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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-06-27 14:41:49 +00:00
fix dd
This commit is contained in:
@ -5486,7 +5486,7 @@ bot_dem_attackers()
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if(self HasScriptGoal())
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if(self HasScriptGoal())
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continue;
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continue;
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spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_defender_start" );
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spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
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if(!spawnPoints.size)
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if(!spawnPoints.size)
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continue;
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continue;
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@ -5510,7 +5510,7 @@ bot_dem_attackers()
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//or if want to go into overtime near end of the extended game
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//or if want to go into overtime near end of the extended game
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if(((bombs.size + bombed == 2 && timeleft >= 90) || (shouldLet && bombs.size)) && randomInt(100) < 95)
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if(((bombs.size + bombed == 2 && timeleft >= 90) || (shouldLet && bombs.size)) && randomInt(100) < 95)
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{
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{
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spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_attacker_start" );
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spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
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if(!spawnPoints.size)
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if(!spawnPoints.size)
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continue;
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continue;
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@ -5699,7 +5699,7 @@ bot_dem_defenders()
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if(self HasScriptGoal())
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if(self HasScriptGoal())
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continue;
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continue;
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spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_attacker_start" );
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spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
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if(!spawnPoints.size)
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if(!spawnPoints.size)
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continue;
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continue;
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@ -5723,7 +5723,7 @@ bot_dem_defenders()
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//or if want to go into overtime after extended game
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//or if want to go into overtime after extended game
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if(shouldLet)
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if(shouldLet)
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{
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{
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spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_defender_start" );
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spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
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if(!spawnPoints.size)
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if(!spawnPoints.size)
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continue;
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continue;
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