This commit is contained in:
INeedBots 2021-02-17 22:34:53 -06:00
parent 2b5c2ff10d
commit dd87fe8c25

View File

@ -5486,7 +5486,7 @@ bot_dem_attackers()
if(self HasScriptGoal())
continue;
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_defender_start" );
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
if(!spawnPoints.size)
continue;
@ -5510,7 +5510,7 @@ bot_dem_attackers()
//or if want to go into overtime near end of the extended game
if(((bombs.size + bombed == 2 && timeleft >= 90) || (shouldLet && bombs.size)) && randomInt(100) < 95)
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_attacker_start" );
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
if(!spawnPoints.size)
continue;
@ -5699,7 +5699,7 @@ bot_dem_defenders()
if(self HasScriptGoal())
continue;
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_attacker_start" );
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
if(!spawnPoints.size)
continue;
@ -5723,7 +5723,7 @@ bot_dem_defenders()
//or if want to go into overtime after extended game
if(shouldLet)
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_defender_start" );
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
if(!spawnPoints.size)
continue;