Fix weap swap vars, partial c4 support

This commit is contained in:
ineedbots 2021-05-04 16:53:51 -06:00
parent 8b73445e89
commit a84133d928
2 changed files with 76 additions and 18 deletions

View File

@ -224,10 +224,69 @@ spawned()
self thread watchHoldBreath();
self thread onNewEnemy();
self thread doBotMovement();
self thread watchGrenadeFire();
self notify("bot_spawned");
}
/*
Watches when the bot fires a grenade
*/
watchGrenadeFire()
{
self endon("disconnect");
self endon("death");
for (;;)
{
self waittill( "grenade_fire", nade, weapname );
if ( weapname == "c4_mp" )
self thread watchC4Thrown(nade);
}
}
/*
Watches the c4
*/
watchC4Thrown(c4)
{
self endon("disconnect");
c4 endon("death");
wait 0.5;
for (;;)
{
wait 1 + randomInt(50) * 0.05;
shouldBreak = false;
for (i = 0; i < level.players.size; i++)
{
player = level.players[i];
if(player == self)
continue;
if((level.teamBased && self.team == player.team) || player.sessionstate != "playing" || !isAlive(player))
continue;
if (distanceSquared(c4.origin, player.origin) > 200*200)
continue;
if (!bulletTracePassed(c4.origin, player.origin + (0, 0, 25), false, c4))
continue;
shouldBreak = true;
}
if (shouldBreak)
break;
}
self notify( "alt_detonate" );
}
/*
Bot moves towards the point
*/
@ -375,26 +434,25 @@ onWeaponChange()
{
self endon("disconnect");
self endon("death");
weap = self GetCurrentWeapon();
self.bot.is_cur_full_auto = WeaponIsFullAuto(weap);
self.bot.cur_weap_dist_multi = SetWeaponDistMulti(weap);
self.bot.is_cur_sniper = IsWeapSniper(weap);
if (weap != "none")
self changeToWeap(weap);
first = true;
for(;;)
{
self waittill( "weapon_change", newWeapon );
newWeapon = undefined;
if (first)
{
first = false;
newWeapon = self getCurrentWeapon();
}
else
self waittill( "weapon_change", newWeapon );
self.bot.is_cur_full_auto = WeaponIsFullAuto(newWeapon);
self.bot.cur_weap_dist_multi = SetWeaponDistMulti(weap);
self.bot.is_cur_sniper = IsWeapSniper(weap);
self.bot.cur_weap_dist_multi = SetWeaponDistMulti(newWeapon);
self.bot.is_cur_sniper = IsWeapSniper(newWeapon);
if (newWeapon == "none")
{
continue;
}
self changeToWeap(newWeapon);
}
@ -1215,8 +1273,6 @@ aim()
if(!self canFire(curweap) || !self isInRange(dist, curweap))
continue;
//c4 logic here, but doesnt work anyway
canADS = (self canAds(dist, curweap) && conedot > 0.75);
if (canADS)
{

View File

@ -673,7 +673,6 @@ get_random_perk(perkslot, rank, att1, att2)
{
case "specialty_parabolic":
case "specialty_holdbreath":
case "specialty_weapon_c4":
case "specialty_explosivedamage":
case "specialty_twoprimaries":
continue;
@ -1794,6 +1793,8 @@ bot_use_equipment_think()
nade = undefined;
if (self GetAmmoCount("claymore_mp"))
nade = "claymore_mp";
if (self GetAmmoCount("c4_mp"))
nade = "c4_mp";
if (!isDefined(nade))
continue;
@ -1871,7 +1872,8 @@ bot_use_equipment_think()
if (self changeToWeapon(nade))
{
self thread fire_current_weapon();
if (nade != "c4_mp")
self thread fire_current_weapon();
self waittill_any_timeout(5, "grenade_fire", "weapon_change");
self notify("stop_firing_weapon");
}
@ -2256,7 +2258,7 @@ bot_weapon_think()
}
else
{
if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "c4_mp")
if(curWeap != "none" && self getAmmoCount(curWeap))
{
if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
continue;
@ -2282,7 +2284,7 @@ bot_weapon_think()
if (maps\mp\gametypes\_weapons::isGrenade( weapon ))
continue;
if(curWeap == weapon || weapon == "c4_mp" || weapon == "none" || weapon == "claymore_mp" || weapon == "")//c4 no work
if(curWeap == weapon || weapon == "c4_mp" || weapon == "none" || weapon == "claymore_mp" || weapon == "")
continue;
weap = weapon;