t5_bot_warfare/mods/mp_patch/ui/options_graphics_pc.menu
Your Name 7368dad717 1.03
2020-07-25 00:22:01 -06:00

448 lines
18 KiB
Plaintext

#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define OPTIONS_STYLE 1
#define CHOICE_SEP_1 27
#define CHOICE_SEP_2 30
#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_common.menu"
#include "ui/framestyle.inc"
#include "ui/frame.inc"
#undef CHOICE_ACTION_SOUND
#define CHOICE_ACTION_SOUND "uin_mouse_click_t"
#undef CHOICE_BUTTON_NAME
#define CHOICE_BUTTON_NAME "options_graphics_"
#undef MENUDEF_NAME
#define MENUDEF_NAME options_graphics
#undef OPTIONS_GRAPHICS_HEIGHT
#undef OPTIONS_GRAPHICS_WIDTH
#define OPTIONS_GRAPHICS_HEIGHT 332
#define OPTIONS_GRAPHICS_WIDTH OPTIONS_GRAPHICS_HEIGHT * FRAME_ASPECT_RATIO
{
menuDef
{
name options_graphics
fullScreen 0
rect 0 0 640 480
focusColor COLOR_FOCUSED
soundloop ""
onOpen
{
LOCAL_CLOSE_ALL_BUT( options_graphics )
setLocalVarBool ui_showApply 0;
setLocalVarBool ui_hideBack 1;
// setfromdvar dst src
exec "exec ui/options_graphics.cfg";
if ( dvarInt( r_picmip_manual ) == 0 )
{
exec "set ui_r_picmip -1";
exec "set ui_r_picmip_bump -1";
exec "set ui_r_picmip_spec -1";
exec "set ui_r_picmip_manual 0";
}
setdvar g_reloading "0";
// round ai_corpsecount down to valid values.
if ( dvarInt( ai_corpsecount ) >= 32 )
{
// KTouevsky: Bump this number when the RAGDOLL_MAX_SIMULATING in ragdoll.h is bumped to 32 too
// setDvar ai_corpseCount 32;
setDvar ai_corpseCount 16;
}
elseif ( dvarInt( ai_corpsecount ) >= 16 )
{
setDvar ai_corpseCount 16;
}
elseif ( dvarInt( ai_corpsecount ) >= 10 )
{
setDvar ai_corpseCount 10;
}
elseif ( dvarInt( ai_corpsecount ) >= 5 )
{
setDvar ai_corpseCount 5;
}
elseif ( dvarInt( ai_corpsecount ) >= 3 )
{
setDvar ai_corpseCount 3;
}
// 2008-Aug-1 KTouevsky: loosk like COD4 have "Soften Smoke Edges" to be "Yes/No" only and linked to r_zfeather directly
//execOnDvarFloatValue r_zfeather 0 "set ui_zfeather 0"; // off
//execOnDvarFloatValue r_zfeather 1 "set ui_zfeather 1"; // world
//execOnDvarFloatValue r_depthPrepassModels 1 "set ui_zfeather 2"; // everything
if (IsInGame())
{
showMenu "pausedbkgnd";
}
else
{
activateBlur;
}
}
onClose
{
setLocalVarBool ui_hideBack 0;
//execOnDvarIntValue ui_zfeather 0 "set r_zfeather 0;set r_depthPrepassModels 0"; // off
//execOnDvarIntValue ui_zfeather 1 "set r_zfeather 1;set r_depthPrepassModels 0"; // world
//execOnDvarIntValue ui_zfeather 2 "set r_zfeather 1;set r_depthPrepassModels 1"; // everything
if (IsInGame())
{
hideMenu "pausedbkgnd";
}
else
{
deactivateBlur;
}
// be sure brightness (r_gamma) is stored in the profile
exec updategamerprofile;
}
onESC
{
close self;
open options_new_pc;
}
PC_TAB_SWITCH_ACTIONS( options_new_pc, options_controls_new_pc, options_controls_new_pc )
#include "ui_mp/leftside_options.inc"
#undef CHOICE_X_START
#undef CHOICE_Y_START
#undef CHOICE_HORIZONTAL_ALIGN
#undef CHOICE_VERTICAL_ALIGN
#undef CHOICE_DVAR_EXTRA_WIDTH
#undef CHOICE_TEXT_OFFSET_X
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
#define CHOICE_X_START ((-OPTIONS_GRAPHICS_WIDTH/2) - 75)
#define CHOICE_Y_START ((-OPTIONS_GRAPHICS_HEIGHT/2) + 32)
#define CHOICE_DVAR_EXTRA_WIDTH 120
#define CHOICE_TEXT_OFFSET_X -10
#undef CHOICE_TEXTSTYLE
#undef CHOICE_TEXTSIZE
#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
#undef CHOICE_TEXT_COLOR_NO_HL
#undef CHOICE_TEXT_COLOR_HL
#undef CHOICE_CAPTION_TEXT_COLOR_NO_HL
#undef CHOICE_CAPTION_TEXT_COLOR_HL
#define CHOICE_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR
#define CHOICE_TEXT_COLOR_HL 1 1 1 1
#define CHOICE_CAPTION_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR
#define CHOICE_CAPTION_TEXT_COLOR_HL 0 0 0 1
#define TEXTURE_QUALITY_ACTION \
setLocalVarBool ui_showApply 1; \
setDvar ui_r_picmip_bump dvarInt( ui_r_picmip ); \
setDvar ui_r_picmip_spec dvarInt( ui_r_picmip ); \
if ( dvarInt( ui_r_picmip ) == -1 ) \
{ \
setDvar ui_r_picmip_manual 0; \
} \
else \
{ \
setDVar ui_r_picmip_manual 1; \
}
#define MP_ZOMBIE_INGAME ( IsInGame() && ( dvarBool( ui_multiplayer ) || dvarBool( zombiemode ) ) )
FRAME_CHOICE_SECTION_TITLE( 21, "@MENU_GRAPHICS_CAPS" )
FRAME_CHOICE_DVARENUMLIST_VIS( 22, "@MENU_VIDEO_MODE_CAPS", ui_r_mode, r_mode, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME )
FRAME_CHOICE_DVARYESNO_VIS( 23, "@MENU_FULLSCREEN_CAPS", ui_r_fullscreen, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME )
FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@MENU_ANTIALIASING_CAPS", ui_r_aasamples, { "@MENU_OFF_CAPS" 1 "@MENU_2X_CAPS" 2 "@MENU_4X_CAPS" 4 "@MENU_8X_CAPS" 8 }, setLocalVarBool ui_showApply 1;, !MP_ZOMBIE_INGAME && !dvarbool(r_supports16xAA) )
FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@MENU_ANTIALIASING_CAPS", ui_r_aasamples, { "@MENU_OFF_CAPS" 1 "@MENU_2X_CAPS" 2 "@MENU_4X_CAPS" 4 "@MENU_8X_CAPS" 8 "@MENU_16X_CAPS" 16 }, setLocalVarBool ui_showApply 1;, !MP_ZOMBIE_INGAME && dvarbool(r_supports16xAA) )
FRAME_CHOICE_DVARSTRINGLIST_VIS( 25, "@MENU_ASPECT_RATIO_CAPS", ui_r_aspectratio, { "@MENU_AUTO_CAPS"; "auto"; "@MENU_STANDARD_4_3_CAPS"; "standard"; "@MENU_WIDE_16_10_CAPS"; "wide 16:10"; "@MENU_WIDE_16_9_CAPS"; "wide 16:9" }, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME )
FRAME_CHOICE_DVARENUMLIST_VIS( 26, "@MENU_SCREEN_REFRESH_RATE_CAPS", ui_r_displayRefresh, r_displayRefresh, setLocalVarBool ui_showApply 1;, !MP_ZOMBIE_INGAME )
FRAME_CHOICE_DVARYESNO_VIS( 27, "@MENU_SYNC_EVERY_FRAME_CAPS", ui_r_vsync, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME )
FRAME_CHOICE_DVARSTRINGLIST( 28, "@MENU_TEXTURE_MIPMAPS_CAPS", r_texFilterMipMode, { "@MENU_AUTOMATIC_CAPS"; "Unchanged"; "@MENU_BILINEAR_CAPS"; "Force Bilinear"; "@MENU_TRILINEAR_CAPS"; "Force Trilinear" }, ; )
FRAME_DVARSLIDER( 29, "@MENU_TEXTURE_ANISOTROPY_CAPS", r_texFilterAnisoMin, 1, 1, 16, ; )
FRAME_CHOICE_DVARFLOATLIST_VIS( 30, "@MENU_TEXTURE_QUALITY_CAPS", ui_r_picmip, { "@MENU_AUTOMATIC_CAPS" -1 "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, TEXTURE_QUALITY_ACTION, !MP_ZOMBIE_INGAME )
FRAME_CHOICE_DVARYESNO_VIS( 31, "@PATCH_MENU_OPTION_SHADERWARMING_CAPS", r_shaderWarming, ;, 1 )
FRAME_CHOICE_DVARYESNO_VIS( 32, "@MENU_SHADOWS_CAPS", sm_enable, ;, dvarbool( ui_showShadowOptions ) )
FRAME_CHOICE_DVARYESNO_VIS( 33, "@MENU_OPTION_BULLET_IMPACTS_CAPS", fx_marks, ;, 1 )
// KTouevsky: Add back insane when the RAGDOLL_MAX_SIMULATING in ragdoll.h is bumped to 32 too
// FRAME_CHOICE_DVARFLOATLIST_VIS( 34, "@MENU_NUMBER_OF_CORPSES_CAPS", ai_corpsecount, { "@MENU_TINY_CAPS" 3 "@MENU_SMALL_CAPS" 5 "@MENU_MEDIUM_CAPS" 10 "@MENU_LARGE_CAPS" 16 "@MENU_INSANE_CAPS" 32 }, ;, !dvarBool( ui_multiplayer ) )
FRAME_CHOICE_DVARFLOATLIST_VIS( 34, "@MENU_NUMBER_OF_CORPSES_CAPS", ai_corpsecount, { "@MENU_TINY_CAPS" 3 "@MENU_SMALL_CAPS" 5 "@MENU_MEDIUM_CAPS" 10 "@MENU_LARGE_CAPS" 16 }, ;, !dvarBool( ui_multiplayer ) )
FRAME_DVARSLIDER( 35, "@MENU_BRIGHTNESS_CAPS", r_gamma, 1, 0.5, 3, ; )
FRAME_DVARSLIDER_VIS( 36, "@PLATFORM_FOV_CAPS", cg_fov_default, 1, 65, 80, ;, ( dvarint( ui_multiplayer ) ) )
#undef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 0.2 0.2 0.2 1
// darker disabled color in-game
FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 22, "@MENU_VIDEO_MODE_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 23, "@MENU_FULLSCREEN_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 24, "@MENU_ANTIALIASING_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 25, "@MENU_ASPECT_RATIO_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 26, "@MENU_SCREEN_REFRESH_RATE_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 27, "@MENU_SYNC_EVERY_FRAME_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 30, "@MENU_TEXTURE_QUALITY_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 32, "@MENU_SHADOWS_CAPS", ;, ;, !dvarbool( ui_showShadowOptions ) && MP_ZOMBIE_INGAME, ; )
#undef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 0.4 0.4 0.4 1
// lighter disabled color in the shell
FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 32, "@MENU_SHADOWS_CAPS", ;, ;, !dvarbool( ui_showShadowOptions ), ; )
#undef CHOICE_TEXT_COLOR_NO_HL
#undef CHOICE_TEXT_COLOR_HL
#undef CHOICE_CAPTION_TEXT_COLOR_NO_HL
#undef CHOICE_CAPTION_TEXT_COLOR_HL
#define CHOICE_TEXT_COLOR_NO_HL 1 1 1 1
#define CHOICE_TEXT_COLOR_HL 0 0 0 1
#define CHOICE_CAPTION_TEXT_COLOR_NO_HL 1 1 1 1
#define CHOICE_CAPTION_TEXT_COLOR_HL 0 0 0 1
FRAME_BUTTON_PC_RIGHT_OFFSET( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, 0,
"@MENU_APPLY",
open vid_restart_popmenu;,
when( ( localVarBool( ui_showApply ) && !dvarint( sv_running ) ) || dvarInt(ui_allow_graphic_change) ); )
FRAME_BUTTON_PC_RIGHT_OFFSET( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, 0,
"@MENU_APPLY",
uiScript openMenuOnDvar g_reloading 0 vid_restart_popmenu_listen;
uiScript openMenuOnDvarNot g_reloading 0 vid_restart_popmenu_dead;,
when( localVarBool( ui_showApply ) && dvarint( sv_running ) && dvarInt( ui_allow_graphic_change ) == 0 ); )
//CHOICE_APPLY_VIS( "@MENU_APPLY", open vid_restart_popmenu, when( ( localVarBool( ui_showApply ) && !dvarint( sv_running ) ) || dvarInt(ui_allow_graphic_change) ); )
//CHOICE_APPLY_VIS( "@MENU_APPLY", uiScript openMenuOnDvar g_reloading 0 vid_restart_popmenu_listen; uiScript openMenuOnDvarNot g_reloading 0 vid_restart_popmenu_dead;, when( localVarBool( ui_showApply ) && dvarint( sv_running ) && dvarInt( ui_allow_graphic_change ) == 0 ); )
//CHOICE_BACK( "@MENU_BACK", close self )
// These are last so I don't have to redefine everything.
#undef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
#undef CHOICE_TEXT_OFFSET_X
#define CHOICE_TEXT_OFFSET_X -5010
#undef CHOICE_X_START
#define CHOICE_X_START ((-OPTIONS_GRAPHICS_WIDTH/2) - 125 + 5000)
#undef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 0.2 0.2 0.2 1
// darker disabled color in-game
FRAME_CHOICE_DBUTTON_DARK_VIS_EX( 41, dvarString( ui_r_mode ), ;, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 42, ui_r_fullscreen, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 43, ui_r_aasamples, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_OFF_CAPS" 1 "@MENU_2X_CAPS" 2 "@MENU_4X_CAPS" 4 "@MENU_8X_CAPS" 8 "@MENU_16X_CAPS" 16 }, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 44, ui_r_aspectratio, ITEM_TYPE_MULTI, dvarStrList { "@MENU_AUTO_CAPS"; "auto"; "@MENU_STANDARD_4_3_CAPS"; "standard"; "@MENU_WIDE_16_10_CAPS"; "wide 16:10"; "@MENU_WIDE_16_9_CAPS"; "wide 16:9" }, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_VIS_EX( 45, dvarString( ui_r_displayRefresh ), ;, ;, MP_ZOMBIE_INGAME, ; )
FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 46, ui_r_vsync, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, MP_ZOMBIE_INGAME, ; )
#undef CHOICE_Y_OFFSET
#define CHOICE_Y_OFFSET (CHOICE_SIZE_Y / 2)
FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 49, ui_r_picmip, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_AUTOMATIC_CAPS" -1 "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, ;, MP_ZOMBIE_INGAME, ; )
#undef CHOICE_Y_OFFSET
#define CHOICE_Y_OFFSET 0
FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 52, sm_enable, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, !dvarbool( ui_showShadowOptions ) && MP_ZOMBIE_INGAME, ; )
#undef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 0.4 0.4 0.4 1
// lighter disabled color in the shell
FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 52, sm_enable, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, !dvarbool( ui_showShadowOptions ), ; )
/*
itemDef
{
name graphic_warning
type ITEM_TYPE_BUTTON
text "@MENU_GRAPHICS_WARNING"
style WINDOW_STYLE_FILLED
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 -116 240 240 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
textfont UI_FONT_NORMAL
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
visible 1
mouseEnter { play CHOICE_FOCUS_SOUND; }
decoration
autowrapped
}
*/
//CHOICE_FOOTNOTE( "@MENU_GRAPHICS_WARNING", 340, 340 )
}
// restoring button properties
// ---
#undef TEXTSIZE_BUTTON_PC
#define TEXTSIZE_BUTTON_PC 0.4
#undef CHOICE_SIZE_X
#define CHOICE_SIZE_X 224
#undef SECTION_X_OFFSET
#define SECTION_X_OFFSET 0
// ---
#undef CHOICE_BUTTON_NAME
#define CHOICE_BUTTON_NAME "options_graphics_texture_"
#undef MENUDEF_NAME
#define MENUDEF_NAME options_graphics_texture
menuDef
{
name options_graphics_texture
fullScreen 0
rect 0 0 640 480
focusColor COLOR_FOCUSED
soundloop ""
onOpen
{
LOCAL_CLOSE_ALL_BUT( options_graphics_texture )
setLocalVarBool ui_hideBack 1;
setLocalVarBool ui_showApply 0;
exec "setfromdvar ui_r_picmip r_picmip";
exec "setfromdvar ui_r_picmip_bump r_picmip_bump";
exec "setfromdvar ui_r_picmip_spec r_picmip_spec";
exec "setfromdvar ui_r_picmip_manual r_picmip_manual";
if (IsInGame())
{
showMenu "pausedbkgnd";
}
else
{
activateBlur;
}
}
onClose
{
setLocalVarBool ui_hideBack 0;
if (IsInGame())
{
hideMenu "pausedbkgnd";
}
else
{
deactivateBlur;
}
}
onESC
{
close self;
open options_new_pc;
}
PC_TAB_SWITCH_ACTIONS( options_new_pc, options_controls_new_pc, options_controls_new_pc )
#include "ui_mp/leftside_options.inc"
#undef CHOICE_X_START
#undef CHOICE_Y_START
#undef CHOICE_HORIZONTAL_ALIGN
#undef CHOICE_VERTICAL_ALIGN
#undef CHOICE_DVAR_EXTRA_WIDTH
#undef CHOICE_TEXT_OFFSET_X
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
#define CHOICE_X_START ((-OPTIONS_GRAPHICS_WIDTH/2) - 75)
#define CHOICE_Y_START ((-OPTIONS_GRAPHICS_HEIGHT/2) + 32)
#define CHOICE_DVAR_EXTRA_WIDTH 120
#define CHOICE_TEXT_OFFSET_X -10
#undef CHOICE_TEXTSTYLE
#undef CHOICE_TEXTSIZE
#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
#undef CHOICE_TEXT_COLOR_NO_HL
#undef CHOICE_TEXT_COLOR_HL
#undef CHOICE_CAPTION_TEXT_COLOR_NO_HL
#undef CHOICE_CAPTION_TEXT_COLOR_HL
#define CHOICE_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR
#define CHOICE_TEXT_COLOR_HL 1 1 1 1
#define CHOICE_CAPTION_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR
#define CHOICE_CAPTION_TEXT_COLOR_HL 0 0 0 1
FRAME_CHOICE_SECTION_TITLE( 21, "@MENU_TEXTURE_SETTINGS_CAPS" )
FRAME_CHOICE_DVARSTRINGLIST( 22, "@MENU_TEXTURE_MIPMAPS_CAPS", r_texFilterMipMode, { "@MENU_AUTOMATIC_CAPS"; "Unchanged"; "@MENU_BILINEAR_CAPS"; "Force Bilinear"; "@MENU_TRILINEAR_CAPS"; "Force Trilinear" }, setLocalVarBool ui_showApply 1 )
FRAME_DVARSLIDER( 23, "@MENU_TEXTURE_ANISOTROPY_CAPS", r_texFilterAnisoMin, 1, 1, 16, setLocalVarBool ui_showApply 1 )
FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@MENU_TEXTURE_QUALITY_CAPS", ui_r_picmip_manual, { "@MENU_AUTOMATIC_CAPS" 0 "@MENU_MANUAL_CAPS" 1 }, setLocalVarBool ui_showApply 1, 1 )
FRAME_CHOICE_DVARFLOATLIST_VIS( 25, "@MENU_TEXTURE_RESOLUTION_CAPS", ui_r_picmip, { "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, setLocalVarBool ui_showApply 1, ( dvarint( ui_r_picmip_manual ) ) )
FRAME_CHOICE_DVARFLOATLIST_VIS( 26, "@MENU_NORMAL_MAP_RESOLUTION_CAPS", ui_r_picmip_bump, { "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, setLocalVarBool ui_showApply 1, ( dvarint( ui_r_picmip_manual ) ) )
FRAME_CHOICE_DVARFLOATLIST_VIS( 27, "@MENU_SPECULAR_MAP_RESOLUTION_CAPS", ui_r_picmip_spec, { "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, setLocalVarBool ui_showApply 1, ( dvarint( ui_r_picmip_manual ) ) )
FRAME_BUTTON_PC_RIGHT_OFFSET( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, 0,
"@MENU_APPLY",
close self;
open apply_picmip_popmenu;,
when( localVarBool( ui_showApply ) ); )
//CHOICE_APPLY_VIS( "@MENU_APPLY", close self; open apply_picmip_popmenu, when( localVarBool( ui_showApply ) ) )
//CHOICE_BACK( "@MENU_BACK", close self; open options_graphics )
/*
itemDef
{
name graphic_warning
type ITEM_TYPE_BUTTON
text "@MENU_GRAPHICS_WARNING"
style WINDOW_STYLE_FILLED
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 -116 240 240 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
textfont UI_FONT_NORMAL
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
visible 1
mouseEnter { play CHOICE_FOCUS_SOUND; }
decoration
autowrapped
}
*/
//CHOICE_FOOTNOTE( "@MENU_GRAPHICS_WARNING", 340, 340 )
}
menuDef
{
name apply_picmip_popmenu
fullScreen 0
rect 0 0 640 480
focusColor COLOR_FOCUSED
soundloop ""
onOpen
{
setLocalVarBool ui_showApply 0;
execnow "setfromdvar r_picmip ui_r_picmip";
execnow "setfromdvar r_picmip_bump ui_r_picmip_bump";
execnow "setfromdvar r_picmip_spec ui_r_picmip_spec";
execnow "setfromdvar r_picmip_manual ui_r_picmip_manual";
exec "wait; wait; r_applyPicmip";
close apply_picmip_popmenu;
open options_graphics_texture;
}
// background black frame
PREPROC_SHADER_DRAW( 320 0 600 480, "white", 0.1 0.1 0.12 1 )
CHOICE_SECTION_TITLE( 1, "@MENU_APPLYING_CHANGES" )
}
}