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nah its actually the engine allows it
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@ -921,7 +921,7 @@ aim()
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{
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{
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wait 0.05;
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wait 0.05;
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if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged())//because cod4x aim is hacky setPlayerAngles, we gotta check if inPrematchPeriod etc
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if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged())
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continue;
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continue;
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aimspeed = self.pers["bots"]["skill"]["aim_time"];
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aimspeed = self.pers["bots"]["skill"]["aim_time"];
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