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@ -237,7 +237,7 @@ onWeaponChange()
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self.bot.is_cur_full_auto = WeaponIsFullAuto(newWeapon);
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self.bot.is_cur_full_auto = WeaponIsFullAuto(newWeapon);
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if(level.gameEnded || self.bot.isfrozen)
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if(level.gameEnded || level.inPrematchPeriod)
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continue;
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continue;
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// A cod4x fix because bots don't switchtoweapon properally. When a bot goes on a ladder or mount, they will by stuck with a none weapon. Also fixes the bot's weapon while going into laststand.
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// A cod4x fix because bots don't switchtoweapon properally. When a bot goes on a ladder or mount, they will by stuck with a none weapon. Also fixes the bot's weapon while going into laststand.
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@ -251,6 +251,7 @@ onWeaponChange()
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}
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}
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else
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else
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{
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{
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waittillframeend;
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weaponslist = self getweaponslist();
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weaponslist = self getweaponslist();
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for( i = 0; i < weaponslist.size; i++ )
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for( i = 0; i < weaponslist.size; i++ )
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{
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{
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@ -1301,6 +1302,21 @@ doWalk(goal, dist, isScriptGoal)
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//{
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//{
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while(current >= 0)
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while(current >= 0)
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{
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{
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for (;;)
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{
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if (current <= 0)
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break;
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ppt = PlayerPhysicsTrace(self.origin + (0,0,32), level.waypoints[self.bot.astar[current-1]].origin, false, self);
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if (DistanceSquared(level.waypoints[self.bot.astar[current-1]].origin, ppt) > 1.0)
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break;
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if (level.waypoints[self.bot.astar[current-1]].type == "climb" || level.waypoints[self.bot.astar[current]].type == "climb")
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break;
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current = self removeAStar();
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}
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self.bot.next_wp = self.bot.astar[current];
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self.bot.next_wp = self.bot.astar[current];
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self.bot.second_next_wp = -1;
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self.bot.second_next_wp = -1;
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if(current != 0)
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if(current != 0)
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