Stright paths

This commit is contained in:
Your Name 2020-09-18 11:28:25 -06:00
parent 0b5040664e
commit 28aaface14

View File

@ -237,7 +237,7 @@ onWeaponChange()
self.bot.is_cur_full_auto = WeaponIsFullAuto(newWeapon);
if(level.gameEnded || self.bot.isfrozen)
if(level.gameEnded || level.inPrematchPeriod)
continue;
// A cod4x fix because bots don't switchtoweapon properally. When a bot goes on a ladder or mount, they will by stuck with a none weapon. Also fixes the bot's weapon while going into laststand.
@ -251,6 +251,7 @@ onWeaponChange()
}
else
{
waittillframeend;
weaponslist = self getweaponslist();
for( i = 0; i < weaponslist.size; i++ )
{
@ -1301,6 +1302,21 @@ doWalk(goal, dist, isScriptGoal)
//{
while(current >= 0)
{
for (;;)
{
if (current <= 0)
break;
ppt = PlayerPhysicsTrace(self.origin + (0,0,32), level.waypoints[self.bot.astar[current-1]].origin, false, self);
if (DistanceSquared(level.waypoints[self.bot.astar[current-1]].origin, ppt) > 1.0)
break;
if (level.waypoints[self.bot.astar[current-1]].type == "climb" || level.waypoints[self.bot.astar[current]].type == "climb")
break;
current = self removeAStar();
}
self.bot.next_wp = self.bot.astar[current];
self.bot.second_next_wp = -1;
if(current != 0)