Files
T4SP-Server-Plugin/src/game/clientscript/cscr_yacc_w.cpp
2023-09-11 17:18:53 -06:00

93 lines
1.7 KiB
C++

#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_yacc.hpp"
namespace game
{
// unsigned int __usercall LowerCase@<eax>(unsigned int strVal@<ecx>)
unsigned int LowerCase(unsigned int strVal, void* call_addr)
{
unsigned int answer;
__asm
{
mov ecx, strVal;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall StringValue@<eax>(int len@<ecx>, const char *str@<edx>)
int StringValue(int len, const char* str_, void* call_addr)
{
int answer;
__asm
{
mov ecx, len;
mov edx, str_;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall yy_try_NUL_trans@<eax>(int yy_current_state@<eax>)
int yy_try_NUL_trans(int yy_current_state, void* call_addr)
{
int answer;
__asm
{
mov eax, yy_current_state;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall yy_flush_buffer(yy_buffer_state *result@<eax>)
void yy_flush_buffer(yy_buffer_state* result, void* call_addr)
{
__asm
{
mov eax, result;
call call_addr;
}
}
// void __usercall ScriptParse(scriptInstance_t a1@<eax>, sval_u *parseData)
void ScriptParse(scriptInstance_t a1, sval_u* parseData, void* call_addr)
{
__asm
{
push parseData;
mov eax, a1;
call call_addr;
add esp, 0x4;
}
}
FILE* yy_load_buffer_state()
{
return codsrc::yy_load_buffer_state();
}
void yy_fatal_error(const char* err)
{
codsrc::yy_fatal_error(err);
}
void* yy_flex_realloc(void* ptr, unsigned int size)
{
return codsrc::yy_flex_realloc(ptr, size);
}
void yy_init_buffer(yy_buffer_state* b, FILE* file)
{
codsrc::yy_init_buffer(b, file);
}
}