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https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-22 01:15:44 +00:00
fix cp
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9015ebfee5
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@ -354,6 +354,26 @@ bot_spawn()
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}
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}
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/*
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Increments the number of bots approching the obj, decrements when needed
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Used for preventing too many bots going to one obj, or unreachable objs
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*/
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bot_inc_bots(obj, unreach)
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{
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level endon("game_ended");
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self endon("bot_inc_bots");
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if (!isDefined(obj.bots))
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obj.bots = 0;
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obj.bots++;
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ret = self waittill_any_return("death", "disconnect", "bad_path", "goal", "new_goal");
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if (isDefined(obj) && (ret != "bad_path" || !isDefined(unreach)))
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obj.bots--;
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}
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/*
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Watches when the bot is touching the obj and calls 'goal'
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*/
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@ -750,7 +770,8 @@ bot_killstreak_think()
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{
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wait( RandomIntRange( 1, 3 ) );
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if (isDefined(self.carryingTurret) && self.carryingTurret)
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curWeap = self GetCurrentWeapon();
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if ((isDefined(self.carryingTurret) && self.carryingTurret) || isSubStr(curWeap, "drop_"))
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self PressAttackButton();
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if (isDefined(self GetThreat()))
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@ -1072,7 +1093,7 @@ bot_crate_think()
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{
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tempCrate = crates[i];
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if (IsDefined( tempCrate.droppingToGround ))
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if (!IsDefined( tempCrate.friendlyObjID ))
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continue;
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if ( myteam == tempCrate.team )
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@ -1112,8 +1133,8 @@ bot_crate_think()
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self.bot_lock_goal = true;
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radius = GetDvarFloat( "player_useRadius" );
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self SetBotGoal(crate.origin, radius);
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//self thread bot_inc_bots(crate, true);
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self SetBotGoal(crate.origin + (0, 0, 12), radius);
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self thread bot_inc_bots(crate, true);
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self thread bots_watch_touch_obj(crate);
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path = self waittill_any_return("bad_path", "goal", "new_goal");
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