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https://github.com/ineedbots/iw3_bot_warfare.git
synced 2025-04-22 10:15:44 +00:00
Fix weap swap vars, partial c4 support
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parent
8b73445e89
commit
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@ -224,10 +224,69 @@ spawned()
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self thread watchHoldBreath();
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self thread onNewEnemy();
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self thread doBotMovement();
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self thread watchGrenadeFire();
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self notify("bot_spawned");
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}
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/*
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Watches when the bot fires a grenade
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*/
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watchGrenadeFire()
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{
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self endon("disconnect");
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self endon("death");
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for (;;)
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{
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self waittill( "grenade_fire", nade, weapname );
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if ( weapname == "c4_mp" )
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self thread watchC4Thrown(nade);
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}
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}
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/*
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Watches the c4
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*/
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watchC4Thrown(c4)
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{
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self endon("disconnect");
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c4 endon("death");
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wait 0.5;
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for (;;)
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{
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wait 1 + randomInt(50) * 0.05;
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shouldBreak = false;
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for (i = 0; i < level.players.size; i++)
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{
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player = level.players[i];
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if(player == self)
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continue;
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if((level.teamBased && self.team == player.team) || player.sessionstate != "playing" || !isAlive(player))
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continue;
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if (distanceSquared(c4.origin, player.origin) > 200*200)
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continue;
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if (!bulletTracePassed(c4.origin, player.origin + (0, 0, 25), false, c4))
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continue;
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shouldBreak = true;
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}
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if (shouldBreak)
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break;
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}
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self notify( "alt_detonate" );
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}
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/*
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Bot moves towards the point
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*/
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@ -376,25 +435,24 @@ onWeaponChange()
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self endon("disconnect");
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self endon("death");
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weap = self GetCurrentWeapon();
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self.bot.is_cur_full_auto = WeaponIsFullAuto(weap);
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self.bot.cur_weap_dist_multi = SetWeaponDistMulti(weap);
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self.bot.is_cur_sniper = IsWeapSniper(weap);
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if (weap != "none")
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self changeToWeap(weap);
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first = true;
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for(;;)
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{
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newWeapon = undefined;
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if (first)
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{
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first = false;
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newWeapon = self getCurrentWeapon();
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}
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else
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self waittill( "weapon_change", newWeapon );
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self.bot.is_cur_full_auto = WeaponIsFullAuto(newWeapon);
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self.bot.cur_weap_dist_multi = SetWeaponDistMulti(weap);
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self.bot.is_cur_sniper = IsWeapSniper(weap);
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self.bot.cur_weap_dist_multi = SetWeaponDistMulti(newWeapon);
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self.bot.is_cur_sniper = IsWeapSniper(newWeapon);
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if (newWeapon == "none")
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{
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continue;
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}
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self changeToWeap(newWeapon);
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}
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@ -1215,8 +1273,6 @@ aim()
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if(!self canFire(curweap) || !self isInRange(dist, curweap))
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continue;
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//c4 logic here, but doesnt work anyway
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canADS = (self canAds(dist, curweap) && conedot > 0.75);
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if (canADS)
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{
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@ -673,7 +673,6 @@ get_random_perk(perkslot, rank, att1, att2)
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{
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case "specialty_parabolic":
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case "specialty_holdbreath":
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case "specialty_weapon_c4":
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case "specialty_explosivedamage":
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case "specialty_twoprimaries":
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continue;
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@ -1794,6 +1793,8 @@ bot_use_equipment_think()
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nade = undefined;
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if (self GetAmmoCount("claymore_mp"))
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nade = "claymore_mp";
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if (self GetAmmoCount("c4_mp"))
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nade = "c4_mp";
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if (!isDefined(nade))
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continue;
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@ -1871,6 +1872,7 @@ bot_use_equipment_think()
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if (self changeToWeapon(nade))
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{
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if (nade != "c4_mp")
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self thread fire_current_weapon();
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self waittill_any_timeout(5, "grenade_fire", "weapon_change");
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self notify("stop_firing_weapon");
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@ -2256,7 +2258,7 @@ bot_weapon_think()
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}
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else
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{
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if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "c4_mp")
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if(curWeap != "none" && self getAmmoCount(curWeap))
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{
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if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
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continue;
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@ -2282,7 +2284,7 @@ bot_weapon_think()
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if (maps\mp\gametypes\_weapons::isGrenade( weapon ))
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continue;
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if(curWeap == weapon || weapon == "c4_mp" || weapon == "none" || weapon == "claymore_mp" || weapon == "")//c4 no work
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if(curWeap == weapon || weapon == "c4_mp" || weapon == "none" || weapon == "claymore_mp" || weapon == "")
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continue;
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weap = weapon;
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