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https://github.com/ineedbots/iw3_bot_warfare.git
synced 2025-04-22 10:15:44 +00:00
pick up gun
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e773996274
commit
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@ -225,10 +225,32 @@ spawned()
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self thread onNewEnemy();
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self thread onNewEnemy();
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self thread doBotMovement();
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self thread doBotMovement();
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self thread watchGrenadeFire();
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self thread watchGrenadeFire();
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self thread watchPickupGun();
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self notify( "bot_spawned" );
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self notify( "bot_spawned" );
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}
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}
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/*
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watchPickupGun
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*/
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watchPickupGun()
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{
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self endon( "disconnect" );
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self endon( "death" );
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for ( ;; )
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{
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wait 1;
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weap = self GetCurrentWeapon();
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if ( weap != "none" && self GetAmmoCount( weap ) )
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continue;
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self thread use( 0.5 );
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}
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}
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/*
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/*
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Watches when the bot fires a grenade
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Watches when the bot fires a grenade
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*/
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*/
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@ -695,6 +717,7 @@ watch_grenade( grenade )
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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continue;
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continue;
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self BotNotifyBotEvent( "throwback", "stop", grenade );
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self thread frag();
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self thread frag();
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}
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}
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}
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}
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@ -1268,7 +1291,12 @@ aim_loop()
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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nadeAimOffset = dist / 3000;
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nadeAimOffset = dist / 3000;
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else if ( curweap != "none" && weaponClass( curweap ) == "grenade" )
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else if ( curweap != "none" && weaponClass( curweap ) == "grenade" )
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{
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if ( maps\mp\gametypes\_missions::getWeaponClass( curweap ) == "weapon_projectile" )
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nadeAimOffset = dist / 16000;
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nadeAimOffset = dist / 16000;
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else
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nadeAimOffset = dist / 3000;
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}
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if ( no_trace_time && ( !isDefined( self.bot.after_target ) || self.bot.after_target != target ) )
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if ( no_trace_time && ( !isDefined( self.bot.after_target ) || self.bot.after_target != target ) )
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{
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{
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@ -1398,7 +1426,12 @@ aim_loop()
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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if ( self.bot.isfraggingafter || self.bot.issmokingafter )
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nadeAimOffset = dist / 3000;
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nadeAimOffset = dist / 3000;
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else if ( curweap != "none" && weaponClass( curweap ) == "grenade" )
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else if ( curweap != "none" && weaponClass( curweap ) == "grenade" )
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{
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if ( maps\mp\gametypes\_missions::getWeaponClass( curweap ) == "weapon_projectile" )
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nadeAimOffset = dist / 16000;
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nadeAimOffset = dist / 16000;
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else
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nadeAimOffset = dist / 3000;
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}
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aimpos = last_pos + ( 0, 0, self getEyeHeight() + nadeAimOffset );
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aimpos = last_pos + ( 0, 0, self getEyeHeight() + nadeAimOffset );
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conedot = getConeDot( aimpos, eyePos, angles );
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conedot = getConeDot( aimpos, eyePos, angles );
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@ -1532,6 +1565,9 @@ canAds( dist, curweap )
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if ( curweap == "none" )
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if ( curweap == "none" )
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return false;
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return false;
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if ( curweap == "c4_mp" )
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return RandomInt( 2 );
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if ( !getDvarInt( "bots_play_ads" ) )
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if ( !getDvarInt( "bots_play_ads" ) )
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return false;
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return false;
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@ -2176,12 +2212,12 @@ use( time )
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if ( !isDefined( time ) )
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if ( !isDefined( time ) )
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time = 0.05;
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time = 0.05;
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self botAction( "+use" );
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// self botAction( "+use" );
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if ( time )
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if ( time )
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wait time;
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wait time;
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self botAction( "-use" );
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// self botAction( "-use" );
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}
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}
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/*
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/*
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