserCount(path_t* pPath);
void Path_Clear(path_t* pPath);
float Vec2Length(const float* v);
float Path_GetPathDir(float* delta, const float* vFrom, const float* vTo);
float Vec3DistanceSq(const float* p1, const float* p2);
float EvaluateHeuristic(CustomSearchInfo_FindPath* searchInfo, pathnode_t* pSuccessor, const float* vGoalPos);
VariableUnion Scr_GetObject(unsigned int index, scriptInstance_t inst);
unsigned int GetArraySize(scriptInstance_t inst, unsigned int id);
unsigned int GetArrayVariable(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
void Sentient_GetVelocity(sentient_s* self, float* vVelOut);
template <typename T>
class symbol
{
public:
symbol(const size_t t4mp, const size_t t4sp)
: t4mp_(reinterpret_cast<T*>(t4mp))
, t4sp_(reinterpret_cast<T*>(t4sp))
{
}
T* get() const
{
if (environment::t4mp())
{
return t4mp_;
}
return t4sp_;
}
void set(const size_t ptr)
{
this->t4mp_ = reinterpret_cast<T*>(ptr);
this->t4sp_ = reinterpret_cast<T*>(ptr);
}
operator T* () const
{
return this->get();
}
T* operator->() const
{
return this->get();
}
private:
T* t4mp_;
T* t4sp_;
};
}
#include "symbols.hpp"