mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-07-05 10:41:48 +00:00
a little bit casing
This commit is contained in:
@ -946,7 +946,7 @@ getConeDot( to, from, dir )
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bot_onUsePlantObjectFix( player )
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{
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// planted the bomb
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if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers[ "team" ] ) )
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if ( !self maps\mp\gametypes\_gameobjects::isfriendlyteam( player.pers[ "team" ] ) )
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{
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level thread bot_bombPlanted( self, player );
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player logString( "bomb planted: " + self.label );
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@ -959,7 +959,7 @@ bot_onUsePlantObjectFix( player )
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continue;
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}
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level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
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level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableobject();
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}
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thread playSoundOnPlayers( "mus_sd_planted" + "_" + level.teamPostfix[ player.pers[ "team" ] ] );
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@ -967,7 +967,7 @@ bot_onUsePlantObjectFix( player )
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// player playSound( "mpl_sd_bomb_plant" );
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player notify ( "bomb_planted" );
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level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
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level thread maps\mp\_popups::displayteammessagetoall( &"MP_EXPLOSIVES_PLANTED_BY", player );
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if ( isdefined( player.pers[ "plants" ] ) )
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{
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@ -976,11 +976,11 @@ bot_onUsePlantObjectFix( player )
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}
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player maps\mp\_medals::saboteur();
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player maps\mp\gametypes\_persistence::statAddWithGameType( "PLANTS", 1 );
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player maps\mp\gametypes\_persistence::stataddwithgametype( "PLANTS", 1 );
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maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" );
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maps\mp\gametypes\_globallogic_audio::leaderdialog( "bomb_planted" );
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maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player );
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maps\mp\gametypes\_globallogic_score::giveplayerscore( "plant", player );
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// player thread [[ level.onXPEvent ]]( "plant" );
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}
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}
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@ -990,14 +990,14 @@ bot_onUsePlantObjectFix( player )
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*/
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bot_bombPlanted( destroyedObj, player )
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{
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maps\mp\gametypes\_globallogic_utils::pauseTimer();
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maps\mp\gametypes\_globallogic_utils::pausetimer();
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level.bombPlanted = true;
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destroyedObj.visuals[ 0 ] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
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destroyedObj.visuals[ 0 ] thread maps\mp\gametypes\_globallogic_utils::playtickingsound( "mpl_sab_ui_suitcasebomb_timer" );
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// Play suspense music
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level thread maps\mp\gametypes\sd::bombPlantedMusicDelay();
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level thread maps\mp\gametypes\sd::bombplantedmusicselay();
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// thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
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// thread maps\mp\gametypes\_globallogic_audio::actionmusicset();
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level.tickingObject = destroyedObj.visuals[ 0 ];
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@ -1007,9 +1007,9 @@ bot_bombPlanted( destroyedObj, player )
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if ( !level.multiBomb )
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{
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level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
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level.sdBomb maps\mp\gametypes\_gameobjects::allowcarry( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setvisibleteam( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setdropped();
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level.sdBombModel = level.sdBomb.visuals[ 0 ];
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}
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else
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@ -1019,7 +1019,7 @@ bot_bombPlanted( destroyedObj, player )
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{
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if ( isDefined( level.players[ index ].carryIcon ) )
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{
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level.players[ index ].carryIcon destroyElem();
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level.players[ index ].carryIcon destroyelem();
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}
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}
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@ -1035,44 +1035,44 @@ bot_bombPlanted( destroyedObj, player )
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level.sdBombModel setModel( "prop_suitcase_bomb" );
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}
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destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
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destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
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destroyedObj maps\mp\gametypes\_gameobjects::allowuse( "none" );
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destroyedObj maps\mp\gametypes\_gameobjects::setvisibleteam( "none" );
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/*
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destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set2dicon( "friendly", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set2dicon( "enemy", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set3dicon( "friendly", undefined );
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destroyedObj maps\mp\gametypes\_gameobjects::set3dicon( "enemy", undefined );
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*/
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label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
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label = destroyedObj maps\mp\gametypes\_gameobjects::getlabel();
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// create a new object to defuse with.
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trigger = destroyedObj.bombDefuseTrig;
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trigger.origin = level.sdBombModel.origin;
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visuals = [];
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defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game[ "defenders" ], trigger, visuals, ( 0, 0, 32 ) );
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defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
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defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
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defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
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defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
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defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
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defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defuse" + label );
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defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_defend" + label );
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defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label );
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defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label );
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defuseObject = maps\mp\gametypes\_gameobjects::createuseobject( game[ "defenders" ], trigger, visuals, ( 0, 0, 32 ) );
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defuseObject maps\mp\gametypes\_gameobjects::allowuse( "friendly" );
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defuseObject maps\mp\gametypes\_gameobjects::setusetime( level.defuseTime );
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defuseObject maps\mp\gametypes\_gameobjects::setusetext( &"MP_DEFUSING_EXPLOSIVE" );
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defuseObject maps\mp\gametypes\_gameobjects::setusehinttext( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
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defuseObject maps\mp\gametypes\_gameobjects::setvisibleteam( "any" );
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defuseObject maps\mp\gametypes\_gameobjects::set2dicon( "friendly", "compass_waypoint_defuse" + label );
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defuseObject maps\mp\gametypes\_gameobjects::set2dicon( "enemy", "compass_waypoint_defend" + label );
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defuseObject maps\mp\gametypes\_gameobjects::set3dicon( "friendly", "waypoint_defuse" + label );
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defuseObject maps\mp\gametypes\_gameobjects::set3dicon( "enemy", "waypoint_defend" + label );
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defuseObject.label = label;
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defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
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defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
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defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
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defuseObject.onBeginUse = maps\mp\gametypes\sd::onbeginuse;
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defuseObject.onEndUse = maps\mp\gametypes\sd::onenduse;
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defuseObject.onUse = maps\mp\gametypes\sd::onusedefuseobject;
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defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
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level.defuseObject = defuseObject; // every cod...
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player.isBombCarrier = false;
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maps\mp\gametypes\sd::BombTimerWait();
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maps\mp\gametypes\sd::bombtimerwait();
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setMatchFlag( "bomb_timer", 0 );
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destroyedObj.visuals[ 0 ] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
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destroyedObj.visuals[ 0 ] maps\mp\gametypes\_globallogic_utils::stoptickingsound();
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if ( level.gameEnded || level.bombDefused )
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{
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@ -1089,9 +1089,9 @@ bot_bombPlanted( destroyedObj, player )
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if ( isdefined( player ) )
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{
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destroyedObj.visuals[ 0 ] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
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level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", player );
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level thread maps\mp\_popups::displayteammessagetoall( &"MP_EXPLOSIVES_BLOWUP_BY", player );
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player maps\mp\_medals::bomber();
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player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 );
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player maps\mp\gametypes\_persistence::stataddwithgametype( "DESTRUCTIONS", 1 );
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}
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else
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{
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@ -1112,14 +1112,14 @@ bot_bombPlanted( destroyedObj, player )
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for ( index = 0; index < level.bombZones.size; index++ )
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{
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level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
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level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableobject();
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}
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defuseObject maps\mp\gametypes\_gameobjects::disableObject();
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defuseObject maps\mp\gametypes\_gameobjects::disableobject();
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setGameEndTime( 0 );
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setgameendtime( 0 );
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wait 3;
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maps\mp\gametypes\sd::sd_endGame( game[ "attackers" ], game[ "strings" ][ "target_destroyed" ] );
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maps\mp\gametypes\sd::sd_endgame( game[ "attackers" ], game[ "strings" ][ "target_destroyed" ] );
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}
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