added perk machine

This commit is contained in:
ineed bots 2023-07-17 00:23:43 -06:00
parent 68ab7dad3b
commit 50cc792fd4
6 changed files with 322 additions and 8 deletions

View File

@ -157,7 +157,14 @@ onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
{
if ( self isBot() && getDvarInt( "bots_t8_mode" ) )
{
iDamage = int( iDamage * 0.1 );
if ( ( level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_sumpf" ) && self hasPerk( "specialty_armorvest" ) )
{
iDamage = int( iDamage * 0.333 );
}
else
{
iDamage = int( iDamage * 0.1 );
}
}
if ( self is_bot() )
@ -227,6 +234,11 @@ onSpawnedAll()
self waittill( "spawned_player" );
self.lastSpawnTime = getTime();
if ( getDvarInt( "bots_main_debug" ) )
{
self.score = 100000;
}
}
}

View File

@ -10,6 +10,8 @@ init()
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "powerup", maps\bots\objectives\_powerup::Finder, maps\bots\objectives\_powerup::Priority, maps\bots\objectives\_powerup::Executer, 2500 );
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "wallweapon", maps\bots\objectives\_wallweapon::Finder, maps\bots\objectives\_wallweapon::Priority, maps\bots\objectives\_wallweapon::Executer, 7500 );
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "treasurechest", maps\bots\objectives\_treasurechest::Finder, maps\bots\objectives\_treasurechest::Priority, maps\bots\objectives\_treasurechest::Executer, 7000 );
maps\bots\objectives\_perkmachine::init();
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "perkmachine", maps\bots\objectives\_perkmachine::Finder, maps\bots\objectives\_perkmachine::Priority, maps\bots\objectives\_perkmachine::Executer, 10000 );
}
connected()

View File

@ -0,0 +1,287 @@
#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
#include maps\bots\objectives\_utility;
init()
{
vending_triggers = GetEntArray( "zombie_vending", "targetname" );
if ( !isDefined( vending_triggers ) && vending_triggers.size < 1 )
{
vending_triggers = getEntArray( "harrybo21_perk_trigger", "targetname" );
if ( !isDefined( vending_triggers ) && vending_triggers.size < 1 )
{
return;
}
}
for ( i = 0 ; i < vending_triggers.size; i++ )
{
vending_triggers[i] thread init_vending_trigger();
}
}
init_vending_trigger()
{
self endon( "death" );
if ( self.targetname == "harrybo21_perk_trigger" )
{
machine = self getMachine();
machine waittill( "activate_machine" );
self.bot_powered_on = true;
}
else
{
perk = self getVendingPerk();
notify_name = perk + "_power_on";
level waittill( notify_name );
self.bot_powered_on = true;
}
}
Finder( eObj )
{
answer = [];
if ( self inLastStand() )
{
return answer;
}
vending_triggers = GetEntArray( "zombie_vending", "targetname" );
if ( !isDefined( vending_triggers ) && vending_triggers.size < 1 )
{
vending_triggers = getEntArray( "harrybo21_perk_trigger", "targetname" );
if ( !isDefined( vending_triggers ) && vending_triggers.size < 1 )
{
return answer;
}
}
for ( i = 0 ; i < vending_triggers.size; i++ )
{
vending = vending_triggers[i];
if ( !isdefined( vending.bot_powered_on ) || !vending.bot_powered_on )
{
continue;
}
perk = vending getVendingPerk();
cost = vending getPerkCost();
if ( self.score < cost )
{
continue;
}
// perk limit??
if ( self HasPerk( perk ) )
{
continue;
}
machine = vending getMachine();
if ( !isDefined( machine ) )
{
continue;
}
org = self getOffset( machine );
if ( GetPathIsInaccessible( self.origin, org ) )
{
continue;
}
answer[answer.size] = self CreateFinderObjective( eObj, eObj.sName + "_" + vending GetEntityNumber(), vending, self [[eObj.fpPriorty]]( eObj, vending ) );
}
return answer;
}
getMachine()
{
return GetEnt( self.target, "targetname" );
}
getVendingPerk()
{
if ( self.targetname == "harrybo21_perk_trigger" )
{
machine = self getMachine();
return machine.script_string;
}
return self.script_noteworthy;
}
getPerkCost()
{
if ( self.targetname == "harrybo21_perk_trigger" )
{
return level.zombie_perks[self getVendingPerk()].perk_cost;
}
cost = level.zombie_vars["zombie_perk_cost"];
switch ( self getVendingPerk() )
{
case "specialty_armorvest":
cost = 2500;
break;
case "specialty_quickrevive":
cost = 1500;
break;
case "specialty_fastreload":
cost = 3000;
break;
case "specialty_rof":
cost = 2000;
break;
default:
cost = 10000;
break;
}
return cost;
}
getOffset( model )
{
org = model get_angle_offset_node( 40, ( 0, -90, 0 ), ( 0, 0, 1 ) );
return org;
}
Priority( eObj, eEnt )
{
// TODO rank perks
base_priority = 2;
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 500, 1600, 3, 0 );
if ( self HasBotObjective() && self.bot_current_objective.eEnt != eEnt )
{
base_priority -= 1;
}
return base_priority;
}
Executer( eObj )
{
self endon( "disconnect" );
self endon( "zombified" );
vending = eObj.eEnt;
self thread WatchForCancel( vending );
self GoDoPerkMachine( eObj );
self WatchForCancelCleanup();
self ClearScriptAimPos();
self ClearScriptGoal();
self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
}
WatchForCancelCleanup()
{
self notify( "WatchForCancelPerkmachine" );
}
WatchForCancel( vending )
{
self endon( "disconnect" );
self endon( "zombified" );
self endon( "WatchForCancelPerkmachine" );
for ( ;; )
{
wait 0.05;
if ( self inLastStand() )
{
self CancelObjective( "self inLastStand()" );
break;
}
}
}
WatchToGoToMachine( vending )
{
self endon( "cancel_bot_objective" );
self endon( "disconnect" );
self endon( "zombified" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.05;
if ( self IsTouching( vending ) || vending PointInsideUseTrigger( self.origin ) )
{
self notify( "goal" );
break; // is this needed?
}
}
}
GoDoPerkMachine( eObj )
{
self endon( "cancel_bot_objective" );
vending = eObj.eEnt;
machine = vending getMachine();
perk = vending getVendingPerk();
org = self getOffset( machine );
// go to machine
self thread WatchToGoToMachine( vending );
self SetScriptGoal( org, 32 );
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( result != "goal" )
{
eObj.sReason = "didn't go to machine";
return;
}
if ( !self IsTouching( vending ) && !vending PointInsideUseTrigger( self.origin ) )
{
eObj.sReason = "not touching machine";
return;
}
// ok we are touching machine, lets look at it
self SetScriptAimPos( vending.origin );
// wait to look at it
wait 1;
// press use
self thread BotPressUse( 0.15 );
wait 0.1;
// ok we pressed use, DONE
eObj.sReason = "completed " + perk;
eObj.bWasSuccessful = true;
}

View File

@ -56,7 +56,7 @@ Finder( eObj )
Priority( eObj, eEnt )
{
base_priority = 3;
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 500, 1200, 2, -2 );
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 500, 1200, 2, 0 );
if ( self HasBotObjective() && self.bot_current_objective.eEnt != eEnt )
{

View File

@ -89,7 +89,7 @@ Finder( eObj )
getOffset( model )
{
org = model get_angle_offset_node( 40, ( 0, 90, 0 ), ( 0, 0, 1 ) );
org = model get_angle_offset_node( 52, ( 0, 90, 0 ), ( 0, 0, 1 ) );
return org;
}
@ -97,7 +97,7 @@ getOffset( model )
Priority( eObj, eEnt )
{
base_priority = 1;
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 0, 800, 2, -2 );
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 600, 1800, 2, 0 );
if ( self HasBotObjective() && self.bot_current_objective.eEnt != eEnt )
{
@ -218,13 +218,26 @@ GoDoTreasureChest( eObj )
// press use
self thread BotPressUse( 0.15 );
wait 0.1;
wait 0.25;
// ok we pressed use, wait for randomization to complete
self ClearScriptAimPos();
self ClearScriptGoal();
self ClearPriorityObjective();
weapon_spawn_org waittill( "randomization_done" );
// randomization isnt happening...
if ( !isDefined( chest.disabled ) || !chest.disabled )
{
eObj.sReason = "chest isnt randomizing";
return;
}
ret = weapon_spawn_org waittill_any_timeout( 5, "randomization_done" );
if (ret == "timeout")
{
eObj.sReason = "randomization_done timed out";
return;
}
if ( isDefined( level.flag[ "moving_chest_now" ] ) && flag( "moving_chest_now" ) )
{

View File

@ -100,7 +100,7 @@ Priority( eObj, eEnt )
// TODO: check weallweapon type
base_priority = 0;
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 0, 800, 2, -2 );
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 0, 800, 1, -2 );
if ( self HasBotObjective() && self.bot_current_objective.eEnt != eEnt )
{