nade stuff

This commit is contained in:
INeedBots 2020-11-25 12:18:36 -06:00
parent cfb735dca5
commit 19d8bd01d9

View File

@ -836,7 +836,7 @@ start_bot_threads()
while(level.inPrematchPeriod)
wait 0.05;
/*// inventory usage
// inventory usage
if (getDvarInt("bots_play_killstreak"))
self thread bot_killstreak_think();
@ -868,7 +868,7 @@ start_bot_threads()
self thread bot_use_tube_think();
self thread bot_use_grenade_think();
self thread bot_use_equipment_think();
}*/
}
// obj
if (getDvarInt("bots_play_obj"))
@ -1309,6 +1309,391 @@ stop_go_target_on_death(tar)
self ClearScriptGoal();
}
/*
Bots thinking of using a noobtube
*/
bot_use_tube_think()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
doFastContinue = false;
for (;;)
{
if (doFastContinue)
doFastContinue = false;
else
{
wait randomintRange(3, 7);
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if (chance > 20)
chance = 20;
if (randomInt(100) > chance)
continue;
}
tube = self getValidTube();
if (!isDefined(tube))
continue;
if (self HasThreat() || self HasScriptAimPos())
continue;
if(self BotIsFrozen())
continue;
if (self IsBotFragging() || self IsBotSmoking())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self InLastStand())
continue;
loc = undefined;
if (!self nearAnyOfWaypoints(128, level.waypointsTube))
{
tubeWps = [];
distSq = 1024*1024;
for (i = 0; i < level.waypointsTube.size; i++)
{
if (DistanceSquared(self.origin, level.waypointsTube[i].origin) > distSq)
continue;
tubeWps[tubeWps.size] = level.waypointsTube[i];
}
tubeWp = random(tubeWps);
myEye = self GetEye();
if (!isDefined(tubeWp) || self HasScriptGoal() || self.bot_lock_goal)
{
traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900 * 5, false, self);
loc = traceForward["position"];
dist = DistanceSquared(self.origin, loc);
if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance * 5)
continue;
if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
continue;
if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
continue;
loc += (0, 0, dist/16000);
}
else
{
self SetScriptGoal(tubeWp.origin, 16);
ret = self waittill_any_return("new_goal", "goal", "bad_path");
if (ret != "new_goal")
self ClearScriptGoal();
if (ret != "goal")
continue;
doFastContinue = true;
continue;
}
}
else
{
tubeWp = self getNearestWaypointOfWaypoints(level.waypointsTube);
loc = tubeWp.origin + AnglesToForward(tubeWp.angles) * 2048;
}
if (!isDefined(loc))
continue;
self SetScriptAimPos(loc);
self BotStopMoving(true);
wait 1;
if (self changeToWeapon(tube))
{
self thread fire_current_weapon();
self waittill_any_timeout(5, "missile_fire", "weapon_change");
self notify("stop_firing_weapon");
}
self ClearScriptAimPos();
self BotStopMoving(false);
}
}
/*
Bots thinking of using claymores
*/
bot_use_equipment_think()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
doFastContinue = false;
for (;;)
{
if (doFastContinue)
doFastContinue = false;
else
{
wait randomintRange(2, 4);
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if (chance > 20)
chance = 20;
if (randomInt(100) > chance)
continue;
}
nade = undefined;
if (self GetAmmoCount("claymore_mp"))
nade = "claymore_mp";
if (!isDefined(nade))
continue;
if (self HasThreat() || self HasScriptAimPos())
continue;
if(self BotIsFrozen())
continue;
if(self IsBotFragging() || self IsBotSmoking())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self inLastStand())
continue;
loc = undefined;
if (!self nearAnyOfWaypoints(128, level.waypointsClay))
{
clayWps = [];
distSq = 1024*1024;
for (i = 0; i < level.waypointsClay.size; i++)
{
if (DistanceSquared(self.origin, level.waypointsClay[i].origin) > distSq)
continue;
clayWps[clayWps.size] = level.waypointsClay[i];
}
clayWp = random(clayWps);
if (!isDefined(clayWp) || self HasScriptGoal() || self.bot_lock_goal)
{
myEye = self GetEye();
loc = myEye + AnglesToForward(self GetPlayerAngles()) * 256;
if (!bulletTracePassed(myEye, loc, false, self))
continue;
}
else
{
self SetScriptGoal(clayWp.origin, 16);
ret = self waittill_any_return("new_goal", "goal", "bad_path");
if (ret != "new_goal")
self ClearScriptGoal();
if (ret != "goal")
continue;
doFastContinue = true;
continue;
}
}
else
{
clayWp = self getNearestWaypointOfWaypoints(level.waypointsClay);
loc = clayWp.origin + AnglesToForward(clayWp.angles) * 2048;
}
if (!isDefined(loc))
continue;
self SetScriptAimPos(loc);
self BotStopMoving(true);
wait 1;
if (self changeToWeapon(nade))
{
self thread fire_current_weapon();
self waittill_any_timeout(5, "grenade_fire", "weapon_change");
self notify("stop_firing_weapon");
}
self ClearScriptAimPos();
self BotStopMoving(false);
}
}
/*
Bots thinking of using grenades
*/
bot_use_grenade_think()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
doFastContinue = false;
for (;;)
{
if (doFastContinue)
doFastContinue = false;
else
{
wait randomintRange(4, 7);
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if (chance > 20)
chance = 20;
if (randomInt(100) > chance)
continue;
}
nade = self getValidGrenade();
if (!isDefined(nade))
continue;
if (self HasThreat() || self HasScriptAimPos())
continue;
if(self BotIsFrozen())
continue;
if(self IsBotFragging() || self IsBotSmoking())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self inLastStand())
continue;
loc = undefined;
if (!self nearAnyOfWaypoints(128, level.waypointsGren))
{
nadeWps = [];
distSq = 1024*1024;
for (i = 0; i < level.waypointsGren.size; i++)
{
if (DistanceSquared(self.origin, level.waypointsGren[i].origin) > distSq)
continue;
nadeWps[nadeWps.size] = level.waypointsGren[i];
}
nadeWp = random(nadeWps);
myEye = self GetEye();
if (!isDefined(nadeWp) || self HasScriptGoal() || self.bot_lock_goal)
{
traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900, false, self);
loc = traceForward["position"];
dist = DistanceSquared(self.origin, loc);
if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance)
continue;
if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
continue;
if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
continue;
loc += (0, 0, dist/3000);
}
else
{
self SetScriptGoal(nadeWp.origin, 16);
ret = self waittill_any_return("new_goal", "goal", "bad_path");
if (ret != "new_goal")
self ClearScriptGoal();
if (ret != "goal")
continue;
doFastContinue = true;
continue;
}
}
else
{
nadeWp = self getNearestWaypointOfWaypoints(level.waypointsGren);
loc = nadeWp.origin + AnglesToForward(nadeWp.angles) * 2048;
}
if (!isDefined(loc))
continue;
self SetScriptAimPos(loc);
self BotStopMoving(true);
wait 1;
time = 0.5;
if (nade == "frag_grenade_mp")
time = 2;
self botThrowGrenade(nade, time);
self ClearScriptAimPos();
self BotStopMoving(false);
}
}
/*
Goes to the target's location if it had one
*/
follow_target()
{
self endon( "death" );
self endon( "disconnect" );
for(;;)
{
wait 1;
if ( self HasScriptGoal() || self.bot_lock_goal )
continue;
if ( !self HasThreat() )
continue;
threat = self GetThreat();
if (!isPlayer(threat))
continue;
if(randomInt(100) > self.pers["bots"]["behavior"]["follow"]*5)
continue;
self thread stop_go_target_on_death(threat);
self SetScriptGoal(threat.origin, 64);
if (self waittill_any_return("new_goal", "goal", "bad_path") != "new_goal")
self ClearScriptGoal();
}
}
/*
Bot logic for detecting nearby players.
*/
@ -1378,6 +1763,37 @@ bot_listen_to_steps()
}
}
/*
bots will go to their target's kill location
*/
bot_revenge_think()
{
self endon( "death" );
self endon( "disconnect" );
if(self.pers["bots"]["skill"]["base"] <= 1)
return;
if(!isDefined(self.killerLocation))
return;
for(;;)
{
wait( RandomIntRange( 1, 5 ) );
if(self HasScriptGoal() || self.bot_lock_goal)
return;
if ( randomint( 100 ) < 75 )
return;
self SetScriptGoal( self.killerLocation, 64 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
}
}
/*
Bot logic for switching weapons.
*/
@ -1437,7 +1853,7 @@ bot_weapon_think()
if (maps\mp\gametypes\_weapons::isGrenade( weapon ))
continue;
if(curWeap == weapon || weapon == "c4_mp" || weapon == "none" || weapon == "")//c4 no work
if(curWeap == weapon || weapon == "c4_mp" || weapon == "none" || weapon == "claymore_mp" || weapon == "")//c4 no work
continue;
weap = weapon;