fixed the kekware

This commit is contained in:
INeedBots 2021-03-12 18:33:17 -06:00
parent 37fd34fb3f
commit 003f4faaac

View File

@ -248,9 +248,9 @@ onStartGameType()
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_dd_spawn_attacker_start" );
if ( getDvar( "mapname" ) == "mp_shipment_long" )
level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" );
level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" );
else
level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" );
level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" );
level.spawn_defenders_a = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_a" );
level.spawn_defenders_a = array_combine( level.spawn_defenders, level.spawn_defenders_a );