zb-menus/ui_mp/cac_popup.menu
2025-01-09 11:51:53 +01:00

1413 lines
92 KiB
Plaintext

{
menuDef
{
name "cac_popup"
rect -64 0 280 0 1 1
style 1
backcolor 1 1 1 1
focuscolor 1 1 1 1
background "white"
outOfBoundsClick
popup
fadeClamp 1
fadeCycle 1
fadeAmount 0.1
allowedBinding "+talk"
exp rect Y localvarfloat("ui_cac_popup_ypos");
exp rect H (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
onOpen
{
setLocalVarFloat ui_cac_popup_ypos 0;
setLocalVarInt ui_leftPopup 1;
focusFirst;
open cac_popup_preview;
}
onClose
{
setLocalVarInt ui_leftPopup 1;
close cac_popup_preview;
close main_background;
}
onESC
{
close self;
}
itemDef
{
rect -854 -480 1708 960 1 1
style 1
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
backcolor 0 0 0 0.35
background "white"
}
itemDef
{
rect -854 -480 1708 960 1 1
style 1
decoration
visible 1
textscale 0.55
backcolor 1 1 1 1
background "xpbar_stencilbase"
}
itemDef
{
rect 0 0 280 0 1 1
style 1
decoration
visible 1
textscale 0.55
backcolor 0.5 0.5 0.5 1
background "white"
exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
}
itemDef
{
rect 0 0 1708 480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854));
}
itemDef
{
rect 0 0 -1708 -480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854));
}
itemDef
{
rect 0 0 280 0 1 1
style 3
decoration
visible 1
textscale 0.55
background "mockup_popup_bg_stencilfill"
exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
}
itemDef
{
rect 0 0 -1708 -480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854));
}
itemDef
{
rect 0 0 -1708 -480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854));
}
itemDef
{
rect 0 0 280 0 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0
background "small_box_lightfx"
exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
}
itemDef
{
rect -32 -32 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tl"
}
itemDef
{
rect 0 -32 280 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_t"
}
itemDef
{
rect 280 -32 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tr"
}
itemDef
{
rect 280 0 32 0 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_r"
exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
}
itemDef
{
rect 280 0 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_br"
exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
}
itemDef
{
rect 0 0 280 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_b"
exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
}
itemDef
{
rect -32 0 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_bl"
exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
}
itemDef
{
rect -32 0 32 0 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_l"
exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
}
itemDef
{
rect 280 0 -256 0 1 1
style 1
decoration
visible 1
textscale 0.55
backcolor 0.35 0.35 0.35 1
background "gradient_slow_fadein"
exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
}
itemDef
{
text "@MENU_YOUR_CLASSES_CAPS"
rect 0 0 280 22 1 1
style 1
decoration
visible 1
textalign 6
textalignx -4
textscale 0.375
textfont 9
backcolor 1 1 1 0.25
background "gradient_fadein"
}
itemDef
{
name "cac_customclass1"
group "mw2_popup_button"
rect 0 24 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 0);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 0;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 0 , inUse , true );
setLocalVarInt classIndex 0;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 0, "name");
}
itemDef
{
rect 64 24 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 0 && 0 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass2"
group "mw2_popup_button"
rect 0 44 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 0);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 1;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 1 , inUse , true );
setLocalVarInt classIndex 1;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 1, "name");
}
itemDef
{
rect 64 44 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass3"
group "mw2_popup_button"
rect 0 64 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 0);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 2;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 2 , inUse , true );
setLocalVarInt classIndex 2;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 2, "name");
}
itemDef
{
rect 64 64 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass4"
group "mw2_popup_button"
rect 0 84 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 0);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 3;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 3 , inUse , true );
setLocalVarInt classIndex 3;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 3, "name");
}
itemDef
{
rect 64 84 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass5"
group "mw2_popup_button"
rect 0 104 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 0);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 4;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 4 , inUse , true );
setLocalVarInt classIndex 4;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 4, "name");
}
itemDef
{
rect 64 104 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass6"
group "mw2_popup_button"
rect 0 124 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 1);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 5;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 5 , inUse , true );
setLocalVarInt classIndex 5;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 5, "name");
}
itemDef
{
rect 64 124 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 1 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass7"
group "mw2_popup_button"
rect 0 144 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 3);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 6;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 6 , inUse , true );
setLocalVarInt classIndex 6;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 6, "name");
}
itemDef
{
rect 64 144 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 3 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass8"
group "mw2_popup_button"
rect 0 164 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 5);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 7;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 7 , inUse , true );
setLocalVarInt classIndex 7;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 7, "name");
}
itemDef
{
rect 64 164 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 5 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass9"
group "mw2_popup_button"
rect 0 184 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 7);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 8;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 8 , inUse , true );
setLocalVarInt classIndex 8;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 8, "name");
}
itemDef
{
rect 64 184 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 7 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass10"
group "mw2_popup_button"
rect 0 204 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 9);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 9;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 9 , inUse , true );
setLocalVarInt classIndex 9;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 9, "name");
}
itemDef
{
rect 64 204 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 9 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass11"
group "mw2_popup_button"
rect 0 224 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 10);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 10;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 10 , inUse , true );
setLocalVarInt classIndex 10;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 10, "name");
}
itemDef
{
rect 64 224 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass12"
group "mw2_popup_button"
rect 0 244 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 10);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 11;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 11 , inUse , true );
setLocalVarInt classIndex 11;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 11, "name");
}
itemDef
{
rect 64 244 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass13"
group "mw2_popup_button"
rect 0 264 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 10);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 12;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 12 , inUse , true );
setLocalVarInt classIndex 12;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 12, "name");
}
itemDef
{
rect 64 264 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass14"
group "mw2_popup_button"
rect 0 284 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 10);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 13;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 13 , inUse , true );
setLocalVarInt classIndex 13;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 13, "name");
}
itemDef
{
rect 64 284 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_customclass15"
group "mw2_popup_button"
rect 0 304 336 20 1 1
style 1
type 1
visible when(getplayerdata("prestige") >= 10);
textalign 6
textalignx -60
textscale 0.375
textfont 3
background "menu_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarInt classIndex 14;
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 1;
}
action
{
play mouse_click;
setPlayerData ( customClasses , 14 , inUse , true );
setLocalVarInt classIndex 14;
open menu_cac_assault;
}
exp text getplayerdata("customClasses", 14, "name");
}
itemDef
{
rect 64 304 40 20 1 1
style 3
decoration
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
textscale 0.55
background "specialty_new"
}
}
}