zb-menus/techniques/splatter_alt.tech
2025-01-09 11:51:53 +01:00

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{
stateMap "passthrough"; // TODO
vertexShader 3.0 "splatter_alt.hlsl"
{
worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix;
}
pixelShader 3.0 "splatter_alt.hlsl"
{
colorMapSampler = material.colorMap;
colorMapSampler1 = material.colorMap2;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}