add melee lunge

This commit is contained in:
ineed bots 2023-12-09 22:57:52 -06:00
parent 77b4081edc
commit 9356aa2aff
6 changed files with 75 additions and 46 deletions

View File

@ -145,7 +145,7 @@ init()
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
level.bots_maxGrenadeDistance = 1024;
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
level.bots_maxKnifeDistance = 80;
level.bots_maxKnifeDistance = 128;
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
level.bots_goalDistance = 27.5;
level.bots_goalDistance *= level.bots_goalDistance;

View File

@ -150,6 +150,7 @@ resetBotVars()
self.bot.issmokingafter = false;
self.bot.isknifing = false;
self.bot.isknifingafter = false;
self.bot.knifing_target = undefined;
self.bot.semi_time = false;
self.bot.jump_time = undefined;
@ -395,7 +396,7 @@ doBotMovement_loop( data )
}
// move!
if ( self.bot.wantsprint && self.bot.issprinting )
if ( ( self.bot.wantsprint && self.bot.issprinting ) || isDefined( self.bot.knifing_target ) )
dir = ( 127, dir[1], 0 );
self BotBuiltinBotMovement( int( dir[0] ), int( dir[1] ) );
@ -1351,7 +1352,7 @@ aim_loop()
}
else
{
if ( self canAds( dist, curweap ) )
if ( self canFire( curweap ) && self isInRange( dist, curweap ) && self canAds( dist, curweap ) )
{
if ( !self.bot.is_cur_sniper || !self.pers["bots"]["behavior"]["quickscope"] )
self thread pressAds();
@ -1380,7 +1381,9 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles );
if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
if ( isDefined( self.bot.knifing_target ) )
self thread bot_lookat( target getTagOrigin( "j_spine4" ), 0.05 );
else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
self thread bot_lookat( aimpos, 0.05 );
else
self thread bot_lookat( aimpos, aimspeed, target getVelocity(), true );
@ -1394,13 +1397,16 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles );
self thread bot_lookat( aimpos, aimspeed );
if ( conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
self thread bot_lookat( aimpos, 0.05 );
else
self thread bot_lookat( aimpos, aimspeed );
}
if ( isplay && !self.bot.isknifingafter && conedot > 0.9 && dist < level.bots_maxKnifeDistance && trace_time > reaction_time && getDvarInt( "bots_play_knife" ) )
{
self clear_bot_after_target();
self thread knife();
self thread knife( target );
return;
}
@ -2125,16 +2131,54 @@ sprint()
self BotBuiltinBotAction( "-sprint" );
}
/*
Performs melee target
*/
do_knife_target( target )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "bot_knife" );
if ( !isDefined( target ) || !isPlayer( target ) )
{
self.bot.knifing_target = undefined;
self BotBuiltinBotMeleeParams( 0, 0 );
return;
}
dist = distance( target.origin, self.origin );
if ( dist > getDvarFloat( "aim_automelee_range" ) )
{
self.bot.knifing_target = undefined;
self BotBuiltinBotMeleeParams( 0, 0 );
return;
}
self.bot.knifing_target = target;
angles = VectorToAngles( target.origin - self.origin );
self BotBuiltinBotMeleeParams( angles[1], dist );
wait 1;
self.bot.knifing_target = undefined;
self BotBuiltinBotMeleeParams( 0, 0 );
}
/*
Bot will knife.
*/
knife()
knife( target )
{
self endon( "death" );
self endon( "disconnect" );
self notify( "bot_knife" );
self endon( "bot_knife" );
self thread do_knife_target( target );
self.bot.isknifing = true;
self.bot.isknifingafter = true;

View File

@ -2292,7 +2292,7 @@ doReloadCancel()
*/
bot_weapon_think_loop( data )
{
self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" );
ret = self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" );
if ( self BotIsFrozen() )
return;
@ -2316,6 +2316,8 @@ bot_weapon_think_loop( data )
}
}
force = ( ret == "bot_force_check_switch" );
if ( data.first )
{
data.first = false;
@ -2333,6 +2335,8 @@ bot_weapon_think_loop( data )
if ( hasTarget )
return;
}
else
force = true;
}
weaponslist = self getweaponslist();
@ -2343,7 +2347,7 @@ bot_weapon_think_loop( data )
weapon = weaponslist[randomInt( weaponslist.size )];
weaponslist = array_remove( weaponslist, weapon );
if ( !self getAmmoCount( weapon ) )
if ( !self getAmmoCount( weapon ) && !force )
continue;
if ( maps\mp\gametypes\_weapons::isHackWeapon( weapon ) )

View File

@ -116,6 +116,17 @@ BotBuiltinBotMoveTo( where )
}
}
/*
Sets melee params
*/
BotBuiltinBotMeleeParams( yaw, dist )
{
if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["botmeleeparams"] ) )
{
self [[ level.bot_builtins["botmeleeparams" ]]]( yaw, dist );
}
}
/*
Test if is a bot
*/

View File

@ -17,7 +17,7 @@ CodeCallback_StartGameType()
level.gametypestarted = true; // so we know that the gametype has been started up
level thread scripts\bots_adapter::init();
level thread scripts\bots_adapter_cod4x::init();
level thread scripts\bots_chat::init();
level thread scripts\bots_menu::init();
level thread scripts\bots_wp_editor::init();

View File

@ -1,13 +1,12 @@
init()
{
level.bot_builtins["printconsole"] = ::do_printconsole;
level.bot_builtins["filewrite"] = ::do_filewrite;
level.bot_builtins["fileread"] = ::do_fileread;
level.bot_builtins["fileexists"] = ::do_fileexists;
level.bot_builtins["botaction"] = ::do_botaction;
level.bot_builtins["botstop"] = ::do_botstop;
level.bot_builtins["botmovement"] = ::do_botmovement;
level.bot_builtins["botmoveto"] = ::do_botmoveto;
level.bot_builtins["botmeleeparams"] = ::do_botmeleeparams;
level.bot_builtins["isbot"] = ::do_isbot;
level.bot_builtins["fs_fopen"] = ::do_fs_fopen;
level.bot_builtins["fs_fclose"] = ::do_fs_fclose;
@ -20,40 +19,6 @@ do_printconsole( s )
println( s );
}
do_filewrite( file, contents, mode )
{
file = "scriptdata/" + file;
f = FS_FOpen( file, mode );
// always adds newline, strip from contents
if ( contents[contents.size - 1] == "\n" )
{
contents = getsubstr( contents, 0, contents.size - 1 );
}
FS_WriteLine( f, contents );
FS_FClose( f );
}
do_fileread( file )
{
file = "scriptdata/" + file;
answer = "";
f = FS_FOpen( file, "read" );
line = FS_ReadLine( f );
while ( isDefined( line ) )
{
answer += line + "\n";
line = FS_ReadLine( f );
}
FS_FClose( f );
return answer;
}
do_fileexists( file )
{
file = "scriptdata/" + file;
@ -79,6 +44,11 @@ do_botmoveto( where )
self BotMoveTo( where );
}
do_botmeleeparams( yaw, dist )
{
// cod4x removed lunging due to movement exploits
}
do_isbot()
{
return self.isbot;