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@ -1,8 +1,8 @@
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/*
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_bot_utility
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Author: INeedGames
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Date: 12/20/2020
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The shared functions for bots
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_bot_utility
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Author: INeedGames
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Date: 12/20/2020
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The shared functions for bots
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*/
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#include common_scripts\utility;
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@ -10,284 +10,332 @@
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#include maps\mp\gametypes\_hud_util;
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/*
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Returns an array of all the bots in the game.
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Returns an array of all the bots in the game.
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*/
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getBotArray()
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{
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result = [];
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playercount = level.players.size;
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for(i = 0; i < playercount; i++)
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{
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player = level.players[i];
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if(!player is_bot())
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continue;
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result[result.size] = player;
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}
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return result;
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result = [];
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playercount = level.players.size;
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for(i = 0; i < playercount; i++)
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{
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player = level.players[i];
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if(!player is_bot())
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continue;
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result[result.size] = player;
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}
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return result;
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}
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/*
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Returns a good amount of players.
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Returns a good amount of players.
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*/
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getGoodMapAmount()
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{
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switch(getdvar("mapname"))
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{
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default:
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return 2;
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}
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switch(getdvar("mapname"))
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{
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default:
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return 2;
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}
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}
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/*
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Rounds to the nearest whole number.
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Rounds to the nearest whole number.
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*/
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Round(x)
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{
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y = int(x);
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if(abs(x) - abs(y) > 0.5)
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{
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if(x < 0)
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return y - 1;
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else
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return y + 1;
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}
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else
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return y;
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y = int(x);
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if(abs(x) - abs(y) > 0.5)
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{
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if(x < 0)
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return y - 1;
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else
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return y + 1;
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}
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else
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return y;
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}
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/*
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Picks a random thing
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Picks a random thing
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*/
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PickRandom(arr)
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{
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if (!arr.size)
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return undefined;
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if (!arr.size)
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return undefined;
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return arr[randomInt(arr.size)];
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return arr[randomInt(arr.size)];
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}
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/*
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Waits for a host player
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Waits for a host player
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*/
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bot_wait_for_host()
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{
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host = undefined;
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host = undefined;
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while (!isDefined(level) || !isDefined(level.players))
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wait 0.05;
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for(i = 0; i < 100; i++)
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{
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host = GetHostPlayer();
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if(isDefined(host))
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break;
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wait 0.05;
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}
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if(!isDefined(host))
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return;
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for(i = 0; i < 100; i++)
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{
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if(IsDefined( host.pers[ "team" ] ))
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break;
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wait 0.05;
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}
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while (!isDefined(level) || !isDefined(level.players))
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wait 0.05;
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for(i = 0; i < 100; i++)
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{
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host = GetHostPlayer();
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if(isDefined(host))
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break;
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wait 0.05;
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}
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if(!isDefined(host))
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return;
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for(i = 0; i < 100; i++)
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{
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if(IsDefined( host.pers[ "team" ] ))
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break;
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wait 0.05;
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}
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if(!IsDefined( host.pers[ "team" ] ))
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return;
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for(i = 0; i < 100; i++)
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{
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if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
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break;
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wait 0.05;
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}
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if(!IsDefined( host.pers[ "team" ] ))
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return;
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for(i = 0; i < 100; i++)
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{
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if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
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break;
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wait 0.05;
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}
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}
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/*
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Wrapper for setgoal
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Wrapper for setgoal
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*/
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SetBotGoal(where, dist)
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{
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self SetScriptGoal(where, dist);
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waittillframeend;
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self notify("new_goal");
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self SetScriptGoal(where, dist);
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waittillframeend;
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self notify("new_goal");
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}
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/*
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Fixes sd bomb planting
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Matches a num to a char
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*/
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keyCodeToString(a)
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{
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b="";
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switch(a)
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{
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case 0: b= "a"; break;
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case 1: b= "b"; break;
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case 2: b= "c"; break;
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case 3: b= "d"; break;
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case 4: b= "e"; break;
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case 5: b= "f"; break;
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case 6: b= "g"; break;
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case 7: b= "h"; break;
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case 8: b= "i"; break;
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case 9: b= "j"; break;
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case 10: b= "k"; break;
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case 11: b= "l"; break;
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case 12: b= "m"; break;
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case 13: b= "n"; break;
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case 14: b= "o"; break;
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case 15: b= "p"; break;
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case 16: b= "q"; break;
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case 17: b= "r"; break;
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case 18: b= "s"; break;
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case 19: b= "t"; break;
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case 20: b= "u"; break;
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case 21: b= "v"; break;
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case 22: b= "w"; break;
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case 23: b= "x"; break;
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case 24: b= "y"; break;
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case 25: b= "z"; break;
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case 26: b= "."; break;
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case 27: b= " "; break;
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}
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return b;
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}
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/*
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Does the extra check when adding bots
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*/
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doExtraCheck()
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{
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maps\mp\bots\_bot_script::checkTheBots();
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}
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/*
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Fixes sd bomb planting
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*/
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bot_onUsePlantObjectFix( player )
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{
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// planted the bomb
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if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
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{
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level thread bot_bombPlanted( self, player );
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player logString( "bomb planted: " + self.label );
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// disable all bomb zones except this one
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for ( index = 0; index < level.bombZones.size; index++ )
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{
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if ( level.bombZones[index] == self )
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continue;
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level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
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}
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thread playSoundOnPlayers( "mus_sd_planted"+"_"+level.teamPostfix[player.pers["team"]] );
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// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
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// player playSound( "mpl_sd_bomb_plant" );
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player notify ( "bomb_planted" );
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level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
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// planted the bomb
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if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
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{
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level thread bot_bombPlanted( self, player );
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player logString( "bomb planted: " + self.label );
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// disable all bomb zones except this one
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for ( index = 0; index < level.bombZones.size; index++ )
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{
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if ( level.bombZones[index] == self )
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continue;
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level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
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}
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thread playSoundOnPlayers( "mus_sd_planted"+"_"+level.teamPostfix[player.pers["team"]] );
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// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
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// player playSound( "mpl_sd_bomb_plant" );
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player notify ( "bomb_planted" );
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level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
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if( isdefined(player.pers["plants"]) )
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{
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player.pers["plants"]++;
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player.plants = player.pers["plants"];
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}
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if( isdefined(player.pers["plants"]) )
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{
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player.pers["plants"]++;
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player.plants = player.pers["plants"];
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}
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player maps\mp\_medals::saboteur();
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player maps\mp\gametypes\_persistence::statAddWithGameType( "PLANTS", 1 );
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maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" );
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player maps\mp\_medals::saboteur();
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player maps\mp\gametypes\_persistence::statAddWithGameType( "PLANTS", 1 );
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maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" );
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maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player );
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//player thread [[level.onXPEvent]]( "plant" );
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}
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maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player );
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//player thread [[level.onXPEvent]]( "plant" );
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}
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}
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/*
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Fixes sd bomb planting
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Fixes sd bomb planting
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*/
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bot_bombPlanted( destroyedObj, player )
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{
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maps\mp\gametypes\_globallogic_utils::pauseTimer();
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level.bombPlanted = true;
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destroyedObj.visuals[0] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
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//Play suspense music
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level thread maps\mp\gametypes\sd::bombPlantedMusicDelay();
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maps\mp\gametypes\_globallogic_utils::pauseTimer();
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level.bombPlanted = true;
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destroyedObj.visuals[0] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
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//Play suspense music
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level thread maps\mp\gametypes\sd::bombPlantedMusicDelay();
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//thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
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level.tickingObject = destroyedObj.visuals[0];
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//thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
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level.tickingObject = destroyedObj.visuals[0];
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level.timeLimitOverride = true;
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setGameEndTime( int( gettime() + (level.bombTimer * 1000) ) );
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setMatchFlag( "bomb_timer", 1 );
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if ( !level.multiBomb )
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{
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level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
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level.sdBombModel = level.sdBomb.visuals[0];
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}
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else
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{
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for ( index = 0; index < level.players.size; index++ )
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{
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if ( isDefined( level.players[index].carryIcon ) )
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level.players[index].carryIcon destroyElem();
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}
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level.timeLimitOverride = true;
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setGameEndTime( int( gettime() + (level.bombTimer * 1000) ) );
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setMatchFlag( "bomb_timer", 1 );
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if ( !level.multiBomb )
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{
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level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
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level.sdBombModel = level.sdBomb.visuals[0];
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}
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else
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{
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for ( index = 0; index < level.players.size; index++ )
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{
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if ( isDefined( level.players[index].carryIcon ) )
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level.players[index].carryIcon destroyElem();
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}
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trace = bulletTrace( player.origin + (0,0,20), player.origin - (0,0,2000), false, player );
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tempAngle = randomfloat( 360 );
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forward = (cos( tempAngle ), sin( tempAngle ), 0);
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forward = vectornormalize( forward - vector_scale( trace["normal"], vectordot( forward, trace["normal"] ) ) );
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dropAngles = vectortoangles( forward );
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level.sdBombModel = spawn( "script_model", trace["position"] );
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level.sdBombModel.angles = dropAngles;
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level.sdBombModel setModel( "prop_suitcase_bomb" );
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}
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destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
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destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
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/*
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destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
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*/
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label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
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// create a new object to defuse with.
|
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trigger = destroyedObj.bombDefuseTrig;
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trigger.origin = level.sdBombModel.origin;
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visuals = [];
|
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defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, (0,0,32) );
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defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
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defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
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defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
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defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
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defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
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defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defuse" + label );
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defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_defend" + label );
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defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label );
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defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label );
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defuseObject.label = label;
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defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
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defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
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defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
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defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
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level.defuseObject = defuseObject;//every cod...
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player.isBombCarrier = false;
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maps\mp\gametypes\sd::BombTimerWait();
|
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setMatchFlag( "bomb_timer", 0 );
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|
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destroyedObj.visuals[0] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
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if ( level.gameEnded || level.bombDefused )
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return;
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level.bombExploded = true;
|
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|
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explosionOrigin = level.sdBombModel.origin+(0,0,12);
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level.sdBombModel hide();
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if ( isdefined( player ) )
|
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{
|
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destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
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level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", player );
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player maps\mp\_medals::bomber();
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player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 );
|
||||
}
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||||
else
|
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destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
|
||||
|
||||
rot = randomfloat(360);
|
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explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
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triggerFx( explosionEffect );
|
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||||
thread playSoundinSpace( "mpl_sd_exp_suitcase_bomb_main", explosionOrigin );
|
||||
//thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
|
||||
|
||||
if ( isDefined( destroyedObj.exploderIndex ) )
|
||||
exploder( destroyedObj.exploderIndex );
|
||||
|
||||
for ( index = 0; index < level.bombZones.size; index++ )
|
||||
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
|
||||
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
|
||||
|
||||
setGameEndTime( 0 );
|
||||
|
||||
wait 3;
|
||||
|
||||
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
|
||||
trace = bulletTrace( player.origin + (0,0,20), player.origin - (0,0,2000), false, player );
|
||||
|
||||
tempAngle = randomfloat( 360 );
|
||||
forward = (cos( tempAngle ), sin( tempAngle ), 0);
|
||||
forward = vectornormalize( forward - vector_scale( trace["normal"], vectordot( forward, trace["normal"] ) ) );
|
||||
dropAngles = vectortoangles( forward );
|
||||
|
||||
level.sdBombModel = spawn( "script_model", trace["position"] );
|
||||
level.sdBombModel.angles = dropAngles;
|
||||
level.sdBombModel setModel( "prop_suitcase_bomb" );
|
||||
}
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
||||
/*
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
|
||||
*/
|
||||
label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
|
||||
|
||||
// create a new object to defuse with.
|
||||
trigger = destroyedObj.bombDefuseTrig;
|
||||
trigger.origin = level.sdBombModel.origin;
|
||||
visuals = [];
|
||||
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, (0,0,32) );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defuse" + label );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_defend" + label );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label );
|
||||
defuseObject.label = label;
|
||||
defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
|
||||
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
|
||||
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
|
||||
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
|
||||
|
||||
level.defuseObject = defuseObject;//every cod...
|
||||
|
||||
player.isBombCarrier = false;
|
||||
|
||||
maps\mp\gametypes\sd::BombTimerWait();
|
||||
setMatchFlag( "bomb_timer", 0 );
|
||||
|
||||
destroyedObj.visuals[0] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
|
||||
|
||||
if ( level.gameEnded || level.bombDefused )
|
||||
return;
|
||||
|
||||
level.bombExploded = true;
|
||||
|
||||
|
||||
|
||||
explosionOrigin = level.sdBombModel.origin+(0,0,12);
|
||||
level.sdBombModel hide();
|
||||
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
|
||||
level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", player );
|
||||
player maps\mp\_medals::bomber();
|
||||
player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 );
|
||||
}
|
||||
else
|
||||
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
|
||||
|
||||
rot = randomfloat(360);
|
||||
explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
|
||||
triggerFx( explosionEffect );
|
||||
|
||||
thread playSoundinSpace( "mpl_sd_exp_suitcase_bomb_main", explosionOrigin );
|
||||
//thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
|
||||
|
||||
if ( isDefined( destroyedObj.exploderIndex ) )
|
||||
exploder( destroyedObj.exploderIndex );
|
||||
|
||||
for ( index = 0; index < level.bombZones.size; index++ )
|
||||
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
|
||||
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
|
||||
|
||||
setGameEndTime( 0 );
|
||||
|
||||
wait 3;
|
||||
|
||||
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user