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Author SHA1 Message Date
ineed bots e07fa6ad6d grenades 2026-08-25 16:54:34 -06:00
ineed bots f1a24027d8 camp and follow 2026-08-25 15:10:52 -06:00
5 changed files with 544 additions and 8 deletions

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+34
View File
@@ -388,6 +388,7 @@ onPlayerConnect()
player thread connected();
player thread onDeath();
player thread watchWeapons();
player thread watchGrenades();
player thread watchVelocity();
player thread watchVars();
player thread doPlayerModelFix();
@@ -405,6 +406,39 @@ doPlayerModelFix()
self.bot_model_fix = true;
}
/*
CoD2
*/
watchGrenades()
{
self endon( "disconnect" );
grenadeTypes = getGrenadeTypes();
grenadeAmmoCount = [];
for ( i = 0; i < grenadeTypes.size; i++ )
{
grenadeAmmoCount[ i ] = 0;
}
for ( ;; )
{
wait 0.05;
for ( i = 0; i < grenadeTypes.size; i++ )
{
frac = self getAmmoCount( grenadeTypes[ i ] );
oldFrac = grenadeAmmoCount[ i ];
grenadeAmmoCount[ i ] = frac;
if ( frac < oldFrac && isalive( self ) )
{
self notify( "grenade_fire", undefined, grenadeTypes[ i ] );
}
}
}
}
/*
CoD2
*/
+2 -2
View File
@@ -1326,7 +1326,7 @@ aim_loop()
if ( self.bot.is_cur_sniper )
{
if ( self.pers[ "bots" ][ "behavior" ][ "quickscope" ] && self.bot.last_fire_time != -1 && gettime() - self.bot.last_fire_time < 1000 )
if ( self.pers[ "bots" ][ "behavior" ][ "quickscope" ] && self.bot.last_fire_time != -1 && gettime() - self.bot.last_fire_time < 1250 )
{
stopAdsOverride = true;
}
@@ -1389,7 +1389,7 @@ aim_loop()
if ( self.bot.is_cur_sniper )
{
if ( self.pers[ "bots" ][ "behavior" ][ "quickscope" ] && self.bot.last_fire_time != -1 && gettime() - self.bot.last_fire_time < 1000 )
if ( self.pers[ "bots" ][ "behavior" ][ "quickscope" ] && self.bot.last_fire_time != -1 && gettime() - self.bot.last_fire_time < 1250 )
{
stopAdsOverride = true;
}
+494 -1
View File
@@ -675,14 +675,27 @@ start_bot_threads()
self thread follow_target();
self thread bot_listen_to_steps();
self thread bot_uav_think();
// camp and follow
if ( getcvarint( "bots_play_camp" ) )
{
self thread bot_think_follow();
self thread bot_think_camp();
}
if ( getcvarint( "bots_play_nade" ) )
{
// self thread bot_use_grenade_think();
self thread bot_use_grenade_think();
}
if ( getcvarint( "bots_play_obj" ) )
{
// self thread bot_hq();
// self thread bot_sd_defenders();
// self thread bot_sd_attackers();
// self thread bot_cap();
}
}
@@ -1233,3 +1246,483 @@ bot_weapon_think()
self bot_weapon_think_loop( data );
}
}
/*
Bot logic for bot determining to follow another player.
*/
bot_think_follow_loop()
{
follows = [];
distSq = self.pers[ "bots" ][ "skill" ][ "help_dist" ] * self.pers[ "bots" ][ "skill" ][ "help_dist" ];
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[ i ];
if ( !player IsPlayerModelOK() )
{
continue;
}
if ( player == self )
{
continue;
}
if ( !isalive( player ) )
{
continue;
}
if ( player.team != self.team )
{
continue;
}
if ( distancesquared( player.origin, self.origin ) > distSq )
{
continue;
}
follows[ follows.size ] = player;
}
toFollow = random( follows );
if ( !isdefined( toFollow ) )
{
return;
}
time = randomintrange( 10, 20 );
self BotNotifyBotEvent( "follow", "start", toFollow, time );
self thread killFollowAfterTime( time );
self followPlayer( toFollow );
self BotNotifyBotEvent( "follow", "stop", toFollow, time );
}
/*
Bot logic for bot determining to follow another player.
*/
bot_think_follow()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
wait randomintrange( 3, 5 );
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
{
continue;
}
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "follow" ] )
{
continue;
}
if ( !level.teambased )
{
continue;
}
self bot_think_follow_loop();
}
}
/*
Kills follow when new goal
*/
watchForFollowNewGoal()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "kill_follow_bot" );
for ( ;; )
{
self waittill( "new_goal" );
if ( !isdefined( self.bot_was_follow_script_update ) )
{
break;
}
}
self ClearScriptAimPos();
self notify( "kill_follow_bot" );
}
/*
Kills follow when time
*/
killFollowAfterTime( time )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "kill_follow_bot" );
wait time;
self ClearScriptGoal();
self ClearScriptAimPos();
self notify( "kill_follow_bot" );
}
/*
Determine bot to follow a player
*/
followPlayer( who )
{
self endon( "kill_follow_bot" );
self thread watchForFollowNewGoal();
for ( ;; )
{
wait 0.05;
if ( !isdefined( who ) || !isalive( who ) )
{
break;
}
self SetScriptAimPos( who.origin + ( 0, 0, 42 ) );
myGoal = self GetScriptGoal();
if ( isdefined( myGoal ) && distancesquared( myGoal, who.origin ) < 64 * 64 )
{
continue;
}
self.bot_was_follow_script_update = true;
self SetScriptGoal( who.origin, 32 );
waittillframeend;
self.bot_was_follow_script_update = undefined;
self waittill_either( "goal", "bad_path" );
}
self ClearScriptGoal();
self ClearScriptAimPos();
self notify( "kill_follow_bot" );
}
/*
Bot logic for bot determining to camp.
*/
bot_think_camp_loop()
{
campSpot = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "camp" ), 1024 ) ) );
if ( !isdefined( campSpot ) )
{
return;
}
self SetScriptGoal( campSpot.origin, 16 );
time = randomintrange( 30, 90 );
self BotNotifyBotEvent( "camp", "go", campSpot, time );
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
if ( ret != "new_goal" )
{
self ClearScriptGoal();
}
if ( ret != "goal" )
{
return;
}
self BotNotifyBotEvent( "camp", "start", campSpot, time );
self thread killCampAfterTime( time );
self CampAtSpot( campSpot.origin, campSpot.origin + anglestoforward( campSpot.angles ) * 2048 );
self BotNotifyBotEvent( "camp", "stop", campSpot, time );
}
/*
Bot logic for bot determining to camp.
*/
bot_think_camp()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
wait randomintrange( 4, 7 );
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
{
continue;
}
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "camp" ] )
{
continue;
}
self bot_think_camp_loop();
}
}
/*
Kills the camping thread when time
*/
killCampAfterTime( time )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "kill_camp_bot" );
timeleft = 90; // cod2
while ( time > 0 && timeleft >= 60 )
{
wait 1;
timeleft = 90;
time--;
}
wait 0.05;
self ClearScriptGoal();
self ClearScriptAimPos();
self notify( "kill_camp_bot" );
}
/*
Kills the camping thread when ent gone
*/
killCampAfterEntGone( ent )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "kill_camp_bot" );
for ( ;; )
{
wait 0.05;
if ( !isdefined( ent ) )
{
break;
}
}
self ClearScriptGoal();
self ClearScriptAimPos();
self notify( "kill_camp_bot" );
}
/*
Camps at the spot
*/
CampAtSpot( origin, anglePos )
{
self endon( "kill_camp_bot" );
self SetScriptGoal( origin, 64 );
if ( isdefined( anglePos ) )
{
self SetScriptAimPos( anglePos );
}
self waittill( "new_goal" );
self ClearScriptAimPos();
self notify( "kill_camp_bot" );
}
/*
Bots thinking of using grenades
*/
bot_use_grenade_think_loop( data )
{
if ( data.dofastcontinue )
{
data.dofastcontinue = false;
}
else
{
wait randomintrange( 4, 7 );
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ] / 2;
if ( chance > 20 )
{
chance = 20;
}
if ( randomint( 100 ) > chance )
{
return;
}
}
nade = self getValidGrenade();
if ( !isdefined( nade ) )
{
return;
}
if ( self hasThreat() || self HasScriptAimPos() )
{
return;
}
if ( self BotIsFrozen() )
{
return;
}
if ( self IsBotFragging() || self IsBotSmoking() )
{
return;
}
if ( self isPlantingOrDefusing() )
{
return;
}
loc = undefined;
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "grenade" ) ) )
{
nadeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "grenade" ), 1024 ) ) );
myEye = self geteye();
if ( !isdefined( nadeWp ) || self HasScriptGoal() || self.bot_lock_goal )
{
traceForward = bullettrace( myEye, myEye + anglestoforward( self getplayerangles() ) * 900, false, self );
loc = traceForward[ "position" ];
dist = distancesquared( self.origin, loc );
if ( dist < level.bots_mingrenadedistance || dist > level.bots_maxgrenadedistance )
{
return;
}
if ( !bullettracepassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
{
return;
}
if ( !bullettracepassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
{
return;
}
loc += ( 0, 0, dist / 3000 );
}
else
{
self BotNotifyBotEvent( "nade", "go", nadeWp, nade );
self SetScriptGoal( nadeWp.origin, 16 );
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
if ( ret != "new_goal" )
{
self ClearScriptGoal();
}
if ( ret != "goal" )
{
return;
}
data.dofastcontinue = true;
return;
}
}
else
{
nadeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "grenade" ) ) );
loc = nadeWp.origin + anglestoforward( nadeWp.angles ) * 2048;
}
if ( !isdefined( loc ) )
{
return;
}
self BotNotifyBotEvent( "nade", "start", loc, nade );
self SetScriptAimPos( loc );
self BotStopMoving( true );
wait 1;
time = 0.5;
self botThrowGrenade( nade, time );
self ClearScriptAimPos();
self BotStopMoving( false );
}
/*
Bots throw the grenade
*/
botThrowGrenade( nade, time )
{
self endon( "disconnect" );
self endon( "death" );
level endon( "game_ended" );
if ( !self getammocount( nade ) )
{
return false;
}
if ( isSecondaryGrenade( nade ) )
{
self thread BotPressSmoke( time );
}
else
{
self thread BotPressFrag( time );
}
ret = self waittill_any_timeout( 5, "grenade_fire" );
return ( ret == "grenade_fire" );
}
/*
Bots thinking of using grenades
*/
bot_use_grenade_think()
{
self endon( "disconnect" );
self endon( "death" );
level endon( "game_ended" );
data = spawnstruct();
data.dofastcontinue = false;
for ( ;; )
{
self bot_use_grenade_think_loop( data );
}
}
+12 -3
View File
@@ -508,9 +508,9 @@ isInUse()
}
/*
Returns a random grenade in the bot's inventory.
Get grenades
*/
getValidGrenade()
getGrenadeTypes()
{
grenadeTypes = [];
grenadeTypes[ 0 ] = "frag_grenade_american_mp";
@@ -521,7 +521,16 @@ getValidGrenade()
grenadeTypes[ 5 ] = "smoke_grenade_russian_mp";
grenadeTypes[ 6 ] = "frag_grenade_german_mp";
grenadeTypes[ 7 ] = "smoke_grenade_german_mp";
return grenadeTypes;
}
/*
Returns a random grenade in the bot's inventory.
*/
getValidGrenade()
{
grenadeTypes = getGrenadeTypes();
possibles = [];
for ( i = 0; i < grenadeTypes.size; i++ )
+2 -2
View File
@@ -371,8 +371,8 @@ watchSaveWaypointsCommand()
println( level.waypointcount );
// cod2 fprintln always ends the write with a comma...
//f = openfile( filename, "write" );
f = -1;
f = openfile( filename, "write" );
// besure to fix it in post ig
if ( f >= 0 )
{