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Prep work for bot chatter
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@ -102,6 +102,8 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
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| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
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| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_min | The minimum difficulty level for the bots. | 1 |
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| bots_skill_max | The maximum difficulty level for the bots. | 7 |
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| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
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| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
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| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
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@ -140,7 +142,7 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
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## Credits
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- CoD4x Team - https://github.com/callofduty4x/CoD4x_Server
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- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
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- INeedGames - http://www.moddb.com/mods/bot-warfare
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- PeZBot team - http://www.moddb.com/mods/pezbot
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- Ability
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- Salvation
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@ -74,6 +74,12 @@ init()
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if ( getDvar( "bots_skill_allies_med" ) == "" )
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setDvar( "bots_skill_allies_med", 0 );
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if ( getDvar( "bots_skill_min" ) == "" )
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setDvar( "bots_skill_min", 1 );
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if ( getDvar( "bots_skill_max" ) == "" )
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setDvar( "bots_skill_max", 7 );
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if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
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setDvar( "bots_loadout_reasonable", false );
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@ -370,6 +376,26 @@ connected()
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self thread onDisconnect();
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level notify( "bot_connected", self );
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self thread watchBotDebugEvent();
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}
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/*
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DEBUG
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*/
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watchBotDebugEvent()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "bot_event", msg, str, b, c, d, e, f, g );
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if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
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{
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printToConsole( "Bot Warfare debug: " + self.name + ": " + str );
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}
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}
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}
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/*
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@ -481,6 +507,20 @@ diffBots_loop()
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player.pers["bots"]["skill"]["base"] = var_skill;
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}
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}
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playercount = level.players.size;
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min_diff = GetDvarInt( "bots_skill_min" );
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max_diff = GetDvarInt( "bots_skill_max" );
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if ( !player is_bot() )
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continue;
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player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
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}
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}
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/*
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@ -1843,6 +1843,7 @@ doWalkScriptNotify()
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*/
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doWalk( goal, dist, isScriptGoal )
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{
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level endon ( "game_ended" );
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self endon( "kill_goal" );
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self endon( "goal_internal" ); //so that the watchOnGoal notify can happen same frame, not a frame later
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@ -1940,6 +1941,8 @@ movetowards( goal )
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randomDir = self getRandomLargestStafe( stucks );
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self BotNotifyBotEvent( "stuck" );
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self botMoveTo( randomDir );
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wait stucks;
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self stand();
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@ -1454,6 +1454,10 @@ bot_think_camp_loop()
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self SetScriptGoal( campSpot.origin, 16 );
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time = randomIntRange( 10, 20 );
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self BotNotifyBotEvent( "camp", "go", campSpot, time );
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ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
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if ( ret != "new_goal" )
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@ -1462,8 +1466,12 @@ bot_think_camp_loop()
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if ( ret != "goal" )
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return;
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self thread killCampAfterTime( randomIntRange( 10, 20 ) );
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self BotNotifyBotEvent( "camp", "start", campSpot, time );
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self thread killCampAfterTime( time );
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self CampAtSpot( campSpot.origin, campSpot.origin + AnglesToForward( campSpot.angles ) * 2048 );
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self BotNotifyBotEvent( "camp", "stop", campSpot, time );
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}
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/*
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@ -1582,8 +1590,14 @@ bot_think_follow_loop()
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if ( !isDefined( toFollow ) )
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return;
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self thread killFollowAfterTime( randomIntRange( 10, 20 ) );
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time = randomIntRange( 10, 20 );
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self BotNotifyBotEvent( "follow", "start", toFollow, time );
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self thread killFollowAfterTime( time );
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self followPlayer( toFollow );
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self BotNotifyBotEvent( "follow", "stop", toFollow, time );
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}
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/*
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@ -228,6 +228,14 @@ BotStopMoving( what )
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self notify( "kill_goal" );
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}
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/*
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Notify the bot chat message
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*/
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BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
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{
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self notify( "bot_event", msg, a, b, c, d, e, f, g );
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}
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/*
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Returns if the bot has a script goal.
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(like t5 gsc bot)
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@ -956,16 +964,25 @@ Round( x )
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}
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/*
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Rounds up the given value.
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clamps angle between -180 and 180
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*/
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RoundUp( floatVal )
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AngleClamp180( angle )
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{
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i = int( floatVal );
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angleFrac = angle / 360.0;
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angle = ( angleFrac - floor( angleFrac ) ) * 360.0;
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if ( i != floatVal )
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return i + 1;
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else
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return i;
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if ( angle > 180.0 )
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return angle - 360.0;
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return angle;
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}
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/*
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Clamps between value
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*/
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Clamp( a, minv, maxv )
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{
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return max( min( a, maxv ), minv );
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}
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/*
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