This commit is contained in:
ineed bots
2026-08-25 16:54:34 -06:00
parent f1a24027d8
commit e07fa6ad6d
3 changed files with 225 additions and 4 deletions
+34
View File
@@ -388,6 +388,7 @@ onPlayerConnect()
player thread connected();
player thread onDeath();
player thread watchWeapons();
player thread watchGrenades();
player thread watchVelocity();
player thread watchVars();
player thread doPlayerModelFix();
@@ -405,6 +406,39 @@ doPlayerModelFix()
self.bot_model_fix = true;
}
/*
CoD2
*/
watchGrenades()
{
self endon( "disconnect" );
grenadeTypes = getGrenadeTypes();
grenadeAmmoCount = [];
for ( i = 0; i < grenadeTypes.size; i++ )
{
grenadeAmmoCount[ i ] = 0;
}
for ( ;; )
{
wait 0.05;
for ( i = 0; i < grenadeTypes.size; i++ )
{
frac = self getAmmoCount( grenadeTypes[ i ] );
oldFrac = grenadeAmmoCount[ i ];
grenadeAmmoCount[ i ] = frac;
if ( frac < oldFrac && isalive( self ) )
{
self notify( "grenade_fire", undefined, grenadeTypes[ i ] );
}
}
}
}
/*
CoD2
*/
+179 -1
View File
@@ -685,7 +685,7 @@ start_bot_threads()
if ( getcvarint( "bots_play_nade" ) )
{
// self thread bot_use_grenade_think();
self thread bot_use_grenade_think();
}
if ( getcvarint( "bots_play_obj" ) )
@@ -1548,3 +1548,181 @@ CampAtSpot( origin, anglePos )
self notify( "kill_camp_bot" );
}
/*
Bots thinking of using grenades
*/
bot_use_grenade_think_loop( data )
{
if ( data.dofastcontinue )
{
data.dofastcontinue = false;
}
else
{
wait randomintrange( 4, 7 );
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ] / 2;
if ( chance > 20 )
{
chance = 20;
}
if ( randomint( 100 ) > chance )
{
return;
}
}
nade = self getValidGrenade();
if ( !isdefined( nade ) )
{
return;
}
if ( self hasThreat() || self HasScriptAimPos() )
{
return;
}
if ( self BotIsFrozen() )
{
return;
}
if ( self IsBotFragging() || self IsBotSmoking() )
{
return;
}
if ( self isPlantingOrDefusing() )
{
return;
}
loc = undefined;
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "grenade" ) ) )
{
nadeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "grenade" ), 1024 ) ) );
myEye = self geteye();
if ( !isdefined( nadeWp ) || self HasScriptGoal() || self.bot_lock_goal )
{
traceForward = bullettrace( myEye, myEye + anglestoforward( self getplayerangles() ) * 900, false, self );
loc = traceForward[ "position" ];
dist = distancesquared( self.origin, loc );
if ( dist < level.bots_mingrenadedistance || dist > level.bots_maxgrenadedistance )
{
return;
}
if ( !bullettracepassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
{
return;
}
if ( !bullettracepassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
{
return;
}
loc += ( 0, 0, dist / 3000 );
}
else
{
self BotNotifyBotEvent( "nade", "go", nadeWp, nade );
self SetScriptGoal( nadeWp.origin, 16 );
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
if ( ret != "new_goal" )
{
self ClearScriptGoal();
}
if ( ret != "goal" )
{
return;
}
data.dofastcontinue = true;
return;
}
}
else
{
nadeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "grenade" ) ) );
loc = nadeWp.origin + anglestoforward( nadeWp.angles ) * 2048;
}
if ( !isdefined( loc ) )
{
return;
}
self BotNotifyBotEvent( "nade", "start", loc, nade );
self SetScriptAimPos( loc );
self BotStopMoving( true );
wait 1;
time = 0.5;
self botThrowGrenade( nade, time );
self ClearScriptAimPos();
self BotStopMoving( false );
}
/*
Bots throw the grenade
*/
botThrowGrenade( nade, time )
{
self endon( "disconnect" );
self endon( "death" );
level endon( "game_ended" );
if ( !self getammocount( nade ) )
{
return false;
}
if ( isSecondaryGrenade( nade ) )
{
self thread BotPressSmoke( time );
}
else
{
self thread BotPressFrag( time );
}
ret = self waittill_any_timeout( 5, "grenade_fire" );
return ( ret == "grenade_fire" );
}
/*
Bots thinking of using grenades
*/
bot_use_grenade_think()
{
self endon( "disconnect" );
self endon( "death" );
level endon( "game_ended" );
data = spawnstruct();
data.dofastcontinue = false;
for ( ;; )
{
self bot_use_grenade_think_loop( data );
}
}
+12 -3
View File
@@ -508,9 +508,9 @@ isInUse()
}
/*
Returns a random grenade in the bot's inventory.
Get grenades
*/
getValidGrenade()
getGrenadeTypes()
{
grenadeTypes = [];
grenadeTypes[ 0 ] = "frag_grenade_american_mp";
@@ -521,7 +521,16 @@ getValidGrenade()
grenadeTypes[ 5 ] = "smoke_grenade_russian_mp";
grenadeTypes[ 6 ] = "frag_grenade_german_mp";
grenadeTypes[ 7 ] = "smoke_grenade_german_mp";
return grenadeTypes;
}
/*
Returns a random grenade in the bot's inventory.
*/
getValidGrenade()
{
grenadeTypes = getGrenadeTypes();
possibles = [];
for ( i = 0; i < grenadeTypes.size; i++ )