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https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-20 16:45:43 +00:00
Added sd
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8e60a57a77
commit
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@ -1846,6 +1846,20 @@ getLockonAmmo()
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return undefined;
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}
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/*
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Gets the object thats the closest in the array
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*/
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bot_array_nearest_curorigin(array)
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{
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result = undefined;
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for(i = 0; i < array.size; i++)
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if(!isDefined(result) || DistanceSquared(self.origin,array[i].curorigin) < DistanceSquared(self.origin,result.curorigin))
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result = array[i];
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return result;
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}
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/*
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Bot attacks the vehicle
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*/
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@ -3787,3 +3801,367 @@ bot_sab()
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}
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}
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}
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/*
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Bots play sd defenders
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*/
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bot_sd_defenders()
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{
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self endon( "death" );
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self endon( "disconnect" );
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level endon("game_ended");
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if ( level.gametype != "sd" )
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return;
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myTeam = self.pers[ "team" ];
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otherTeam = getOtherTeam( myTeam );
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if(myTeam == game["attackers"])
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return;
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rand = randomInt(100);
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for ( ;; )
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{
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wait( randomintrange( 3, 5 ) );
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if ( self IsRemoteControlling() || self.bot_lock_goal )
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{
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continue;
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}
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if (self IsPlanting() || self isDefusing())
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continue;
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// bomb not planted, lets protect our sites
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if(!level.bombPlanted)
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{
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timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining()/1000;
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if(timeleft >= 90)
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continue;
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// check for a bomb carrier, and camp the bomb
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if(!level.multiBomb && isDefined(level.sdBomb))
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{
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bomb = level.sdBomb;
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carrier = level.sdBomb.carrier;
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if(!isDefined(carrier))
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{
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origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2]+32 );
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//hang around the bomb
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if(self HasScriptGoal())
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continue;
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if(DistanceSquared(origin, self.origin) <= 1024*1024)
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continue;
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self SetBotGoal( origin, 256 );
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self thread bot_get_obj(bomb);
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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continue;
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}
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}
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// pick a site to protect
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if(!isDefined(level.bombZones) || !level.bombZones.size)
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continue;
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sites = [];
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for(i = 0; i < level.bombZones.size; i++)
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{
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sites[sites.size] = level.bombZones[i];
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}
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if(!sites.size)
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continue;
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if (rand > 50)
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site = self bot_array_nearest_curorigin(sites);
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else
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site = random(sites);
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if(!isDefined(site))
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continue;
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origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+32 );
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if(site isInUse())//somebody is planting
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{
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self.bot_lock_goal = true;
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self SetBotGoal( origin, 64 );
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self thread bot_defend_site(site);
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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self.bot_lock_goal = false;
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continue;
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}
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//else hang around the site
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if(DistanceSquared(origin, self.origin) <= 1024*1024)
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continue;
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self.bot_lock_goal = true;
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self SetBotGoal( origin, 256 );
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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self.bot_lock_goal = false;
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continue;
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}
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// bomb is planted, we need to defuse
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if(!isDefined(level.defuseObject))
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continue;
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defuse = level.defuseObject;
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if(!isDefined(defuse.bots))
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defuse.bots = 0;
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origin = ( defuse.curorigin[0], defuse.curorigin[1], defuse.curorigin[2]+32 );
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// someone is going to go defuse ,lets just hang around
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if(defuse.bots > 1)
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{
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if(self HasScriptGoal())
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continue;
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if(DistanceSquared(origin, self.origin) <= 1024*1024)
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continue;
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self SetBotGoal( origin, 256 );
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self thread bot_go_defuse(defuse);
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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continue;
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}
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// lets defuse
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self.bot_lock_goal = true;
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self SetBotGoal( origin, 1 );
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self thread bot_inc_bots(defuse);
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self thread bot_go_defuse(defuse);
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event = self waittill_any_return( "goal", "bad_path", "new_goal" );
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if (event != "new_goal")
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self ClearBotGoal();
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if(event != "goal" || !level.bombPlanted || defuse isInUse() || !self isTouching(defuse.trigger) || self InLastStand() || isDefined(self getThreat()))
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{
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self.bot_lock_goal = false;
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continue;
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}
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self SetBotGoal( self.origin, 64 );
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self bot_use_bomb_thread(defuse);
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wait 1;
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self ClearBotGoal();
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self.bot_lock_goal = false;
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}
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}
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/*
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Bots play sd attackers
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*/
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bot_sd_attackers()
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{
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self endon( "death" );
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self endon( "disconnect" );
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level endon("game_ended");
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if ( level.gametype != "sd" )
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return;
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myTeam = self.pers[ "team" ];
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otherTeam = getOtherTeam( myTeam );
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if(myTeam != game["attackers"])
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return;
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rand = randomInt(100);
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first = true;
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for ( ;; )
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{
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if(first)
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first = false;
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else
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wait( randomintrange( 3, 5 ) );
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if ( self IsRemoteControlling() || self.bot_lock_goal )
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{
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continue;
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}
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//bomb planted
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if(level.bombPlanted)
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{
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if(!isDefined(level.defuseObject))
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continue;
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site = level.defuseObject;
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origin = ( site.curorigin[0], site.curorigin[1], site.curorigin[2]+32 );
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if(site IsInUse())//somebody is defusing
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{
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self.bot_lock_goal = true;
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self SetBotGoal( origin, 64 );
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self thread bot_defend_site(site);
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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self.bot_lock_goal = false;
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continue;
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}
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//else hang around the site
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if(DistanceSquared(origin, self.origin) <= 1024*1024)
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continue;
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self.bot_lock_goal = true;
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self SetBotGoal( origin, 256 );
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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self.bot_lock_goal = false;
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continue;
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}
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timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining()/1000;
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timepassed = maps\mp\gametypes\_globallogic_utils::getTimePassed()/1000;
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//dont have a bomb
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if(!self IsBombCarrier() && !level.multiBomb)
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{
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if(!isDefined(level.sdBomb))
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continue;
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bomb = level.sdBomb;
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carrier = level.sdBomb.carrier;
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//bomb is picked up
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if(isDefined(carrier))
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{
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//escort the bomb carrier
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if(self HasScriptGoal())
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continue;
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origin = carrier.origin;
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if(DistanceSquared(origin, self.origin) <= 1024*1024)
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continue;
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self SetBotGoal( origin, 256 );
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self thread bot_escort_obj(bomb, carrier);
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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continue;
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}
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if(!isDefined(bomb.bots))
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bomb.bots = 0;
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origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2]+32 );
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//hang around the bomb if other is going to go get it
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if(bomb.bots > 1)
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{
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if(self HasScriptGoal())
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continue;
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if(DistanceSquared(origin, self.origin) <= 1024*1024)
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continue;
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self SetBotGoal( origin, 256 );
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self thread bot_get_obj(bomb);
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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continue;
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}
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// go get the bomb
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self.bot_lock_goal = true;
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self SetBotGoal( origin, 64 );
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self thread bot_inc_bots(bomb);
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self thread bot_get_obj(bomb);
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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self.bot_lock_goal = false;
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continue;
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}
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// check if to plant
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if(timepassed < 120 && timeleft >= 90 && randomInt(100) < 98)
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continue;
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if(!isDefined(level.bombZones) || !level.bombZones.size)
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continue;
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sites = [];
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for(i = 0; i < level.bombZones.size; i++)
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{
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sites[sites.size] = level.bombZones[i];
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}
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if(!sites.size)
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continue;
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if(rand > 50)
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plant = self bot_array_nearest_curorigin(sites);
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else
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plant = random(sites);
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if(!isDefined(plant))
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continue;
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origin = ( plant.curorigin[0]+50, plant.curorigin[1]+50, plant.curorigin[2]+32 );
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self.bot_lock_goal = true;
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self SetBotGoal( origin, 1 );
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self thread bot_go_plant(plant);
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event = self waittill_any_return( "goal", "bad_path", "new_goal" );
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if (event != "new_goal")
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self ClearBotGoal();
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if(event != "goal" || level.bombPlanted || plant.visibleTeam == "none" || !self isTouching(plant.trigger) || self InLastStand() || isDefined(self getThreat()) || plant IsInUse())
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{
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self.bot_lock_goal = false;
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continue;
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}
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self SetBotGoal( self.origin, 64 );
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self bot_use_bomb_thread(plant);
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wait 1;
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self ClearBotGoal();
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self.bot_lock_goal = false;
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}
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}
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