Better mantling and crouching

This commit is contained in:
INeedBots 2021-03-10 15:10:22 -06:00
parent c7394f88e7
commit b0d1fbfb19

View File

@ -229,20 +229,49 @@ doBotMovement()
self endon("disconnect"); self endon("disconnect");
self endon("death"); self endon("death");
for (;;) FORWARDAMOUNT = 25;
for (i = 0;;i+=0.05)
{ {
wait 0.05; wait 0.05;
angles = self GetPlayerAngles(); angles = self GetPlayerAngles();
eye = self getEyePos();
// climb through windows
if (self isMantling()) if (self isMantling())
self crouch(); self crouch();
bt = bulletTrace(eye, eye + anglesToForward(angles) * 25, false, self);
if (bt["surfacetype"] == "glass") startPos = self.origin + (0, 0, 50);
startPosForward = startPos + anglesToForward((0, angles[1], 0)) * FORWARDAMOUNT;
bt = bulletTrace(startPos, startPosForward, false, self);
if (bt["fraction"] >= 1)
{
// check if need to jump
bt = bulletTrace(startPosForward, startPosForward - (0, 0, 40), false, self);
if (bt["fraction"] < 1 && bt["normal"][2] > 0.75 && i > 1.5 && !self isOnLadder())
{
i = 0;
self thread jump();
}
}
// check if need to knife glass
else if (bt["surfacetype"] == "glass")
{
if (i > 1.5)
{
i = 0;
self thread knife(); self thread knife();
} }
}
else
{
// check if need to crouch
if (bulletTracePassed(startPos - (0, 0, 25), startPosForward - (0, 0, 25), false, self))
self crouch();
}
}
} }
/* /*
@ -1635,6 +1664,9 @@ movetowards(goal)
time = 0; time = 0;
if(distanceSquared(self.origin, lastOri) < 128) if(distanceSquared(self.origin, lastOri) < 128)
{ {
self thread knife();
wait 0.5;
stucks++; stucks++;
randomDir = self getRandomLargestStafe(stucks); randomDir = self getRandomLargestStafe(stucks);