This commit is contained in:
ineed bots
2023-12-23 20:21:38 -06:00
parent 4db437222c
commit aae66eed8d
4 changed files with 1505 additions and 5 deletions

View File

@ -17,12 +17,18 @@ wait_for_builtins()
for ( i = 0; i < 20; i++ )
{
if ( isDefined( level.bot_builtins ) )
{
return true;
}
if ( i < 18 )
{
waittillframeend;
}
else
{
wait 0.05;
}
}
return false;
@ -197,7 +203,9 @@ getBotArray()
player = level.players[ i ];
if ( !player is_bot() )
{
continue;
}
result[ result.size ] = player;
}
@ -227,12 +235,18 @@ Round( x )
if ( abs( x ) - abs( y ) > 0.5 )
{
if ( x < 0 )
{
return y - 1;
}
else
{
return y + 1;
}
}
else
{
return y;
}
}
/*
@ -241,7 +255,9 @@ Round( x )
PickRandom( arr )
{
if ( !arr.size )
{
return undefined;
}
return arr[ randomInt( arr.size ) ];
}
@ -346,7 +362,9 @@ GetBotDiffNum()
isWeaponAltmode( weap )
{
if ( isStrStart( weap, "gl_" ) || isStrStart( weap, "ft_" ) || isStrStart( weap, "mk_" ) )
{
return true;
}
return false;
}
@ -364,24 +382,36 @@ bot_lookat( pos, time, vel, doAimPredict )
level endon ( "game_ended" );
if ( level.gameEnded || level.inPrematchPeriod || self BotIsFrozen() || !getDvarInt( "bots_play_aim" ) )
{
return;
}
if ( !isDefined( pos ) )
{
return;
}
if ( !isDefined( doAimPredict ) )
{
doAimPredict = false;
}
if ( !isDefined( time ) )
{
time = 0.05;
}
if ( !isDefined( vel ) )
{
vel = ( 0, 0, 0 );
}
steps = int( time * 20 );
if ( steps < 1 )
{
steps = 1;
}
myEye = self GetEye(); // get our eye pos
@ -450,10 +480,14 @@ getValidTube()
weap = weaps[ i ];
if ( !self getAmmoCount( weap ) )
{
continue;
}
if ( ( isSubStr( weap, "gl_" ) && !isSubStr( weap, "_gl_" ) ) || weap == "china_lake_mp" )
{
return weap;
}
}
return undefined;
@ -464,29 +498,37 @@ getValidTube()
*/
waittill_any_timeout( timeOut, string1, string2, string3, string4, string5 )
{
if ( ( !isdefined( string1 ) || string1 != "death" ) &&
( !isdefined( string2 ) || string2 != "death" ) &&
( !isdefined( string3 ) || string3 != "death" ) &&
( !isdefined( string4 ) || string4 != "death" ) &&
( !isdefined( string5 ) || string5 != "death" ) )
if ( ( !isdefined( string1 ) || string1 != "death" ) && ( !isdefined( string2 ) || string2 != "death" ) && ( !isdefined( string3 ) || string3 != "death" ) && ( !isdefined( string4 ) || string4 != "death" ) && ( !isdefined( string5 ) || string5 != "death" ) )
{
self endon( "death" );
}
ent = spawnstruct();
if ( isdefined( string1 ) )
{
self thread waittill_string( string1, ent );
}
if ( isdefined( string2 ) )
{
self thread waittill_string( string2, ent );
}
if ( isdefined( string3 ) )
{
self thread waittill_string( string3, ent );
}
if ( isdefined( string4 ) )
{
self thread waittill_string( string4, ent );
}
if ( isdefined( string5 ) )
{
self thread waittill_string( string5, ent );
}
ent thread _timeout( timeOut );
@ -514,7 +556,9 @@ getBotToKick()
bots = getBotArray();
if ( !isDefined( bots ) || !isDefined( bots.size ) || bots.size <= 0 || !isDefined( bots[ 0 ] ) )
{
return undefined;
}
tokick = undefined;
axis = 0;
@ -527,14 +571,22 @@ getBotToKick()
bot = bots[ i ];
if ( !isDefined( bot ) || !isDefined( bot.team ) )
{
continue;
}
if ( bot.team == "allies" )
{
allies++;
}
else if ( bot.team == "axis" )
{
axis++;
}
else // choose bots that are not on a team first
{
return bot;
}
}
// search for a bot on the other team
@ -548,7 +600,9 @@ getBotToKick()
team = "allies";
if ( axis > allies )
{
team = "axis";
}
}
else
{
@ -561,16 +615,22 @@ getBotToKick()
bot = bots[ i ];
if ( !isDefined( bot ) || !isDefined( bot.team ) )
{
continue;
}
if ( bot.team != team )
{
continue;
}
tokick = bot;
}
if ( isDefined( tokick ) )
{
return tokick;
}
// just kick lowest skill
for ( i = 0; i < bots.size; i++ )
@ -578,7 +638,9 @@ getBotToKick()
bot = bots[ i ];
if ( !isDefined( bot ) || !isDefined( bot.team ) )
{
continue;
}
tokick = bot;
}
@ -594,36 +656,48 @@ bot_wait_for_host()
host = undefined;
while ( !isDefined( level ) || !isDefined( level.players ) )
{
wait 0.05;
}
for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
{
host = GetHostPlayer();
if ( isDefined( host ) )
{
break;
}
wait 0.05;
}
if ( !isDefined( host ) )
{
return;
}
for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
{
if ( IsDefined( host.pers[ "team" ] ) )
{
break;
}
wait 0.05;
}
if ( !IsDefined( host.pers[ "team" ] ) )
{
return;
}
for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
{
if ( host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis" )
{
break;
}
wait 0.05;
}
@ -701,7 +775,9 @@ botStopMove2( what )
self endon( "botStopMove" );
if ( !what )
{
return;
}
og = self.origin;
@ -879,7 +955,9 @@ bot_onUsePlantObjectFix( player )
for ( index = 0; index < level.bombZones.size; index++ )
{
if ( level.bombZones[ index ] == self )
{
continue;
}
level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
}
@ -940,7 +1018,9 @@ bot_bombPlanted( destroyedObj, player )
for ( index = 0; index < level.players.size; index++ )
{
if ( isDefined( level.players[ index ].carryIcon ) )
{
level.players[ index ].carryIcon destroyElem();
}
}
trace = bulletTrace( player.origin + ( 0, 0, 20 ), player.origin - ( 0, 0, 2000 ), false, player );
@ -995,7 +1075,9 @@ bot_bombPlanted( destroyedObj, player )
destroyedObj.visuals[ 0 ] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
if ( level.gameEnded || level.bombDefused )
{
return;
}
level.bombExploded = true;
@ -1012,7 +1094,9 @@ bot_bombPlanted( destroyedObj, player )
player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 );
}
else
{
destroyedObj.visuals[ 0 ] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
}
rot = randomfloat( 360 );
explosionEffect = spawnFx( level._effect[ "bombexplosion" ], explosionOrigin + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( rot ), sin( rot ), 0 ) );
@ -1022,10 +1106,14 @@ bot_bombPlanted( destroyedObj, player )
// thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
if ( isDefined( destroyedObj.exploderIndex ) )
{
exploder( destroyedObj.exploderIndex );
}
for ( index = 0; index < level.bombZones.size; index++ )
{
level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
}
defuseObject maps\mp\gametypes\_gameobjects::disableObject();