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ineedbots 2021-05-15 22:54:01 -06:00
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@ -14,10 +14,10 @@ The Bot Warfare mod comes with the Waypoint Editor out of the box, so its just a
Start your server with the Bot Warfare mod. Start your server with the Bot Warfare mod.
In the server console, type in ```set bots_main_debug 1```. In the server console, type in ```set bots_main_debug 1```.<br>
![Setting the dvar](/main_shared/bw-assets/console.png) ![Setting the dvar](/main_shared/bw-assets/console.png)
Now start a match with the map you want to edit with the `devmap <mapname>` command. Now start a match with the map you want to edit with the `devmap <mapname>` command.<br>
![Starting a map](/main_shared/bw-assets/console-map.png) ![Starting a map](/main_shared/bw-assets/console-map.png)
It should be noted that waypoints load in this following order; It should be noted that waypoints load in this following order;
@ -30,7 +30,7 @@ If all fail to load waypoints, there will be no waypoints and the bots will not
Connect to the server with the CoD4x client, you'll be introduced to the Waypoint Editor. Connect to the server with the CoD4x client, you'll be introduced to the Waypoint Editor.
## The Editor ## The Editor
![The editor](/main_shared/bw-assets/editor.png) ![The editor](/main_shared/bw-assets/editor.png)<br>
This is the Waypoint Editor. You can view, edit and create the waypoint graph. This is the Waypoint Editor. You can view, edit and create the waypoint graph.
- Each red number you see in the world is a waypoint. - Each red number you see in the world is a waypoint.
- The green string you see is the type of that waypoint. - The green string you see is the type of that waypoint.
@ -67,10 +67,10 @@ Each button has a secondary modifier button, and can be pressed shortly after pr
Okay, now that you know how to control the Editor, lets now go ahead and create some waypoints. Okay, now that you know how to control the Editor, lets now go ahead and create some waypoints.
Here I added a waypoint. Here I added a waypoint.<br>
![Adding a waypoint](/main_shared/bw-assets/editor-addwp.png) ![Adding a waypoint](/main_shared/bw-assets/editor-addwp.png)
And I added a second waypoint. And I added a second waypoint.<br>
![Adding another waypoint](/main_shared/bw-assets/editor-addwp2.png) ![Adding another waypoint](/main_shared/bw-assets/editor-addwp2.png)
There are several types of waypoints, holding a modifier button before pressing the add waypoint button will create a special type of waypoint. There are several types of waypoints, holding a modifier button before pressing the add waypoint button will create a special type of waypoint.
@ -82,7 +82,7 @@ There are several types of waypoints, holding a modifier button before pressing
- camp ('crouch' waypoint with only one linked waypoint) - bots will look at the angles you were looking at when you made the waypoint and camp - camp ('crouch' waypoint with only one linked waypoint) - bots will look at the angles you were looking at when you made the waypoint and camp
- climb - bots will look at the angles you were looking at when you made the waypoint and climb (use this for ladders and mantles) - climb - bots will look at the angles you were looking at when you made the waypoint and climb (use this for ladders and mantles)
Here I linked the two waypoints together. Here I linked the two waypoints together.<br>
![Linking waypoints](/main_shared/bw-assets/editor-link.png) ![Linking waypoints](/main_shared/bw-assets/editor-link.png)
Linking waypoints are very important, it tells the bots that they can reach waypoint 1 from waypoint 0, and vice versa. Linking waypoints are very important, it tells the bots that they can reach waypoint 1 from waypoint 0, and vice versa.
@ -93,7 +93,7 @@ Once you feel like you are done, press the Save buttons. This will generate a [C
That is it! The waypoints should load next time you start your game! That is it! The waypoints should load next time you start your game!
Your waypoints CSV file will be located at ```<fs_game>/waypoints/<mapname>_wp.csv```. (main folder if fs_game is blank) Your waypoints CSV file will be located at ```<fs_game>/waypoints/<mapname>_wp.csv```. (main folder if fs_game is blank)<br>
![Location](/main_shared/bw-assets/saved.png) ![Location](/main_shared/bw-assets/saved.png)
You can share your waypoints publicly (and can be loaded by other users of Bot Warfare remotely) by making a Pull Request to the [CoD4x_Waypoints repo](https://github.com/ineedbots/cod4x_waypoints). You can share your waypoints publicly (and can be loaded by other users of Bot Warfare remotely) by making a Pull Request to the [CoD4x_Waypoints repo](https://github.com/ineedbots/cod4x_waypoints).