add ZB Menus

This commit is contained in:
2025-01-09 11:49:06 +01:00
parent bc4b43d871
commit e27c4d14b9
147 changed files with 12960 additions and 13127 deletions

View File

@ -0,0 +1,17 @@
{
stateMap "passthrough"; // TODO
vertexShader 3.0 "grain_overlay.hlsl"
{
worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix;
}
pixelShader 3.0 "grain_overlay.hlsl"
{
colorMapSampler = material.colorMap;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}

View File

@ -0,0 +1,18 @@
{
stateMap "passthrough"; // TODO
vertexShader 3.0 "splatter_alt.hlsl"
{
worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix;
}
pixelShader 3.0 "splatter_alt.hlsl"
{
colorMapSampler = material.colorMap;
colorMapSampler1 = material.colorMap2;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}

View File

@ -0,0 +1,18 @@
{
stateMap "passthrough"; // TODO
vertexShader 3.0 "trivial_vertcol_simple.hlsl"
{
worldMatrix = constant.transposeWorldMatrix;
viewProjectionMatrix = constant.transposeViewProjectionMatrix;
}
pixelShader 3.0 "trivial_vertcol_simple.hlsl"
{
colorMapSampler = material.colorMap;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}