mirror of
https://github.com/ineedbots/iw3_bot_warfare.git
synced 2026-04-26 14:59:36 +00:00
fmt
This commit is contained in:
+199
-199
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+423
-423
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+443
-443
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+880
-880
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+455
-455
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+215
-215
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Load Diff
+122
-122
@@ -16,21 +16,21 @@ init()
|
||||
{
|
||||
setdvar( "bots_main_debug", 0 );
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||||
}
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||||
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||||
|
||||
if ( !getdvarint( "bots_main_debug" ) )
|
||||
{
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||||
return;
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||||
}
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||||
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||||
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||||
if ( !getdvarint( "developer" ) )
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||||
{
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||||
setdvar( "developer_script", 1 );
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||||
setdvar( "developer", 1 );
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||||
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||||
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||||
setdvar( "sv_mapRotation", "map " + getdvar( "mapname" ) );
|
||||
exitlevel( false );
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}
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|
||||
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setdvar( "bots_main", 0 );
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||||
setdvar( "bots_main_menu", 0 );
|
||||
setdvar( "bots_manage_fill_mode", 0 );
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||||
@@ -38,66 +38,66 @@ init()
|
||||
setdvar( "bots_manage_add", 0 );
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setdvar( "bots_manage_fill_kick", 1 );
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||||
setdvar( "bots_manage_fill_spec", 1 );
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||||
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||||
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||||
if ( getdvar( "bots_main_debug_distance" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_distance", 512.0 );
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||||
}
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||||
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||||
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||||
if ( getdvar( "bots_main_debug_cone" ) == "" )
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||||
{
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||||
setdvar( "bots_main_debug_cone", 0.65 );
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||||
}
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||||
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||||
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||||
if ( getdvar( "bots_main_debug_minDist" ) == "" )
|
||||
{
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||||
setdvar( "bots_main_debug_minDist", 32.0 );
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||||
}
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||||
|
||||
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||||
if ( getdvar( "bots_main_debug_drawThrough" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_drawThrough", false );
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}
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||||
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||||
|
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if ( getdvar( "bots_main_debug_commandWait" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_commandWait", 0.5 );
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}
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||||
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if ( getdvar( "bots_main_debug_framerate" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_framerate", 58 );
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}
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if ( getdvar( "bots_main_debug_lineDuration" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_lineDuration", 3 );
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||||
}
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||||
|
||||
|
||||
if ( getdvar( "bots_main_debug_printDuration" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_printDuration", 3 );
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||||
}
|
||||
|
||||
|
||||
if ( getdvar( "bots_main_debug_debugRate" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_debugRate", 0.5 );
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||||
}
|
||||
|
||||
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setdvar( "player_sustainAmmo", 1 );
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||||
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||||
level.waypoints = [];
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level.waypointcount = 0;
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||||
level waittill( "connected", player );
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||||
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player thread onPlayerSpawned();
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}
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||||
onPlayerSpawned()
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{
|
||||
self endon( "disconnect" );
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||||
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||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
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||||
@@ -109,12 +109,12 @@ beginDebug()
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||||
{
|
||||
self endon( "disconnect" );
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||||
self endon( "death" );
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||||
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||||
|
||||
level.wptolink = -1;
|
||||
level.autolink = false;
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||||
self.closest = -1;
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||||
self.command = undefined;
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||||
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||||
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self clearperks();
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||||
self takeallweapons();
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||||
self.specialty = [];
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||||
@@ -122,14 +122,14 @@ beginDebug()
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||||
self setactionslot( 3, "altMode" );
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||||
self giveweapon( "frag_grenade_mp" );
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||||
self freezecontrols( false );
|
||||
|
||||
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||||
self thread debug();
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||||
self thread addWaypoints();
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||||
self thread linkWaypoints();
|
||||
self thread deleteWaypoints();
|
||||
self thread watchSaveWaypointsCommand();
|
||||
self thread sayExtras();
|
||||
|
||||
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||||
self thread textScroll( "^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6delete Waypoint; ^7UseButton + AttackButton - ^8Save" );
|
||||
}
|
||||
|
||||
@@ -145,56 +145,56 @@ debug()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
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||||
|
||||
|
||||
self setclientdvar( "com_maxfps", getdvarint( "bots_main_debug_framerate" ) );
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||||
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait getdvarfloat( "bots_main_debug_debugRate" );
|
||||
|
||||
|
||||
if ( isdefined( self.command ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
closest = -1;
|
||||
myEye = self gettagorigin( "j_head" );
|
||||
myAngles = self getplayerangles();
|
||||
|
||||
|
||||
for ( i = 0; i < level.waypointcount; i++ )
|
||||
{
|
||||
if ( closest == -1 || closer( self.origin, level.waypoints[ i ].origin, level.waypoints[ closest ].origin ) )
|
||||
{
|
||||
closest = i;
|
||||
}
|
||||
|
||||
|
||||
wpOrg = level.waypoints[ i ].origin + ( 0, 0, 25 );
|
||||
|
||||
|
||||
if ( distance( level.waypoints[ i ].origin, self.origin ) < getdvarfloat( "bots_main_debug_distance" ) && ( bullettracepassed( myEye, wpOrg, false, self ) || getdvarint( "bots_main_debug_drawThrough" ) ) )
|
||||
{
|
||||
for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- )
|
||||
{
|
||||
line( wpOrg, level.waypoints[ level.waypoints[ i ].children[ h ] ].origin + ( 0, 0, 25 ), ( 1, 0, 1 ), 1, 1, getdvarint( "bots_main_debug_lineDuration" ) );
|
||||
}
|
||||
|
||||
|
||||
if ( getConeDot( wpOrg, myEye, myAngles ) > getdvarfloat( "bots_main_debug_cone" ) )
|
||||
{
|
||||
print3d( wpOrg, i, ( 1, 0, 0 ), 2, 1, 6 );
|
||||
}
|
||||
|
||||
|
||||
if ( isdefined( level.waypoints[ i ].angles ) && level.waypoints[ i ].type != "stand" )
|
||||
{
|
||||
line( wpOrg, wpOrg + anglestoforward( level.waypoints[ i ].angles ) * 64, ( 1, 1, 1 ), 1, 1, getdvarint( "bots_main_debug_lineDuration" ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
self.closest = closest;
|
||||
|
||||
|
||||
if ( closest != -1 )
|
||||
{
|
||||
stringChildren = "";
|
||||
|
||||
|
||||
for ( i = 0; i < level.waypoints[ closest ].children.size; i++ )
|
||||
{
|
||||
if ( i != 0 )
|
||||
@@ -206,9 +206,9 @@ debug()
|
||||
stringChildren = stringChildren + level.waypoints[ closest ].children[ i ];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
print3d( level.waypoints[ closest ].origin + ( 0, 0, 35 ), stringChildren, ( 0, 1, 0 ), 2, 1, getdvarint( "bots_main_debug_printDuration" ) );
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||||
|
||||
|
||||
print3d( level.waypoints[ closest ].origin + ( 0, 0, 15 ), level.waypoints[ closest ].type, ( 0, 1, 0 ), 2, 1, getdvarint( "bots_main_debug_printDuration" ) );
|
||||
}
|
||||
}
|
||||
@@ -218,28 +218,28 @@ addWaypoints()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self secondaryoffhandbuttonpressed() || isdefined( self.command ) )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
|
||||
pos = self getorigin();
|
||||
self.command = true;
|
||||
|
||||
|
||||
self iprintln( "Adding a waypoint..." );
|
||||
self iprintln( "ADS - climb; Attack + Use - tube" );
|
||||
self iprintln( "Attack - grenade; Use - claymore" );
|
||||
self iprintln( "Else(wait) - your stance" );
|
||||
|
||||
|
||||
wait getdvarfloat( "bots_main_debug_commandWait" );
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||||
|
||||
|
||||
self addWaypoint( pos );
|
||||
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
|
||||
while ( self secondaryoffhandbuttonpressed() )
|
||||
{
|
||||
wait 0.05;
|
||||
@@ -251,20 +251,20 @@ linkWaypoints()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self meleebuttonpressed() || isdefined( self.command ) )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
|
||||
self.command = true;
|
||||
|
||||
|
||||
self iprintln( "ADS - unlink; Else(wait) - Link" );
|
||||
|
||||
|
||||
wait getdvarfloat( "bots_main_debug_commandWait" );
|
||||
|
||||
|
||||
if ( !self adsbuttonpressed() )
|
||||
{
|
||||
self LinkWaypoint( self.closest );
|
||||
@@ -273,9 +273,9 @@ linkWaypoints()
|
||||
{
|
||||
self UnLinkWaypoint( self.closest );
|
||||
}
|
||||
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
|
||||
while ( self meleebuttonpressed() )
|
||||
{
|
||||
wait 0.05;
|
||||
@@ -287,21 +287,21 @@ deleteWaypoints()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self fragbuttonpressed() || isdefined( self.command ) )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
|
||||
self.command = true;
|
||||
|
||||
|
||||
self iprintln( "Attack - deleteAll; ADS - Load" );
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||||
self iprintln( "Else(wait) - delete" );
|
||||
|
||||
|
||||
wait getdvarfloat( "bots_main_debug_commandWait" );
|
||||
|
||||
|
||||
if ( self attackbuttonpressed() )
|
||||
{
|
||||
self deleteAllWaypoints();
|
||||
@@ -314,9 +314,9 @@ deleteWaypoints()
|
||||
{
|
||||
self deleteWaypoint( self.closest );
|
||||
}
|
||||
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
|
||||
while ( self fragbuttonpressed() )
|
||||
{
|
||||
wait 0.05;
|
||||
@@ -328,81 +328,81 @@ watchSaveWaypointsCommand()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while ( !self usebuttonpressed() || !self attackbuttonpressed() || isdefined( self.command ) )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
|
||||
self.command = true;
|
||||
|
||||
|
||||
self iprintln( "ADS - Autolink; Else(wait) - Save" );
|
||||
|
||||
|
||||
wait getdvarfloat( "bots_main_debug_commandWait" );
|
||||
|
||||
|
||||
if ( !self adsbuttonpressed() )
|
||||
{
|
||||
self checkForWarnings();
|
||||
wait 1;
|
||||
|
||||
|
||||
logprint( "***********ABiliTy's WPDump**************\n\n" );
|
||||
logprint( "\n\n\n\n" );
|
||||
mpnm = getMapName( getdvar( "mapname" ) );
|
||||
logprint( "\n\n" + mpnm + "()\n{\n/*" );
|
||||
logprint( "*/waypoints = [];\n/*" );
|
||||
|
||||
|
||||
for ( i = 0; i < level.waypointcount; i++ )
|
||||
{
|
||||
logprint( "*/waypoints[ " + i + " ] = spawnstruct();\n/*" );
|
||||
logprint( "*/waypoints[ " + i + " ].origin = " + level.waypoints[ i ].origin + ";\n/*" );
|
||||
logprint( "*/waypoints[ " + i + " ].type = \"" + level.waypoints[ i ].type + "\";\n/*" );
|
||||
|
||||
|
||||
for ( c = 0; c < level.waypoints[ i ].children.size; c++ )
|
||||
{
|
||||
logprint( "*/waypoints[ " + i + " ].children[ " + c + " ] = " + level.waypoints[ i ].children[ c ] + ";\n/*" );
|
||||
}
|
||||
|
||||
|
||||
if ( isdefined( level.waypoints[ i ].angles ) && ( level.waypoints[ i ].type == "claymore" || level.waypoints[ i ].type == "tube" || ( level.waypoints[ i ].type == "crouch" && level.waypoints[ i ].children.size == 1 ) || level.waypoints[ i ].type == "climb" || level.waypoints[ i ].type == "grenade" ) )
|
||||
{
|
||||
logprint( "*/waypoints[ " + i + " ].angles = " + level.waypoints[ i ].angles + ";\n/*" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
logprint( "*/return waypoints;\n}\n\n\n\n" );
|
||||
|
||||
|
||||
filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
|
||||
|
||||
|
||||
println( "********* Start Bot Warfare WPDump *********" );
|
||||
println( level.waypointcount );
|
||||
|
||||
|
||||
f = BotBuiltinFileOpen( filename, "write" );
|
||||
|
||||
|
||||
if ( f > 0 )
|
||||
{
|
||||
BotBuiltinWriteLine( f, level.waypointcount );
|
||||
}
|
||||
|
||||
|
||||
for ( i = 0; i < level.waypointcount; i++ )
|
||||
{
|
||||
str = "";
|
||||
wp = level.waypoints[ i ];
|
||||
|
||||
|
||||
str += wp.origin[ 0 ] + " " + wp.origin[ 1 ] + " " + wp.origin[ 2 ] + ",";
|
||||
|
||||
|
||||
for ( h = 0; h < wp.children.size; h++ )
|
||||
{
|
||||
str += wp.children[ h ];
|
||||
|
||||
|
||||
if ( h < wp.children.size - 1 )
|
||||
{
|
||||
str += " ";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
str += "," + wp.type + ",";
|
||||
|
||||
|
||||
if ( isdefined( wp.angles ) )
|
||||
{
|
||||
str += wp.angles[ 0 ] + " " + wp.angles[ 1 ] + " " + wp.angles[ 2 ] + ",";
|
||||
@@ -411,24 +411,24 @@ watchSaveWaypointsCommand()
|
||||
{
|
||||
str += ",";
|
||||
}
|
||||
|
||||
|
||||
str += ",";
|
||||
|
||||
|
||||
println( str );
|
||||
|
||||
|
||||
if ( f > 0 )
|
||||
{
|
||||
BotBuiltinWriteLine( f, str );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ( f > 0 )
|
||||
{
|
||||
BotBuiltinFileClose( f );
|
||||
}
|
||||
|
||||
|
||||
println( "\n\n\n\n\n\n" );
|
||||
|
||||
|
||||
self iprintln( "Saved!!! to " + filename );
|
||||
}
|
||||
else
|
||||
@@ -446,9 +446,9 @@ watchSaveWaypointsCommand()
|
||||
level.wptolink = self.closest;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
|
||||
while ( self usebuttonpressed() && self attackbuttonpressed() )
|
||||
{
|
||||
wait 0.05;
|
||||
@@ -461,9 +461,9 @@ LoadWaypoints()
|
||||
self deleteAllWaypoints();
|
||||
self iprintlnbold( "Loading WPS..." );
|
||||
load_waypoints();
|
||||
|
||||
|
||||
wait 1;
|
||||
|
||||
|
||||
self checkForWarnings();
|
||||
}
|
||||
|
||||
@@ -473,12 +473,12 @@ checkForWarnings()
|
||||
{
|
||||
self iprintln( "WARNING: waypointCount is " + level.waypointcount );
|
||||
}
|
||||
|
||||
|
||||
if ( level.waypointcount != level.waypoints.size )
|
||||
{
|
||||
self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
|
||||
}
|
||||
|
||||
|
||||
for ( i = 0; i < level.waypointcount; i++ )
|
||||
{
|
||||
if ( !isdefined( level.waypoints[ i ] ) )
|
||||
@@ -486,7 +486,7 @@ checkForWarnings()
|
||||
self iprintln( "WARNING: waypoint " + i + " is undefined" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if ( level.waypoints[ i ].children.size <= 0 )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[ i ].children.size );
|
||||
@@ -502,7 +502,7 @@ checkForWarnings()
|
||||
for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- )
|
||||
{
|
||||
child = level.waypoints[ i ].children[ h ];
|
||||
|
||||
|
||||
if ( !isdefined( level.waypoints[ child ] ) )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
|
||||
@@ -514,13 +514,13 @@ checkForWarnings()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ( !isdefined( level.waypoints[ i ].type ) )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " type is undefined" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if ( !isdefined( level.waypoints[ i ].angles ) && ( level.waypoints[ i ].type == "claymore" || level.waypoints[ i ].type == "tube" || ( level.waypoints[ i ].type == "crouch" && level.waypoints[ i ].children.size == 1 ) || level.waypoints[ i ].type == "climb" || level.waypoints[ i ].type == "grenade" ) )
|
||||
{
|
||||
self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
|
||||
@@ -532,7 +532,7 @@ deleteAllWaypoints()
|
||||
{
|
||||
level.waypoints = [];
|
||||
level.waypointcount = 0;
|
||||
|
||||
|
||||
self iprintln( "DelAllWps" );
|
||||
}
|
||||
|
||||
@@ -543,16 +543,16 @@ deleteWaypoint( nwp )
|
||||
self iprintln( "No close enough waypoint to delete." );
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
level.wptolink = -1;
|
||||
|
||||
|
||||
for ( i = level.waypoints[ nwp ].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
child = level.waypoints[ nwp ].children[ i ];
|
||||
|
||||
|
||||
level.waypoints[ child ].children = array_remove( level.waypoints[ child ].children, nwp );
|
||||
}
|
||||
|
||||
|
||||
for ( i = 0; i < level.waypointcount; i++ )
|
||||
{
|
||||
for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- )
|
||||
@@ -563,7 +563,7 @@ deleteWaypoint( nwp )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for ( entry = 0; entry < level.waypointcount; entry++ )
|
||||
{
|
||||
if ( entry == nwp )
|
||||
@@ -573,23 +573,23 @@ deleteWaypoint( nwp )
|
||||
level.waypoints[ entry ] = level.waypoints[ entry + 1 ];
|
||||
entry++;
|
||||
}
|
||||
|
||||
|
||||
level.waypoints[ entry ] = undefined;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
level.waypointcount--;
|
||||
|
||||
|
||||
self iprintln( "DelWp " + nwp );
|
||||
}
|
||||
|
||||
addWaypoint( pos )
|
||||
{
|
||||
level.waypoints[ level.waypointcount ] = spawnstruct();
|
||||
|
||||
|
||||
level.waypoints[ level.waypointcount ].origin = pos;
|
||||
|
||||
|
||||
if ( self adsbuttonpressed() )
|
||||
{
|
||||
level.waypoints[ level.waypointcount ].type = "climb";
|
||||
@@ -610,20 +610,20 @@ addWaypoint( pos )
|
||||
{
|
||||
level.waypoints[ level.waypointcount ].type = self getstance();
|
||||
}
|
||||
|
||||
|
||||
level.waypoints[ level.waypointcount ].angles = self getplayerangles();
|
||||
|
||||
|
||||
level.waypoints[ level.waypointcount ].children = [];
|
||||
|
||||
|
||||
self iprintln( level.waypoints[ level.waypointcount ].type + " Waypoint " + level.waypointcount + " Added at " + pos );
|
||||
|
||||
|
||||
if ( level.autolink )
|
||||
{
|
||||
if ( level.wptolink == -1 )
|
||||
{
|
||||
level.wptolink = level.waypointcount - 1;
|
||||
}
|
||||
|
||||
|
||||
level.waypointcount++;
|
||||
self LinkWaypoint( level.waypointcount - 1 );
|
||||
}
|
||||
@@ -641,17 +641,17 @@ UnLinkWaypoint( nwp )
|
||||
level.wptolink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if ( level.wptolink == -1 || nwp == level.wptolink )
|
||||
{
|
||||
level.wptolink = nwp;
|
||||
self iprintln( "Waypoint unlink Started " + nwp );
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
level.waypoints[ nwp ].children = array_remove( level.waypoints[ nwp ].children, level.wptolink );
|
||||
level.waypoints[ level.wptolink ].children = array_remove( level.waypoints[ level.wptolink ].children, nwp );
|
||||
|
||||
|
||||
self iprintln( "Waypoint " + nwp + " Broken to " + level.wptolink );
|
||||
level.wptolink = -1;
|
||||
}
|
||||
@@ -664,16 +664,16 @@ LinkWaypoint( nwp )
|
||||
level.wptolink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if ( level.wptolink == -1 || nwp == level.wptolink )
|
||||
{
|
||||
level.wptolink = nwp;
|
||||
self iprintln( "Waypoint Link Started " + nwp );
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
weGood = true;
|
||||
|
||||
|
||||
for ( i = level.waypoints[ level.wptolink ].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if ( level.waypoints[ level.wptolink ].children[ i ] == nwp )
|
||||
@@ -682,7 +682,7 @@ LinkWaypoint( nwp )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ( weGood )
|
||||
{
|
||||
for ( i = level.waypoints[ nwp ].children.size - 1; i >= 0; i-- )
|
||||
@@ -694,17 +694,17 @@ LinkWaypoint( nwp )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ( !weGood )
|
||||
{
|
||||
self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wptolink + " already linked." );
|
||||
level.wptolink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
level.waypoints[ level.wptolink ].children[ level.waypoints[ level.wptolink ].children.size ] = nwp;
|
||||
level.waypoints[ nwp ].children[ level.waypoints[ nwp ].children.size ] = level.wptolink;
|
||||
|
||||
|
||||
self iprintln( "Waypoint " + nwp + " Linked to " + level.wptolink );
|
||||
level.wptolink = -1;
|
||||
}
|
||||
@@ -721,15 +721,15 @@ textScroll( string )
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
// thanks ActionScript
|
||||
|
||||
|
||||
back = createbar( ( 0, 0, 0 ), 1000, 30 );
|
||||
back setpoint( "CENTER", undefined, 0, 220 );
|
||||
self thread destroyOnDeath( back );
|
||||
|
||||
|
||||
text = createfontstring( "default", 1.5 );
|
||||
text settext( string );
|
||||
self thread destroyOnDeath( text );
|
||||
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
text setpoint( "CENTER", undefined, 1200, 220 );
|
||||
|
||||
@@ -6,17 +6,17 @@
|
||||
// Code Callback functions
|
||||
|
||||
/*================
|
||||
Called by code after the level's main script function has run.
|
||||
================*/
|
||||
Called by code after the level's main script function has run.
|
||||
================*/
|
||||
CodeCallback_StartGameType()
|
||||
{
|
||||
// If the gametype has not beed started, run the startup
|
||||
if(!isDefined(level.gametypestarted) || !level.gametypestarted)
|
||||
if ( !isDefined( level.gametypestarted ) || !level.gametypestarted )
|
||||
{
|
||||
[[level.callbackStartGameType]]();
|
||||
|
||||
|
||||
level.gametypestarted = true; // so we know that the gametype has been started up
|
||||
|
||||
|
||||
level thread scripts\bots_adapter_cod4x::init();
|
||||
level thread scripts\bots_chat::init();
|
||||
level thread scripts\bots_menu::init();
|
||||
@@ -26,89 +26,89 @@ CodeCallback_StartGameType()
|
||||
}
|
||||
|
||||
/*================
|
||||
Called when a player begins connecting to the server.
|
||||
Called again for every map change or tournement restart.
|
||||
Called when a player begins connecting to the server.
|
||||
Called again for every map change or tournement restart.
|
||||
|
||||
Return undefined if the client should be allowed, otherwise return
|
||||
a string with the reason for denial.
|
||||
Return undefined if the client should be allowed, otherwise return
|
||||
a string with the reason for denial.
|
||||
|
||||
Otherwise, the client will be sent the current gamestate
|
||||
and will eventually get to ClientBegin.
|
||||
Otherwise, the client will be sent the current gamestate
|
||||
and will eventually get to ClientBegin.
|
||||
|
||||
firstTime will be qtrue the very first time a client connects
|
||||
to the server machine, but qfalse on map changes and tournement
|
||||
restarts.
|
||||
================*/
|
||||
firstTime will be qtrue the very first time a client connects
|
||||
to the server machine, but qfalse on map changes and tournement
|
||||
restarts.
|
||||
================*/
|
||||
CodeCallback_PlayerConnect()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon( "disconnect" );
|
||||
[[level.callbackPlayerConnect]]();
|
||||
}
|
||||
|
||||
/*================
|
||||
Called when a player drops from the server.
|
||||
Will not be called between levels.
|
||||
self is the player that is disconnecting.
|
||||
================*/
|
||||
Called when a player drops from the server.
|
||||
Will not be called between levels.
|
||||
self is the player that is disconnecting.
|
||||
================*/
|
||||
CodeCallback_PlayerDisconnect()
|
||||
{
|
||||
self notify("disconnect");
|
||||
self notify( "disconnect" );
|
||||
[[level.callbackPlayerDisconnect]]();
|
||||
}
|
||||
|
||||
/*================
|
||||
Called when a player has taken damage.
|
||||
self is the player that took damage.
|
||||
================*/
|
||||
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
|
||||
Called when a player has taken damage.
|
||||
self is the player that took damage.
|
||||
================*/
|
||||
CodeCallback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
|
||||
{
|
||||
self endon("disconnect");
|
||||
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
|
||||
self endon( "disconnect" );
|
||||
[[level.callbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||
}
|
||||
|
||||
/*================
|
||||
Called when a player has been killed.
|
||||
self is the player that was killed.
|
||||
================*/
|
||||
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
|
||||
Called when a player has been killed.
|
||||
self is the player that was killed.
|
||||
================*/
|
||||
CodeCallback_PlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
||||
{
|
||||
self endon("disconnect");
|
||||
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
|
||||
self endon( "disconnect" );
|
||||
[[level.callbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||
}
|
||||
|
||||
/*================
|
||||
Called when a player has been killed, but has last stand perk.
|
||||
self is the player that was killed.
|
||||
================*/
|
||||
CodeCallback_PlayerLastStand(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
||||
Called when a player has been killed, but has last stand perk.
|
||||
self is the player that was killed.
|
||||
================*/
|
||||
CodeCallback_PlayerLastStand( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
||||
{
|
||||
self endon("disconnect");
|
||||
[[level.callbackPlayerLastStand]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||
self endon( "disconnect" );
|
||||
[[level.callbackPlayerLastStand]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
||||
/*================
|
||||
Setup any misc callbacks stuff like defines and default callbacks
|
||||
================*/
|
||||
Setup any misc callbacks stuff like defines and default callbacks
|
||||
================*/
|
||||
SetupCallbacks()
|
||||
{
|
||||
SetDefaultCallbacks();
|
||||
|
||||
|
||||
// Set defined for damage flags used in the playerDamage callback
|
||||
level.iDFLAGS_RADIUS = 1;
|
||||
level.iDFLAGS_NO_ARMOR = 2;
|
||||
level.iDFLAGS_NO_KNOCKBACK = 4;
|
||||
level.iDFLAGS_PENETRATION = 8;
|
||||
level.iDFLAGS_RADIUS = 1;
|
||||
level.iDFLAGS_NO_ARMOR = 2;
|
||||
level.iDFLAGS_NO_KNOCKBACK = 4;
|
||||
level.iDFLAGS_PENETRATION = 8;
|
||||
level.iDFLAGS_NO_TEAM_PROTECTION = 16;
|
||||
level.iDFLAGS_NO_PROTECTION = 32;
|
||||
level.iDFLAGS_PASSTHRU = 64;
|
||||
level.iDFLAGS_NO_PROTECTION = 32;
|
||||
level.iDFLAGS_PASSTHRU = 64;
|
||||
}
|
||||
|
||||
/*================
|
||||
Called from the gametype script to store off the default callback functions.
|
||||
This allows the callbacks to be overridden by level script, but not lost.
|
||||
================*/
|
||||
Called from the gametype script to store off the default callback functions.
|
||||
This allows the callbacks to be overridden by level script, but not lost.
|
||||
================*/
|
||||
SetDefaultCallbacks()
|
||||
{
|
||||
level.callbackStartGameType = maps\mp\gametypes\_globallogic::Callback_StartGameType;
|
||||
@@ -120,26 +120,26 @@ SetDefaultCallbacks()
|
||||
}
|
||||
|
||||
/*================
|
||||
Called when a gametype is not supported.
|
||||
================*/
|
||||
Called when a gametype is not supported.
|
||||
================*/
|
||||
AbortLevel()
|
||||
{
|
||||
println("Aborting level - gametype is not supported");
|
||||
|
||||
println( "Aborting level - gametype is not supported" );
|
||||
|
||||
level.callbackStartGameType = ::callbackVoid;
|
||||
level.callbackPlayerConnect = ::callbackVoid;
|
||||
level.callbackPlayerDisconnect = ::callbackVoid;
|
||||
level.callbackPlayerDamage = ::callbackVoid;
|
||||
level.callbackPlayerKilled = ::callbackVoid;
|
||||
level.callbackPlayerLastStand = ::callbackVoid;
|
||||
|
||||
setdvar("g_gametype", "dm");
|
||||
|
||||
exitLevel(false);
|
||||
|
||||
setdvar( "g_gametype", "dm" );
|
||||
|
||||
exitLevel( false );
|
||||
}
|
||||
|
||||
/*================
|
||||
================*/
|
||||
================*/
|
||||
callbackVoid()
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user