mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-20 16:45:43 +00:00
Format scripts
This commit is contained in:
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Load Diff
File diff suppressed because it is too large
Load Diff
@ -16,16 +16,17 @@ getBotArray()
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{
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result = [];
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playercount = level.players.size;
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for(i = 0; i < playercount; i++)
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if(!player is_bot())
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if ( !player is_bot() )
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continue;
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result[result.size] = player;
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}
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return result;
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}
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@ -34,7 +35,7 @@ getBotArray()
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*/
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getGoodMapAmount()
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{
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switch(getdvar("mapname"))
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switch ( getdvar( "mapname" ) )
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{
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default:
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return 2;
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@ -44,13 +45,13 @@ getGoodMapAmount()
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/*
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Rounds to the nearest whole number.
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*/
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Round(x)
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Round( x )
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{
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y = int(x);
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if(abs(x) - abs(y) > 0.5)
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y = int( x );
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if ( abs( x ) - abs( y ) > 0.5 )
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{
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if(x < 0)
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if ( x < 0 )
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return y - 1;
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else
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return y + 1;
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@ -62,12 +63,12 @@ Round(x)
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/*
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Picks a random thing
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*/
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PickRandom(arr)
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PickRandom( arr )
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{
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if (!arr.size)
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if ( !arr.size )
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return undefined;
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return arr[randomInt(arr.size)];
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return arr[randomInt( arr.size )];
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}
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/*
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@ -75,7 +76,7 @@ PickRandom(arr)
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*/
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isDefusing()
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{
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return (isDefined(self.isDefusing) && self.isDefusing);
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return ( isDefined( self.isDefusing ) && self.isDefusing );
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}
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/*
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@ -83,7 +84,7 @@ isDefusing()
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*/
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isPlanting()
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{
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return (isDefined(self.isPlanting) && self.isPlanting);
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return ( isDefined( self.isPlanting ) && self.isPlanting );
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}
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/*
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@ -91,7 +92,7 @@ isPlanting()
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*/
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inLastStand()
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{
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return (isDefined(self.laststand) && self.laststand);
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return ( isDefined( self.laststand ) && self.laststand );
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}
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/*
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@ -99,7 +100,7 @@ inLastStand()
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*/
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isFlagCarrier()
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{
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return (isDefined(self.isFlagCarrier) && self.isFlagCarrier);
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return ( isDefined( self.isFlagCarrier ) && self.isFlagCarrier );
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}
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/*
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@ -107,7 +108,7 @@ isFlagCarrier()
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*/
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isInUse()
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{
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return (isDefined(self.inUse) && self.inUse);
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return ( isDefined( self.inUse ) && self.inUse );
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}
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/*
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@ -115,7 +116,7 @@ isInUse()
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*/
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isBombCarrier()
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{
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return (isDefined(self.isBombCarrier) && self.isBombCarrier);
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return ( isDefined( self.isBombCarrier ) && self.isBombCarrier );
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}
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/*
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@ -141,17 +142,20 @@ GetBotDiffNum()
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{
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num = 0;
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switch (getDvar("bot_difficulty"))
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switch ( getDvar( "bot_difficulty" ) )
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{
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case "fu":
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num = 3;
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break;
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case "hard":
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num = 2;
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break;
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case "normal":
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num = 1;
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break;
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case "easy":
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default:
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num = 0;
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@ -164,9 +168,9 @@ GetBotDiffNum()
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/*
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is the weapon alt mode?
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*/
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isWeaponAltmode(weap)
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isWeaponAltmode( weap )
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{
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if (isStrStart(weap, "gl_") || isStrStart(weap, "ft_") || isStrStart(weap, "mk_"))
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if ( isStrStart( weap, "gl_" ) || isStrStart( weap, "ft_" ) || isStrStart( weap, "mk_" ) )
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return true;
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return false;
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@ -179,14 +183,14 @@ getValidTube()
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{
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weaps = self getweaponslist();
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for (i = 0; i < weaps.size; i++)
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for ( i = 0; i < weaps.size; i++ )
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{
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weap = weaps[i];
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if(!self getAmmoCount(weap))
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if ( !self getAmmoCount( weap ) )
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continue;
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if ((isSubStr(weap, "gl_") && !isSubStr(weap, "_gl_")) || weap == "china_lake_mp")
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if ( ( isSubStr( weap, "gl_" ) && !isSubStr( weap, "_gl_" ) ) || weap == "china_lake_mp" )
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return weap;
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}
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@ -199,10 +203,10 @@ getValidTube()
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waittill_any_timeout( timeOut, string1, string2, string3, string4, string5 )
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{
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if ( ( !isdefined( string1 ) || string1 != "death" ) &&
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( !isdefined( string2 ) || string2 != "death" ) &&
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( !isdefined( string3 ) || string3 != "death" ) &&
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( !isdefined( string4 ) || string4 != "death" ) &&
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( !isdefined( string5 ) || string5 != "death" ) )
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( !isdefined( string2 ) || string2 != "death" ) &&
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( !isdefined( string3 ) || string3 != "death" ) &&
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( !isdefined( string4 ) || string4 != "death" ) &&
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( !isdefined( string5 ) || string5 != "death" ) )
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self endon( "death" );
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ent = spawnstruct();
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@ -247,38 +251,38 @@ bot_wait_for_host()
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{
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host = undefined;
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while (!isDefined(level) || !isDefined(level.players))
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while ( !isDefined( level ) || !isDefined( level.players ) )
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wait 0.05;
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
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{
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host = GetHostPlayer();
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if(isDefined(host))
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if ( isDefined( host ) )
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break;
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wait 0.05;
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}
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if(!isDefined(host))
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return;
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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if(IsDefined( host.pers[ "team" ] ))
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break;
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wait 0.05;
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}
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if(!IsDefined( host.pers[ "team" ] ))
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if ( !isDefined( host ) )
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return;
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
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{
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if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
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if ( IsDefined( host.pers[ "team" ] ) )
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break;
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wait 0.05;
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}
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if ( !IsDefined( host.pers[ "team" ] ) )
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return;
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for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
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{
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if ( host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis" )
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break;
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wait 0.05;
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}
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}
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@ -286,11 +290,11 @@ bot_wait_for_host()
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/*
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Wrapper for setgoal
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*/
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SetBotGoal(where, dist)
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SetBotGoal( where, dist )
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{
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self SetScriptGoal(where, dist);
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self SetScriptGoal( where, dist );
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waittillframeend;
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self notify("new_goal");
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self notify( "new_goal" );
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}
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/*
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@ -300,29 +304,30 @@ ClearBotGoal()
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{
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self ClearScriptGoal();
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waittillframeend;
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self notify("new_goal");
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self notify( "new_goal" );
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}
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/*
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Freezes bot in place
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*/
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botStopMove(what)
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botStopMove( what )
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{
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self endon("disconnect");
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self endon("death");
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level endon("game_ended");
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self endon( "disconnect" );
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self endon( "death" );
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level endon( "game_ended" );
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self notify("botStopMove");
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self endon("botStopMove");
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self notify( "botStopMove" );
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self endon( "botStopMove" );
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if (!what)
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if ( !what )
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return;
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og = self.origin;
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for (;;)
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for ( ;; )
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{
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self setVelocity((0,0,0));
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self setOrigin(og);
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self setVelocity( ( 0, 0, 0 ) );
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self setOrigin( og );
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wait 0.05;
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}
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}
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@ -330,40 +335,125 @@ botStopMove(what)
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/*
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Matches a num to a char
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*/
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keyCodeToString(a)
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keyCodeToString( a )
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{
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b="";
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switch(a)
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b = "";
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switch ( a )
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{
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case 0: b= "a"; break;
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case 1: b= "b"; break;
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case 2: b= "c"; break;
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case 3: b= "d"; break;
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case 4: b= "e"; break;
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case 5: b= "f"; break;
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case 6: b= "g"; break;
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case 7: b= "h"; break;
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case 8: b= "i"; break;
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case 9: b= "j"; break;
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case 10: b= "k"; break;
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case 11: b= "l"; break;
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case 12: b= "m"; break;
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case 13: b= "n"; break;
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case 14: b= "o"; break;
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case 15: b= "p"; break;
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case 16: b= "q"; break;
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case 17: b= "r"; break;
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case 18: b= "s"; break;
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case 19: b= "t"; break;
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case 20: b= "u"; break;
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case 21: b= "v"; break;
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case 22: b= "w"; break;
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case 23: b= "x"; break;
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case 24: b= "y"; break;
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case 25: b= "z"; break;
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case 26: b= "."; break;
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case 27: b= " "; break;
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case 0:
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b = "a";
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break;
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case 1:
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b = "b";
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break;
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case 2:
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b = "c";
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break;
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case 3:
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b = "d";
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break;
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case 4:
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b = "e";
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break;
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case 5:
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b = "f";
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break;
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case 6:
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b = "g";
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break;
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case 7:
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b = "h";
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break;
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case 8:
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b = "i";
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break;
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case 9:
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b = "j";
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break;
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case 10:
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b = "k";
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break;
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case 11:
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b = "l";
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break;
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case 12:
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b = "m";
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break;
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case 13:
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b = "n";
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break;
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case 14:
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b = "o";
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break;
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case 15:
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b = "p";
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break;
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case 16:
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b = "q";
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break;
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case 17:
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b = "r";
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break;
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case 18:
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b = "s";
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break;
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case 19:
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b = "t";
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break;
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case 20:
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b = "u";
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break;
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case 21:
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b = "v";
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break;
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case 22:
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b = "w";
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break;
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case 23:
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b = "x";
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break;
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case 24:
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b = "y";
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break;
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case 25:
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b = "z";
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break;
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case 26:
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b = ".";
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break;
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case 27:
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b = " ";
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break;
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}
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return b;
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}
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@ -378,11 +468,11 @@ doExtraCheck()
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/*
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Returns the cone dot (like fov, or distance from the center of our screen).
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*/
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getConeDot(to, from, dir)
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getConeDot( to, from, dir )
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{
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dirToTarget = VectorNormalize(to-from);
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forward = AnglesToForward(dir);
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return vectordot(dirToTarget, forward);
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dirToTarget = VectorNormalize( to - from );
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forward = AnglesToForward( dir );
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return vectordot( dirToTarget, forward );
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}
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/*
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@ -395,23 +485,24 @@ bot_onUsePlantObjectFix( player )
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{
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level thread bot_bombPlanted( self, player );
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player logString( "bomb planted: " + self.label );
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// disable all bomb zones except this one
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for ( index = 0; index < level.bombZones.size; index++ )
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{
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if ( level.bombZones[index] == self )
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continue;
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level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
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}
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thread playSoundOnPlayers( "mus_sd_planted"+"_"+level.teamPostfix[player.pers["team"]] );
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// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
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thread playSoundOnPlayers( "mus_sd_planted" + "_" + level.teamPostfix[player.pers["team"]] );
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// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
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// player playSound( "mpl_sd_bomb_plant" );
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player notify ( "bomb_planted" );
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level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
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if( isdefined(player.pers["plants"]) )
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if ( isdefined( player.pers["plants"] ) )
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{
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player.pers["plants"]++;
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player.plants = player.pers["plants"];
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@ -419,7 +510,7 @@ bot_onUsePlantObjectFix( player )
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player maps\mp\_medals::saboteur();
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player maps\mp\gametypes\_persistence::statAddWithGameType( "PLANTS", 1 );
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maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" );
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maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player );
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@ -434,19 +525,19 @@ bot_bombPlanted( destroyedObj, player )
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{
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maps\mp\gametypes\_globallogic_utils::pauseTimer();
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level.bombPlanted = true;
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destroyedObj.visuals[0] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
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//Play suspense music
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level thread maps\mp\gametypes\sd::bombPlantedMusicDelay();
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//thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
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//thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
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level.tickingObject = destroyedObj.visuals[0];
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level.timeLimitOverride = true;
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setGameEndTime( int( gettime() + (level.bombTimer * 1000) ) );
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setGameEndTime( int( gettime() + ( level.bombTimer * 1000 ) ) );
|
||||
setMatchFlag( "bomb_timer", 1 );
|
||||
|
||||
|
||||
if ( !level.multiBomb )
|
||||
{
|
||||
level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
|
||||
@ -456,39 +547,40 @@ bot_bombPlanted( destroyedObj, player )
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
|
||||
for ( index = 0; index < level.players.size; index++ )
|
||||
{
|
||||
if ( isDefined( level.players[index].carryIcon ) )
|
||||
level.players[index].carryIcon destroyElem();
|
||||
}
|
||||
|
||||
trace = bulletTrace( player.origin + (0,0,20), player.origin - (0,0,2000), false, player );
|
||||
|
||||
trace = bulletTrace( player.origin + ( 0, 0, 20 ), player.origin - ( 0, 0, 2000 ), false, player );
|
||||
|
||||
tempAngle = randomfloat( 360 );
|
||||
forward = (cos( tempAngle ), sin( tempAngle ), 0);
|
||||
forward = ( cos( tempAngle ), sin( tempAngle ), 0 );
|
||||
forward = vectornormalize( forward - vector_scale( trace["normal"], vectordot( forward, trace["normal"] ) ) );
|
||||
dropAngles = vectortoangles( forward );
|
||||
|
||||
|
||||
level.sdBombModel = spawn( "script_model", trace["position"] );
|
||||
level.sdBombModel.angles = dropAngles;
|
||||
level.sdBombModel setModel( "prop_suitcase_bomb" );
|
||||
}
|
||||
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
||||
/*
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
|
||||
*/
|
||||
label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
|
||||
|
||||
|
||||
// create a new object to defuse with.
|
||||
trigger = destroyedObj.bombDefuseTrig;
|
||||
trigger.origin = level.sdBombModel.origin;
|
||||
visuals = [];
|
||||
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, (0,0,32) );
|
||||
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, ( 0, 0, 32 ) );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
|
||||
@ -503,26 +595,26 @@ bot_bombPlanted( destroyedObj, player )
|
||||
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
|
||||
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
|
||||
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
|
||||
|
||||
|
||||
level.defuseObject = defuseObject;//every cod...
|
||||
|
||||
|
||||
player.isBombCarrier = false;
|
||||
|
||||
|
||||
maps\mp\gametypes\sd::BombTimerWait();
|
||||
setMatchFlag( "bomb_timer", 0 );
|
||||
|
||||
|
||||
destroyedObj.visuals[0] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
|
||||
|
||||
|
||||
if ( level.gameEnded || level.bombDefused )
|
||||
return;
|
||||
|
||||
|
||||
level.bombExploded = true;
|
||||
|
||||
|
||||
|
||||
explosionOrigin = level.sdBombModel.origin+(0,0,12);
|
||||
|
||||
|
||||
|
||||
explosionOrigin = level.sdBombModel.origin + ( 0, 0, 12 );
|
||||
level.sdBombModel hide();
|
||||
|
||||
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
|
||||
@ -532,24 +624,25 @@ bot_bombPlanted( destroyedObj, player )
|
||||
}
|
||||
else
|
||||
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
|
||||
|
||||
rot = randomfloat(360);
|
||||
explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
|
||||
|
||||
rot = randomfloat( 360 );
|
||||
explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( rot ), sin( rot ), 0 ) );
|
||||
triggerFx( explosionEffect );
|
||||
|
||||
|
||||
thread playSoundinSpace( "mpl_sd_exp_suitcase_bomb_main", explosionOrigin );
|
||||
//thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
|
||||
|
||||
//thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
|
||||
|
||||
if ( isDefined( destroyedObj.exploderIndex ) )
|
||||
exploder( destroyedObj.exploderIndex );
|
||||
|
||||
|
||||
for ( index = 0; index < level.bombZones.size; index++ )
|
||||
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
|
||||
|
||||
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
|
||||
|
||||
|
||||
setGameEndTime( 0 );
|
||||
|
||||
|
||||
wait 3;
|
||||
|
||||
|
||||
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user