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https://github.com/ineedbots/t5_bot_warfare.git
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@ -2,7 +2,7 @@
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_bot_loadout
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Author: INeedGames
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Date: 12/20/2020
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Loadout stuff
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Loadout stuff
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*/
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#include common_scripts\utility;
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@ -11,11 +11,11 @@
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#include maps\mp\bots\_bot_utility;
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/*
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Gives the bot loadout
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Gives the bot loadout
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*/
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bot_give_loadout()
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{
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self bot_giveKillstreaks();
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self bot_giveKillstreaks();
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self clearPerks();
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@ -164,16 +164,16 @@ bot_give_loadout()
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}
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/*
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Fixes the weapon on spawn for the bot
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Fixes the weapon on spawn for the bot
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*/
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fixSecondarySwitch(weap)
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{
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self endon("death");
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self endon("disconnect");
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self switchToWeapon(weap);
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self setSpawnWeapon(weap);
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self switchToWeapon(weap);
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self setSpawnWeapon(weap);
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wait 0.05;
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self switchToWeapon(weap);
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self switchToWeapon(weap);
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self setSpawnWeapon(weap);
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}
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@ -214,7 +214,7 @@ bot_get_prestige()
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}
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/*
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Gives the rank to the bot
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Gives the rank to the bot
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*/
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bot_rank()
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{
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@ -238,7 +238,7 @@ bot_rank()
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}
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/*
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Set the bot's class
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Set the bot's class
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*/
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bot_set_class()
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{
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@ -362,7 +362,7 @@ bot_set_class()
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}
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/*
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Set the bot's a random weapon for the slot
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Set the bot's a random weapon for the slot
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*/
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bot_get_random_weapon(slot, rank)
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{
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@ -513,7 +513,7 @@ bot_get_random_weapon(slot, rank)
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}
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/*
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Set the bot's perk for a slot
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Set the bot's perk for a slot
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*/
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bot_get_random_perk(slot, rank)
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{
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@ -560,7 +560,7 @@ bot_get_random_perk(slot, rank)
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}
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/*
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Set the bots a random face paint
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Set the bots a random face paint
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*/
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bot_random_face()
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{
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@ -631,7 +631,7 @@ bot_random_face()
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}
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/*
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Gets a random lens
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Gets a random lens
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*/
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bot_random_lens()
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{
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@ -652,7 +652,7 @@ bot_random_lens()
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}
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/*
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Gets a random reticle
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Gets a random reticle
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*/
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bot_random_reticle()
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{
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@ -673,7 +673,7 @@ bot_random_reticle()
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}
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/*
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Gets a random tag
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Gets a random tag
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*/
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bot_random_tag()
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{
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@ -694,7 +694,7 @@ bot_random_tag()
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}
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/*
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Gets a random emblem
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Gets a random emblem
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*/
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bot_random_emblem()
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{
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@ -715,7 +715,7 @@ bot_random_emblem()
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}
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/*
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Gets a random camo
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Gets a random camo
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*/
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bot_random_camo()
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{
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@ -746,7 +746,7 @@ bot_random_camo()
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}
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/*
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Gets the cost of a weapon
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Gets the cost of a weapon
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*/
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bot_weapon_cost(id)
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{
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@ -775,7 +775,7 @@ bot_weapon_cost(id)
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}
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/*
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Checks to see iif the weapon is unlocked
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Checks to see iif the weapon is unlocked
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*/
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bot_weapon_unlocked(id, rank)
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{
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@ -805,7 +805,7 @@ bot_weapon_unlocked(id, rank)
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}
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/*
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Gets the cost of an attachment
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Gets the cost of an attachment
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*/
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bot_attachment_cost(att)
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{
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@ -841,7 +841,7 @@ bot_attachment_cost(att)
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}
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/*
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Builds the weapon string
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Builds the weapon string
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*/
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bot_validate_weapon(weap)
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{
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@ -873,7 +873,7 @@ bot_validate_weapon(weap)
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}
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/*
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Gets random attachements
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Gets random attachements
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*/
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bot_random_attachments(weap, atts, num)
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{
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@ -994,7 +994,7 @@ bot_random_attachments(weap, atts, num)
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}
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/*
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Gets the perk ref
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Gets the perk ref
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*/
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bot_perk_from_reference_full( reference_full )
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{
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@ -1015,7 +1015,7 @@ bot_perk_from_reference_full( reference_full )
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}
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/*
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Get the bot's cod points
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Get the bot's cod points
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*/
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bot_get_cod_points()
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{
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@ -1063,7 +1063,7 @@ bot_get_cod_points()
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}
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/*
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Get the bots rank
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Get the bots rank
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*/
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bot_get_rank()
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{
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@ -1130,7 +1130,7 @@ bot_get_rank()
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}
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/*
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Set the bots killstreaks
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Set the bots killstreaks
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*/
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bot_setKillstreaks()
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{
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@ -1204,7 +1204,7 @@ bot_setKillstreaks()
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}
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/*
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Get cost for ks
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Get cost for ks
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*/
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bot_get_killstreak_cost(ks)
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{
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@ -1241,7 +1241,7 @@ bot_get_killstreak_cost(ks)
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}
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/*
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Gives the kss
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Gives the kss
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*/
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bot_giveKillstreaks()
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{
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@ -1251,7 +1251,7 @@ bot_giveKillstreaks()
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}
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/*
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Checks if the ks is used
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Checks if the ks is used
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*/
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bot_killstreak_level_is_used( ks_level, used_levels )
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{
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#include maps\mp\bots\_bot_utility;
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/*
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When the bot is added to the game
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When the bot is added to the game
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*/
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added()
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{
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@ -29,24 +29,24 @@ added()
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}
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/*
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When the bot connects
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When the bot connects
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*/
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connected()
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{
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self endon("disconnect");
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self thread classWatch();
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self thread teamWatch();
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self thread classWatch();
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self thread teamWatch();
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self thread maps\mp\bots\_bot_loadout::bot_rank();
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self thread maps\mp\bots\_bot_loadout::bot_rank();
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self thread bot_skip_killcam();
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self thread bot_on_spawn();
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self thread bot_on_spawn();
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self thread bot_on_death();
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}
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/*
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When the bot dies
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When the bot dies
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*/
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bot_on_death()
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{
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@ -62,7 +62,7 @@ bot_on_death()
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}
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/*
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Bots skip killcams
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Bots skip killcams
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*/
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bot_skip_killcam()
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{
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@ -123,7 +123,7 @@ teamWatch()
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}
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/*
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When bot spawns
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When bot spawns
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*/
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bot_on_spawn()
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{
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@ -143,7 +143,7 @@ bot_on_spawn()
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}
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/*
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Fired when the bot is damaged
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Fired when the bot is damaged
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*/
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bot_damage_callback( eAttacker, iDamage, sMeansOfDeath, sWeapon, eInflictor, sHitLoc )
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{
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@ -255,7 +255,7 @@ bot_spawn()
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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if(randomInt(100) < 1)
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self maps\mp\bots\_bot_loadout::bot_set_class();
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@ -71,7 +71,7 @@ PickRandom(arr)
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}
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/*
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Waits for a host player
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Waits for a host player
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*/
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bot_wait_for_host()
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{
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@ -124,7 +124,7 @@ SetBotGoal(where, dist)
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}
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/*
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Fixes sd bomb planting
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Fixes sd bomb planting
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*/
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bot_onUsePlantObjectFix( player )
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{
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@ -166,7 +166,7 @@ bot_onUsePlantObjectFix( player )
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}
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/*
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Fixes sd bomb planting
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Fixes sd bomb planting
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*/
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bot_bombPlanted( destroyedObj, player )
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{
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#include maps\mp\bots\_bot_utility;
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/*
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Entry point to the bots
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Entry point to the bots
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*/
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init()
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{
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level.bw_VERSION = "1.1.0";
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level.bw_VERSION = "1.1.0";
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if(getDvar("bots_main") == "")
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setDvar("bots_main", true);
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@ -23,7 +23,7 @@ init()
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if (!getDvarInt("bots_main"))
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return;
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if(getDvar("bots_manage_add") == "")
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if(getDvar("bots_manage_add") == "")
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setDvar("bots_manage_add", 0);//amount of bots to add to the game
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if(getDvar("bots_manage_fill") == "")
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setDvar("bots_manage_fill", 0);//amount of bots to maintain
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@ -43,7 +43,7 @@ init()
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if(getDvar("bots_team_mode") == "")
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setDvar("bots_team_mode", 0);//counts just bots when 1
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if(getDvar("bots_loadout_reasonable") == "")//filter out the bad 'guns' and perks
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if(getDvar("bots_loadout_reasonable") == "")//filter out the bad 'guns' and perks
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setDvar("bots_loadout_reasonable", false);
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if(getDvar("bots_loadout_allow_op") == "")//allows jug, marty and laststand
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setDvar("bots_loadout_allow_op", true);
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@ -67,21 +67,21 @@ init()
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if(getDvar("bots_play_camp") == "")//bots camp and follow
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setDvar("bots_play_camp", true);
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level.bots = [];
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level.bot_decoys = [];
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level.bots = [];
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level.bot_decoys = [];
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level.bot_planes = [];
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if(!isDefined(game["botWarfare"]))
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if(!isDefined(game["botWarfare"]))
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game["botWarfare"] = true;
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thread fixGamemodes();
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thread onPlayerConnect();
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thread fixGamemodes();
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thread onPlayerConnect();
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thread diffBots();
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thread teamBots();
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thread addBots();
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thread diffBots();
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thread teamBots();
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thread addBots();
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thread doNonDediBots();
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thread doNonDediBots();
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}
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/*
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@ -93,9 +93,9 @@ onPlayerConnect()
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{
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level waittill("connected", player);
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player thread watch_shoot();
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player thread watch_shoot();
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player thread watch_grenade();
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player thread connected();
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player thread connected();
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}
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}
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@ -110,16 +110,16 @@ onDisconnect()
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}
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/*
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Whena player connects
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Whena player connects
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*/
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connected()
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{
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self endon("disconnect");
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if (!self is_bot())
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return;
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if (!self is_bot())
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return;
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self thread maps\mp\bots\_bot_script::connected();
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self thread maps\mp\bots\_bot_script::connected();
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level.bots[level.bots.size] = self;
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self thread onDisconnect();
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@ -128,68 +128,68 @@ connected()
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}
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/*
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Handles the diff of the bots
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Handles the diff of the bots
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*/
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diffBots()
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{
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for (;;)
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{
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wait 1.5;
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for (;;)
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{
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wait 1.5;
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bot_set_difficulty(GetDvar( #"bot_difficulty" ));
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}
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bot_set_difficulty(GetDvar( #"bot_difficulty" ));
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}
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}
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/*
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Setup bot dvars for non dedicated clients
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Setup bot dvars for non dedicated clients
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*/
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doNonDediBots()
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{
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if (!GetDvarInt( #"xblive_basictraining" ))
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return;
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if (!GetDvarInt( #"xblive_basictraining" ))
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return;
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if (isDefined(game[ "bots_spawned" ]))
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return;
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if (isDefined(game[ "bots_spawned" ]))
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return;
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game[ "bots_spawned" ] = true;
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game[ "bots_spawned" ] = true;
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if(getDvar("bot_enemies_extra") == "")
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if(getDvar("bot_enemies_extra") == "")
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setDvar("bot_enemies_extra", 0);
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if(getDvar("bot_friends_extra") == "")
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setDvar("bot_friends_extra", 0);
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bot_friends = GetDvarInt( #"bot_friends" );
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bot_friends = GetDvarInt( #"bot_friends" );
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bot_enemies = GetDvarInt( #"bot_enemies" );
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bot_enemies += GetDvarInt("bot_enemies_extra");
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bot_enemies += GetDvarInt("bot_enemies_extra");
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bot_friends += GetDvarInt("bot_friends_extra");
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bot_wait_for_host();
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bot_wait_for_host();
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host = GetHostPlayer();
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team = "allies";
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team = "allies";
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if(isDefined(host) && isDefined(host.pers[ "team" ]) && (host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis"))
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team = host.pers[ "team" ];
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setDvar("bots_manage_add", bot_enemies + bot_friends - 1);
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setDvar("bots_manage_fill", bot_enemies + bot_friends);
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setDvar("bots_manage_fill_mode", 0);
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setDvar("bots_manage_fill_kick", true);
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setDvar("bots_manage_fill_spec", false);
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setDvar("bots_manage_add", bot_enemies + bot_friends - 1);
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setDvar("bots_manage_fill", bot_enemies + bot_friends);
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setDvar("bots_manage_fill_mode", 0);
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setDvar("bots_manage_fill_kick", true);
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setDvar("bots_manage_fill_spec", false);
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setDvar("bots_team", "custom");
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setDvar("bots_team", "custom");
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if (team == "axis")
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setDvar("bots_team_amount", bot_friends);
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else
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setDvar("bots_team_amount", bot_enemies);
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if (team == "axis")
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setDvar("bots_team_amount", bot_friends);
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else
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setDvar("bots_team_amount", bot_enemies);
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setDvar("bots_team_force", true);
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setDvar("bots_team_mode", 0);
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}
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/*
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Sets the difficulty of the bots
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Sets the difficulty of the bots
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*/
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bot_set_difficulty( difficulty )
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{
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@ -302,7 +302,7 @@ bot_set_difficulty( difficulty )
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SetDvar( "sv_botMaxGrenadeTime", "4000" );
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SetDvar( "sv_botSprintDistance", "512" );
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SetDvar( "sv_botMeleeDist", "80" );
|
||||
difficulty = "normal";
|
||||
difficulty = "normal";
|
||||
}
|
||||
|
||||
if ( level.gameType == "oic" && difficulty == "fu" )
|
||||
@ -468,7 +468,7 @@ change to: B8 00 00 00 00: mov eax, 0
|
||||
|
||||
spawnbots:
|
||||
in the SV_AddTestClient sub:
|
||||
0F 85 A4 00 00 00: jnz
|
||||
0F 85 A4 00 00 00: jnz
|
||||
change to: 0F 84 A4 00 00 00: jz
|
||||
0x6B6180 in rektmp
|
||||
0x4682F0 in bg
|
||||
@ -482,13 +482,13 @@ change to: 0F 84 A4 00 00 00: jz
|
||||
*/
|
||||
addBots()
|
||||
{
|
||||
level endon ( "game_ended" );
|
||||
level endon ( "game_ended" );
|
||||
|
||||
bot_wait_for_host();
|
||||
|
||||
for (;;)
|
||||
{
|
||||
wait 1.5;
|
||||
for (;;)
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
botsToAdd = GetDvarInt("bots_manage_add");
|
||||
|
||||
@ -581,7 +581,7 @@ addBots()
|
||||
if (isDefined(tempBot))
|
||||
kick( tempBot getEntityNumber(), "EXE_PLAYERKICKED" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@ -600,23 +600,23 @@ add_bot()
|
||||
}
|
||||
|
||||
/*
|
||||
Gives the bot loadout
|
||||
Gives the bot loadout
|
||||
*/
|
||||
bot_give_loadout()
|
||||
{
|
||||
self maps\mp\bots\_bot_loadout::bot_give_loadout();
|
||||
self maps\mp\bots\_bot_loadout::bot_give_loadout();
|
||||
}
|
||||
|
||||
/*
|
||||
Fired when the bot is damaged
|
||||
Fired when the bot is damaged
|
||||
*/
|
||||
bot_damage_callback( eAttacker, iDamage, sMeansOfDeath, sWeapon, eInflictor, sHitLoc )
|
||||
{
|
||||
self maps\mp\bots\_bot_script::bot_damage_callback( eAttacker, iDamage, sMeansOfDeath, sWeapon, eInflictor, sHitLoc );
|
||||
self maps\mp\bots\_bot_script::bot_damage_callback( eAttacker, iDamage, sMeansOfDeath, sWeapon, eInflictor, sHitLoc );
|
||||
}
|
||||
|
||||
/*
|
||||
Watch all players grenades
|
||||
Watch all players grenades
|
||||
*/
|
||||
watch_grenade()
|
||||
{
|
||||
@ -638,7 +638,7 @@ watch_grenade()
|
||||
}
|
||||
|
||||
/*
|
||||
Watch the decoy grenade
|
||||
Watch the decoy grenade
|
||||
*/
|
||||
watch_decoy(g)
|
||||
{
|
||||
@ -664,7 +664,7 @@ watch_decoy(g)
|
||||
}
|
||||
|
||||
/*
|
||||
Attach a trigger to the scrambler
|
||||
Attach a trigger to the scrambler
|
||||
*/
|
||||
watch_scrambler()
|
||||
{
|
||||
@ -676,7 +676,7 @@ watch_scrambler()
|
||||
}
|
||||
|
||||
/*
|
||||
Watch when players enter the scrambler trigger
|
||||
Watch when players enter the scrambler trigger
|
||||
*/
|
||||
scramble_nearby(trig)
|
||||
{
|
||||
@ -705,7 +705,7 @@ scramble_nearby(trig)
|
||||
}
|
||||
|
||||
/*
|
||||
Scramble this player
|
||||
Scramble this player
|
||||
*/
|
||||
scramble_player()
|
||||
{
|
||||
@ -720,7 +720,7 @@ scramble_player()
|
||||
}
|
||||
|
||||
/*
|
||||
Watch when a player shoots
|
||||
Watch when a player shoots
|
||||
*/
|
||||
watch_shoot()
|
||||
{
|
||||
@ -735,7 +735,7 @@ watch_shoot()
|
||||
}
|
||||
|
||||
/*
|
||||
When a player fires
|
||||
When a player fires
|
||||
*/
|
||||
doFiringThread()
|
||||
{
|
||||
@ -748,7 +748,7 @@ doFiringThread()
|
||||
}
|
||||
|
||||
/*
|
||||
Watches the planes
|
||||
Watches the planes
|
||||
*/
|
||||
bot_watch_planes()
|
||||
{
|
||||
@ -773,7 +773,7 @@ bot_watch_planes()
|
||||
}
|
||||
|
||||
/*
|
||||
Watches the plane
|
||||
Watches the plane
|
||||
*/
|
||||
watch_plane(ent)
|
||||
{
|
||||
@ -799,7 +799,7 @@ watch_plane(ent)
|
||||
}
|
||||
|
||||
/*
|
||||
Fix xp in sd
|
||||
Fix xp in sd
|
||||
*/
|
||||
bot_killBoost()
|
||||
{
|
||||
@ -807,7 +807,7 @@ bot_killBoost()
|
||||
}
|
||||
|
||||
/*
|
||||
Fixes sd
|
||||
Fixes sd
|
||||
*/
|
||||
fixGamemodes()
|
||||
{
|
||||
|
@ -1 +1 @@
|
||||
start "" "%~dp0BlackOpsMP.exe" +set dedicated "2" +set sv_maxclients "32" +set sv_licensenum "0" +set sv_punkbuster "0" +set sv_ranked "2" +set net_port "28960" +set net_ip "192.168.1.136" +set developer "0" +set fs_game "" +set g_antilag "0" +exec server.cfg +map mp_nuked
|
||||
start "" "%~dp0BlackOpsMP.exe" +set dedicated "2" +set sv_maxclients "32" +set sv_licensenum "0" +set sv_punkbuster "0" +set sv_ranked "2" +set net_port "28960" +set net_ip "192.168.1.136" +set developer "0" +set fs_game "" +exec server.cfg +map mp_nuked
|
@ -1 +1 @@
|
||||
start "" "%~dp0BlackOpsMP.exe" +set dedicated "1" +set developer "1" +set developer_script "1" +set logfile "2" +set scr_game_spectatetype "2" +set thereisacow "1" +set sv_cheats "1" +set sv_maxclients "32" +set sv_licensenum "0" +set sv_ranked "0" +set fs_game "mods/mp_dev" +set sv_punkbuster "0" +set scr_tdm_scorelimit "0" +set g_antilag "0" +set net_port "28960" +devmap mp_nuked
|
||||
start "" "%~dp0BlackOpsMP.exe" +set dedicated "1" +set developer "1" +set developer_script "1" +set logfile "2" +set scr_game_spectatetype "2" +set thereisacow "1" +set sv_cheats "1" +set sv_maxclients "32" +set sv_licensenum "0" +set sv_ranked "0" +set fs_game "mods/mp_dev" +set sv_punkbuster "0" +set scr_tdm_scorelimit "0" +set net_port "28960" +devmap mp_nuked
|
Loading…
x
Reference in New Issue
Block a user