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Clean
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Load Diff
@ -1,14 +0,0 @@
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init()
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{
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level.clientid = 0;
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level thread onPlayerConnect();
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill("connecting", player);
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player.clientid = level.clientid;
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level.clientid++;
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}
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}
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