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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-19 13:02:54 +00:00
added knife lunge
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a9b35c3502
commit
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@ -150,7 +150,7 @@ init()
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level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
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level.bots_maxGrenadeDistance = 1024;
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level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
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level.bots_maxKnifeDistance = 80;
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level.bots_maxKnifeDistance = 128;
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level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
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level.bots_goalDistance = 27.5;
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level.bots_goalDistance *= level.bots_goalDistance;
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@ -130,6 +130,7 @@ resetBotVars()
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self.bot.issmokingafter = false;
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self.bot.isknifing = false;
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self.bot.isknifingafter = false;
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self.bot.knifing_target = undefined;
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self.bot.semi_time = false;
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self.bot.jump_time = undefined;
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@ -602,7 +603,7 @@ doBotMovement_loop( data )
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}
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// move!
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if ( self.bot.wantsprint && self.bot.issprinting )
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if ( ( self.bot.wantsprint && self.bot.issprinting ) || isDefined( self.bot.knifing_target ) )
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dir = ( 127, dir[1], 0 );
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self BotBuiltinBotMovement( int( dir[0] ), int( dir[1] ) );
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@ -1462,7 +1463,7 @@ aim_loop()
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}
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else
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{
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if ( self canAds( dist, curweap ) )
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if ( self canFire( curweap ) && self isInRange( dist, curweap ) && self canAds( dist, curweap ) )
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{
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if ( !self.bot.is_cur_sniper || !self.pers["bots"]["behavior"]["quickscope"] )
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self thread pressAds();
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@ -1488,7 +1489,9 @@ aim_loop()
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conedot = getConeDot( aimpos, eyePos, angles );
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if ( conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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if ( isDefined( self.bot.knifing_target ) )
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self thread bot_lookat( target getTagOrigin( "j_spine4" ), 0.05 );
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else if ( conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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self thread bot_lookat( aimpos, 0.05 );
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else
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self thread bot_lookat( aimpos, aimspeed, target getVelocity(), true );
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@ -1511,12 +1514,12 @@ aim_loop()
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knifeDist = level.bots_maxKnifeDistance;
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if ( self _hasPerk( "specialty_extendedmelee" ) )
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knifeDist *= 1.4;
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knifeDist *= 1.995;
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if ( ( isplay || target.classname == "misc_turret" ) && !self.bot.isknifingafter && conedot > 0.9 && dist < knifeDist && trace_time > reaction_time && !usingRemote && getDvarInt( "bots_play_knife" ) )
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{
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self clear_bot_after_target();
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self thread knife();
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self thread knife( target );
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return;
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}
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@ -2290,16 +2293,54 @@ sprint()
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self BotBuiltinBotAction( "-sprint" );
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}
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/*
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Performs melee target
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*/
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do_knife_target( target )
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{
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "bot_knife" );
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if ( !isDefined( target ) || !isPlayer( target ) )
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{
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self.bot.knifing_target = undefined;
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self BotBuiltinBotMeleeParams( 0, 0 );
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return;
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}
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dist = distance( target.origin, self.origin );
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if ( !self _hasPerk( "specialty_extendedmelee" ) && dist > getDvarFloat( "aim_automelee_range" ) )
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{
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self.bot.knifing_target = undefined;
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self BotBuiltinBotMeleeParams( 0, 0 );
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return;
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}
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self.bot.knifing_target = target;
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angles = VectorToAngles( target.origin - self.origin );
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self BotBuiltinBotMeleeParams( angles[1], dist );
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wait 1;
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self.bot.knifing_target = undefined;
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self BotBuiltinBotMeleeParams( 0, 0 );
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}
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/*
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Bot will knife.
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*/
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knife()
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knife( target )
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{
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self endon( "death" );
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self endon( "disconnect" );
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self notify( "bot_knife" );
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self endon( "bot_knife" );
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self thread do_knife_target( target );
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self.bot.isknifing = true;
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self.bot.isknifingafter = true;
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@ -3900,7 +3900,7 @@ doReloadCancel()
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*/
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bot_weapon_think_loop( data )
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{
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self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" );
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ret = self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" );
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if ( self BotIsFrozen() )
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return;
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@ -3947,6 +3947,8 @@ bot_weapon_think_loop( data )
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return;
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}
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force = ( ret == "bot_force_check_switch" );
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if ( data.first )
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{
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data.first = false;
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@ -3964,6 +3966,8 @@ bot_weapon_think_loop( data )
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if ( hasTarget )
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return;
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}
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else
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force = true;
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}
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weaponslist = self getweaponslistall();
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@ -3974,7 +3978,7 @@ bot_weapon_think_loop( data )
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weapon = weaponslist[randomInt( weaponslist.size )];
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weaponslist = array_remove( weaponslist, weapon );
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if ( !self getAmmoCount( weapon ) )
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if ( !self getAmmoCount( weapon ) && !force )
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continue;
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if ( !isWeaponPrimary( weapon ) )
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@ -117,6 +117,17 @@ BotBuiltinBotMovement( forward, right )
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}
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}
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/*
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Sets melee params
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*/
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BotBuiltinBotMeleeParams( yaw, dist )
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{
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if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["botmeleeparams"] ) )
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{
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self [[ level.bot_builtins["botmeleeparams" ]]]( yaw, dist );
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}
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}
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/*
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Returns if player is the host
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*/
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@ -7,6 +7,7 @@ init()
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level.bot_builtins["botaction"] = ::do_botaction;
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level.bot_builtins["botstop"] = ::do_botstop;
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level.bot_builtins["botmovement"] = ::do_botmovement;
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level.bot_builtins["botmeleeparams"] = ::do_botmeleeparams;
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}
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do_printconsole( s )
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@ -46,3 +47,8 @@ do_botmovement( forward, right )
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{
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self BotMovement( forward, right );
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}
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do_botmeleeparams( yaw, dist )
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{
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self BotMeleeParams( yaw, dist );
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}
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