add ZB Menus

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Future committed 2025-01-09 11:51:53 +01:00
1 parent bc4b43d871
commit e27c4d14b9
147 files changed
+12960 -13127

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+17
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{
stateMap "passthrough"; // TODO
vertexShader 3.0 "grain_overlay.hlsl"
{
worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix;
}
pixelShader 3.0 "grain_overlay.hlsl"
{
colorMapSampler = material.colorMap;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}
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{
stateMap "passthrough"; // TODO
vertexShader 3.0 "splatter_alt.hlsl"
{
worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix;
}
pixelShader 3.0 "splatter_alt.hlsl"
{
colorMapSampler = material.colorMap;
colorMapSampler1 = material.colorMap2;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}
+18
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{
stateMap "passthrough"; // TODO
vertexShader 3.0 "trivial_vertcol_simple.hlsl"
{
worldMatrix = constant.transposeWorldMatrix;
viewProjectionMatrix = constant.transposeViewProjectionMatrix;
}
pixelShader 3.0 "trivial_vertcol_simple.hlsl"
{
colorMapSampler = material.colorMap;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}