mirror of
https://github.com/ineedbots/iw3_bot_warfare.git
synced 2025-04-19 17:32:54 +00:00
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This commit is contained in:
parent
8acd9a282e
commit
541b0832e3
14
.astylerc
14
.astylerc
@ -1,21 +1,27 @@
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# try to mimic the original gsc provided
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# try to mimic the original gsc provided
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# mode=ghc
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mode=c
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mode=c
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style=allman
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style=allman
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indent=tab
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indent=force-tab=2
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lineend=windows
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lineend=windows
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pad-oper
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pad-oper
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pad-paren-in
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pad-paren-in
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pad-header
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pad-header
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# pad-brackets-in
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# delete-empty-lines
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fill-empty-lines
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squeeze-lines=2
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squeeze-ws
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break-one-line-headers
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add-braces
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remove-comment-prefix
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break-blocks
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break-blocks
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# remove-braces
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indent-switches
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indent-switches
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indent-cases
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indent-cases
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indent-after-parens
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indent-after-parens
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indent-col1-comments
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remove-comment-prefix
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remove-comment-prefix
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@ -4,7 +4,7 @@ root = true
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indent_style = tab
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indent_style = tab
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indent_size = 2
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indent_size = 2
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charset = latin1
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charset = latin1
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trim_trailing_whitespace = true
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trim_trailing_whitespace = false
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insert_final_newline = true
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insert_final_newline = true
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[*.md]
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[*.md]
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@ -31,77 +31,77 @@ init()
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if ( getdvar( "bots_main_GUIDs" ) == "" )
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if ( getdvar( "bots_main_GUIDs" ) == "" )
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{
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{
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setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
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setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
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}
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}
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if ( getdvar( "bots_main_firstIsHost" ) == "" )
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if ( getdvar( "bots_main_firstIsHost" ) == "" )
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{
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{
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setdvar( "bots_main_firstIsHost", true ); // first player to connect is a host
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setdvar( "bots_main_firstIsHost", true ); // first player to connect is a host
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}
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}
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if ( getdvar( "bots_main_waitForHostTime" ) == "" )
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if ( getdvar( "bots_main_waitForHostTime" ) == "" )
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{
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{
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setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
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setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
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}
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}
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if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
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if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
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{
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{
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setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
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setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
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}
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}
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if ( getdvar( "bots_manage_add" ) == "" )
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if ( getdvar( "bots_manage_add" ) == "" )
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{
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{
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setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
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setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
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}
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}
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if ( getdvar( "bots_manage_fill" ) == "" )
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if ( getdvar( "bots_manage_fill" ) == "" )
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{
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{
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setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
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setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
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}
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}
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if ( getdvar( "bots_manage_fill_spec" ) == "" )
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if ( getdvar( "bots_manage_fill_spec" ) == "" )
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{
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{
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setdvar( "bots_manage_fill_spec", true ); // to count for fill if player is on spec team
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setdvar( "bots_manage_fill_spec", true ); // to count for fill if player is on spec team
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}
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}
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if ( getdvar( "bots_manage_fill_mode" ) == "" )
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if ( getdvar( "bots_manage_fill_mode" ) == "" )
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{
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{
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setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
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setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
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}
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}
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if ( getdvar( "bots_manage_fill_kick" ) == "" )
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if ( getdvar( "bots_manage_fill_kick" ) == "" )
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{
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{
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setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
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setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
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}
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}
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if ( getdvar( "bots_team" ) == "" )
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if ( getdvar( "bots_team" ) == "" )
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{
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{
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setdvar( "bots_team", "autoassign" ); // which team for bots to join
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setdvar( "bots_team", "autoassign" ); // which team for bots to join
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}
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}
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if ( getdvar( "bots_team_amount" ) == "" )
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if ( getdvar( "bots_team_amount" ) == "" )
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{
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{
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setdvar( "bots_team_amount", 0 ); // amount of bots on axis team
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setdvar( "bots_team_amount", 0 ); // amount of bots on axis team
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}
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}
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if ( getdvar( "bots_team_force" ) == "" )
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if ( getdvar( "bots_team_force" ) == "" )
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{
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{
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setdvar( "bots_team_force", false ); // force bots on team
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setdvar( "bots_team_force", false ); // force bots on team
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}
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}
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if ( getdvar( "bots_team_mode" ) == "" )
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if ( getdvar( "bots_team_mode" ) == "" )
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{
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{
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setdvar( "bots_team_mode", 0 ); // counts just bots when 1
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setdvar( "bots_team_mode", 0 ); // counts just bots when 1
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}
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}
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if ( getdvar( "bots_skill" ) == "" )
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if ( getdvar( "bots_skill" ) == "" )
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{
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{
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setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
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setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
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}
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}
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if ( getdvar( "bots_skill_axis_hard" ) == "" )
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if ( getdvar( "bots_skill_axis_hard" ) == "" )
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{
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{
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setdvar( "bots_skill_axis_hard", 0 ); // amount of hard bots on axis team
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setdvar( "bots_skill_axis_hard", 0 ); // amount of hard bots on axis team
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}
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}
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if ( getdvar( "bots_skill_axis_med" ) == "" )
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if ( getdvar( "bots_skill_axis_med" ) == "" )
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@ -942,7 +942,7 @@ bot_chat_killed_watch( victim )
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break;
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break;
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case 5:
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case 5:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "LOL " + victim.name + ", l2play" );
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message = ( "^" + ( randomint( 6 ) + 1 ) + "LOL " + victim.name + ", l2play" );
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break;
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break;
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case 6:
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case 6:
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@ -1124,7 +1124,7 @@ bot_chat_death_watch( killer, last_ks )
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break;
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break;
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case 3:
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case 3:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "How the?? How did you do that " + killer.name + "?" );
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message = ( "^" + ( randomint( 6 ) + 1 ) + "How the?? How did you do that " + killer.name + "?" );
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break;
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break;
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case 4:
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case 4:
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@ -364,8 +364,8 @@ doBotMovement_loop( data )
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// rotate our direction according to our angles
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// rotate our direction according to our angles
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dir = ( dir[ 0 ] * cosa - dir[ 1 ] * sina,
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dir = ( dir[ 0 ] * cosa - dir[ 1 ] * sina,
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dir[ 0 ] * sina + dir[ 1 ] * cosa,
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dir[ 0 ] * sina + dir[ 1 ] * cosa,
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0 );
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0 );
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// make the length 127
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// make the length 127
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dir = vectornormalize( dir ) * 127;
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dir = vectornormalize( dir ) * 127;
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@ -954,8 +954,8 @@ updateAimOffset( obj )
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if ( diffAimAmount > 0 )
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if ( diffAimAmount > 0 )
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{
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{
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obj.aim_offset_base = ( randomfloatrange( 0 - diffAimAmount, diffAimAmount ),
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obj.aim_offset_base = ( randomfloatrange( 0 - diffAimAmount, diffAimAmount ),
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randomfloatrange( 0 - diffAimAmount, diffAimAmount ),
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randomfloatrange( 0 - diffAimAmount, diffAimAmount ),
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randomfloatrange( 0 - diffAimAmount, diffAimAmount ) );
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randomfloatrange( 0 - diffAimAmount, diffAimAmount ) );
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}
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}
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else
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else
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{
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{
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@ -1144,18 +1144,18 @@ target_loop()
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traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
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traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
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canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
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canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
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sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
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sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
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sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
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sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
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&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
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&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
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( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
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( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
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( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
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( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
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&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
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&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
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daDist < level.bots_maxknifedistance * 4 )
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daDist < level.bots_maxknifedistance * 4 )
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&& ( getConeDot( player.origin, self.origin, myAngles ) >= myFov ||
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&& ( getConeDot( player.origin, self.origin, myAngles ) >= myFov ||
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( isObjDef && obj.trace_time ) ) );
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( isObjDef && obj.trace_time ) ) );
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if ( isdefined( self.bot.target_this_frame ) && self.bot.target_this_frame == player )
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if ( isdefined( self.bot.target_this_frame ) && self.bot.target_this_frame == player )
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{
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{
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@ -1506,7 +1506,7 @@ aim_loop()
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{
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{
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nadeAimOffset = dist / 3000;
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nadeAimOffset = dist / 3000;
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}
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}
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else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
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else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
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{
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{
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if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
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if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
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{
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{
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@ -1678,7 +1678,7 @@ aim_loop()
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{
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{
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nadeAimOffset = dist / 3000;
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nadeAimOffset = dist / 3000;
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}
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}
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else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
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else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
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{
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{
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if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
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if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
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{
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{
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@ -3825,7 +3825,7 @@ bot_dom_cap_think_loop()
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if ( flag.useobj.curprogress == cur )
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if ( flag.useobj.curprogress == cur )
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{
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{
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break; // some enemy is near us, kill him
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break; // some enemy is near us, kill him
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}
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}
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self thread bot_do_random_action_for_objective( flag );
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self thread bot_do_random_action_for_objective( flag );
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@ -3985,7 +3985,7 @@ bot_hq_loop()
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if ( cur == gameobj.curprogress )
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if ( cur == gameobj.curprogress )
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{
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{
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break; // no prog made, enemy must be capping
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break; // no prog made, enemy must be capping
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}
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}
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self thread bot_do_random_action_for_objective( gameobj.trigger );
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self thread bot_do_random_action_for_objective( gameobj.trigger );
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@ -2088,7 +2088,7 @@ getBotToKick()
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{
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{
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axis++;
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axis++;
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}
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}
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else // choose bots that are not on a team first
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else // choose bots that are not on a team first
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{
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{
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return bot;
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return bot;
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}
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}
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@ -2857,7 +2857,7 @@ AStarSearch( start, goal, team, greedy_path )
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if ( isdefined( level.waypointusage[ team ][ child + "" ] ) )
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if ( isdefined( level.waypointusage[ team ][ child + "" ] ) )
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{
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{
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temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
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temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
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}
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}
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if ( temppen > 1 )
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if ( temppen > 1 )
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@ -6,12 +6,12 @@
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// Code Callback functions
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// Code Callback functions
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/*================
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/*================
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Called by code after the level's main script function has run.
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Called by code after the level's main script function has run.
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================*/
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================*/
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CodeCallback_StartGameType()
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CodeCallback_StartGameType()
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{
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{
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// If the gametype has not beed started, run the startup
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// If the gametype has not beed started, run the startup
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if(!isDefined(level.gametypestarted) || !level.gametypestarted)
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if ( !isDefined( level.gametypestarted ) || !level.gametypestarted )
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{
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{
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[[level.callbackStartGameType]]();
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[[level.callbackStartGameType]]();
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@ -26,89 +26,89 @@ CodeCallback_StartGameType()
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}
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}
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/*================
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/*================
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Called when a player begins connecting to the server.
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Called when a player begins connecting to the server.
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Called again for every map change or tournement restart.
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Called again for every map change or tournement restart.
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Return undefined if the client should be allowed, otherwise return
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Return undefined if the client should be allowed, otherwise return
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a string with the reason for denial.
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a string with the reason for denial.
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Otherwise, the client will be sent the current gamestate
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Otherwise, the client will be sent the current gamestate
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and will eventually get to ClientBegin.
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and will eventually get to ClientBegin.
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firstTime will be qtrue the very first time a client connects
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firstTime will be qtrue the very first time a client connects
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to the server machine, but qfalse on map changes and tournement
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to the server machine, but qfalse on map changes and tournement
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restarts.
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restarts.
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================*/
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================*/
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CodeCallback_PlayerConnect()
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CodeCallback_PlayerConnect()
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{
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{
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self endon("disconnect");
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self endon( "disconnect" );
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[[level.callbackPlayerConnect]]();
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[[level.callbackPlayerConnect]]();
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}
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}
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/*================
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/*================
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Called when a player drops from the server.
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Called when a player drops from the server.
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Will not be called between levels.
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Will not be called between levels.
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self is the player that is disconnecting.
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self is the player that is disconnecting.
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================*/
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================*/
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CodeCallback_PlayerDisconnect()
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CodeCallback_PlayerDisconnect()
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{
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{
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self notify("disconnect");
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self notify( "disconnect" );
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[[level.callbackPlayerDisconnect]]();
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[[level.callbackPlayerDisconnect]]();
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}
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}
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/*================
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/*================
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Called when a player has taken damage.
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Called when a player has taken damage.
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self is the player that took damage.
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self is the player that took damage.
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================*/
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================*/
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CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
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CodeCallback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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{
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self endon("disconnect");
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self endon( "disconnect" );
|
||||||
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
|
[[level.callbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*================
|
/*================
|
||||||
Called when a player has been killed.
|
Called when a player has been killed.
|
||||||
self is the player that was killed.
|
self is the player that was killed.
|
||||||
================*/
|
================*/
|
||||||
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
|
CodeCallback_PlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
||||||
{
|
{
|
||||||
self endon("disconnect");
|
self endon( "disconnect" );
|
||||||
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
|
[[level.callbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*================
|
/*================
|
||||||
Called when a player has been killed, but has last stand perk.
|
Called when a player has been killed, but has last stand perk.
|
||||||
self is the player that was killed.
|
self is the player that was killed.
|
||||||
================*/
|
================*/
|
||||||
CodeCallback_PlayerLastStand(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
CodeCallback_PlayerLastStand( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
||||||
{
|
{
|
||||||
self endon("disconnect");
|
self endon( "disconnect" );
|
||||||
[[level.callbackPlayerLastStand]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
[[level.callbackPlayerLastStand]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||||
}
|
}
|
||||||
|
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
|
|
||||||
/*================
|
/*================
|
||||||
Setup any misc callbacks stuff like defines and default callbacks
|
Setup any misc callbacks stuff like defines and default callbacks
|
||||||
================*/
|
================*/
|
||||||
SetupCallbacks()
|
SetupCallbacks()
|
||||||
{
|
{
|
||||||
SetDefaultCallbacks();
|
SetDefaultCallbacks();
|
||||||
|
|
||||||
// Set defined for damage flags used in the playerDamage callback
|
// Set defined for damage flags used in the playerDamage callback
|
||||||
level.iDFLAGS_RADIUS = 1;
|
level.iDFLAGS_RADIUS = 1;
|
||||||
level.iDFLAGS_NO_ARMOR = 2;
|
level.iDFLAGS_NO_ARMOR = 2;
|
||||||
level.iDFLAGS_NO_KNOCKBACK = 4;
|
level.iDFLAGS_NO_KNOCKBACK = 4;
|
||||||
level.iDFLAGS_PENETRATION = 8;
|
level.iDFLAGS_PENETRATION = 8;
|
||||||
level.iDFLAGS_NO_TEAM_PROTECTION = 16;
|
level.iDFLAGS_NO_TEAM_PROTECTION = 16;
|
||||||
level.iDFLAGS_NO_PROTECTION = 32;
|
level.iDFLAGS_NO_PROTECTION = 32;
|
||||||
level.iDFLAGS_PASSTHRU = 64;
|
level.iDFLAGS_PASSTHRU = 64;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*================
|
/*================
|
||||||
Called from the gametype script to store off the default callback functions.
|
Called from the gametype script to store off the default callback functions.
|
||||||
This allows the callbacks to be overridden by level script, but not lost.
|
This allows the callbacks to be overridden by level script, but not lost.
|
||||||
================*/
|
================*/
|
||||||
SetDefaultCallbacks()
|
SetDefaultCallbacks()
|
||||||
{
|
{
|
||||||
level.callbackStartGameType = maps\mp\gametypes\_globallogic::Callback_StartGameType;
|
level.callbackStartGameType = maps\mp\gametypes\_globallogic::Callback_StartGameType;
|
||||||
@ -120,11 +120,11 @@ SetDefaultCallbacks()
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*================
|
/*================
|
||||||
Called when a gametype is not supported.
|
Called when a gametype is not supported.
|
||||||
================*/
|
================*/
|
||||||
AbortLevel()
|
AbortLevel()
|
||||||
{
|
{
|
||||||
println("Aborting level - gametype is not supported");
|
println( "Aborting level - gametype is not supported" );
|
||||||
|
|
||||||
level.callbackStartGameType = ::callbackVoid;
|
level.callbackStartGameType = ::callbackVoid;
|
||||||
level.callbackPlayerConnect = ::callbackVoid;
|
level.callbackPlayerConnect = ::callbackVoid;
|
||||||
@ -133,13 +133,13 @@ AbortLevel()
|
|||||||
level.callbackPlayerKilled = ::callbackVoid;
|
level.callbackPlayerKilled = ::callbackVoid;
|
||||||
level.callbackPlayerLastStand = ::callbackVoid;
|
level.callbackPlayerLastStand = ::callbackVoid;
|
||||||
|
|
||||||
setdvar("g_gametype", "dm");
|
setdvar( "g_gametype", "dm" );
|
||||||
|
|
||||||
exitLevel(false);
|
exitLevel( false );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*================
|
/*================
|
||||||
================*/
|
================*/
|
||||||
callbackVoid()
|
callbackVoid()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user