num stuns

This commit is contained in:
INeedBots 2020-10-09 11:25:21 -06:00
parent 3105d602e1
commit 2d8e88c2e2
2 changed files with 12 additions and 12 deletions

View File

@ -496,8 +496,8 @@ set scr_default_equipment "frag_grenade_mp"
set scr_default_offhand "smoke_grenade"
set scr_default_deathstreak "none"
set scr_restriction_messages 1
set scr_one_flash 0
set scr_one_stun 0
set scr_num_flash 2
set scr_num_stun 2
// _menus
set scr_player_startteamselection "autoassign"

View File

@ -106,8 +106,8 @@ init()
setDvar("scr_streakcount_harrier_airstrike", 8);
setDvar("scr_streakcount_nuke", 15);
setDvar("scr_allow_mp5k_silencer_mp", 0);
setDvar("scr_one_flash", 0);
setDvar("scr_one_stun", 0);*/
setDvar("scr_num_flash", 0);
setDvar("scr_num_stun", 0);*/
/*
** Things that will replace restricted ones, if more than one is specified one of those will be chosen
@ -125,8 +125,8 @@ init()
// message
setDvarIfUninitialized( "scr_restriction_messages", 0 );
setDvarIfUninitialized("scr_one_flash", 0);
setDvarIfUninitialized("scr_one_stun", 0);
setDvarIfUninitialized("scr_num_flash", 2);
setDvarIfUninitialized("scr_num_stun", 2);
/*
** Don't touch the definions below!
@ -144,8 +144,8 @@ init()
level.restrictionMessages = getDvarInt("scr_restriction_messages");
//only one Flash/Stun grenade
level.oneFlash = getDvarInt( "scr_one_flash");
level.oneStun = getDvarInt( "scr_one_stun");
level.numFlash = getDvarInt( "scr_num_flash");
level.numStun = getDvarInt( "scr_num_stun");
level thread onPlayerConnecting();
@ -723,10 +723,10 @@ giveLoadout( team, class, allowCopycat )
self giveWeapon( offhandSecondaryWeapon );
if( loadOutOffhand == "smoke_grenade" )
self setWeaponAmmoClip( offhandSecondaryWeapon, 1 );
else if( loadOutOffhand == "flash_grenade" && !level.oneFlash )
self setWeaponAmmoClip( offhandSecondaryWeapon, 2 );
else if( loadOutOffhand == "concussion_grenade" && !level.oneStun )
self setWeaponAmmoClip( offhandSecondaryWeapon, 2 );
else if( loadOutOffhand == "flash_grenade" )
self setWeaponAmmoClip( offhandSecondaryWeapon, level.numFlash );
else if( loadOutOffhand == "concussion_grenade" )
self setWeaponAmmoClip( offhandSecondaryWeapon, level.numStun );
else
self setWeaponAmmoClip( offhandSecondaryWeapon, 1 );