1413 lines
92 KiB
Plaintext
1413 lines
92 KiB
Plaintext
{
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|
menuDef
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{
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name "cac_popup"
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rect -64 0 280 0 1 1
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style 1
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backcolor 1 1 1 1
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focuscolor 1 1 1 1
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background "white"
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outOfBoundsClick
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popup
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fadeClamp 1
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fadeCycle 1
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fadeAmount 0.1
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allowedBinding "+talk"
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exp rect Y localvarfloat("ui_cac_popup_ypos");
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exp rect H (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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onOpen
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{
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setLocalVarFloat ui_cac_popup_ypos 0;
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setLocalVarInt ui_leftPopup 1;
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focusFirst;
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open cac_popup_preview;
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}
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onClose
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{
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setLocalVarInt ui_leftPopup 1;
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close cac_popup_preview;
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close main_background;
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}
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onESC
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{
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close self;
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}
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itemDef
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{
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rect -854 -480 1708 960 1 1
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style 1
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decoration
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visible when(!localvarint("ui_centerPopup"));
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textscale 0.55
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backcolor 0 0 0 0.35
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background "white"
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}
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itemDef
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{
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rect -854 -480 1708 960 1 1
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style 1
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decoration
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visible 1
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textscale 0.55
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backcolor 1 1 1 1
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background "xpbar_stencilbase"
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}
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itemDef
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{
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rect 0 0 280 0 1 1
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style 1
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decoration
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visible 1
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textscale 0.55
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backcolor 0.5 0.5 0.5 1
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background "white"
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exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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}
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itemDef
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{
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rect 0 0 1708 480 1 1
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style 3
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decoration
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visible 1
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textscale 0.55
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forecolor 1 1 1 0.75
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background "mw2_popup_bg_fogstencil"
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exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854));
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}
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itemDef
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{
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rect 0 0 -1708 -480 1 1
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style 3
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decoration
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visible 1
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textscale 0.55
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forecolor 0.85 0.85 0.85 1
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background "mw2_popup_bg_fogscroll"
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exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854));
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}
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itemDef
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{
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rect 0 0 280 0 1 1
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style 3
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decoration
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visible 1
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textscale 0.55
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background "mockup_popup_bg_stencilfill"
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exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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}
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itemDef
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{
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rect 0 0 -1708 -480 1 1
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style 3
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decoration
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visible 1
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textscale 0.55
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forecolor 1 1 1 0.75
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background "mw2_popup_bg_fogstencil"
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exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854));
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}
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itemDef
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{
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rect 0 0 -1708 -480 1 1
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style 3
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decoration
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visible 1
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textscale 0.55
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forecolor 0.85 0.85 0.85 1
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background "mw2_popup_bg_fogscroll"
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exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854));
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}
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itemDef
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{
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rect 0 0 280 0 1 1
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style 3
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decoration
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visible 1
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textscale 0.55
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forecolor 1 1 1 0
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background "small_box_lightfx"
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exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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}
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itemDef
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{
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rect -32 -32 32 32 1 1
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style 3
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decoration
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visible when(!localvarint("ui_centerPopup"));
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textscale 0.55
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forecolor 0 0 0 1
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background "drop_shadow_tl"
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}
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itemDef
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{
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rect 0 -32 280 32 1 1
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style 3
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decoration
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visible when(!localvarint("ui_centerPopup"));
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textscale 0.55
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forecolor 0 0 0 1
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background "drop_shadow_t"
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}
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itemDef
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{
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rect 280 -32 32 32 1 1
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style 3
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decoration
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visible when(!localvarint("ui_centerPopup"));
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textscale 0.55
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forecolor 0 0 0 1
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background "drop_shadow_tr"
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}
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itemDef
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{
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rect 280 0 32 0 1 1
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style 3
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decoration
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visible when(!localvarint("ui_centerPopup"));
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textscale 0.55
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forecolor 0 0 0 1
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background "drop_shadow_r"
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exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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}
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itemDef
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{
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rect 280 0 32 32 1 1
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style 3
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decoration
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visible when(!localvarint("ui_centerPopup"));
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textscale 0.55
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forecolor 0 0 0 1
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background "drop_shadow_br"
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exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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}
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itemDef
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{
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rect 0 0 280 32 1 1
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style 3
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decoration
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visible when(!localvarint("ui_centerPopup"));
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textscale 0.55
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forecolor 0 0 0 1
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background "drop_shadow_b"
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exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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}
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itemDef
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{
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rect -32 0 32 32 1 1
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style 3
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decoration
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visible when(!localvarint("ui_centerPopup"));
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textscale 0.55
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forecolor 0 0 0 1
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background "drop_shadow_bl"
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exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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}
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itemDef
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{
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rect -32 0 32 0 1 1
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style 3
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decoration
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visible when(!localvarint("ui_centerPopup"));
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textscale 0.55
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forecolor 0 0 0 1
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background "drop_shadow_l"
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exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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}
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itemDef
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{
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rect 280 0 -256 0 1 1
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style 1
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decoration
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visible 1
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textscale 0.55
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backcolor 0.35 0.35 0.35 1
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background "gradient_slow_fadein"
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exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20);
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}
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itemDef
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{
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text "@MENU_YOUR_CLASSES_CAPS"
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rect 0 0 280 22 1 1
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style 1
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decoration
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visible 1
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textalign 6
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textalignx -4
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textscale 0.375
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textfont 9
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backcolor 1 1 1 0.25
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background "gradient_fadein"
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}
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itemDef
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{
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name "cac_customclass1"
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group "mw2_popup_button"
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rect 0 24 336 20 1 1
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style 1
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type 1
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visible when(getplayerdata("prestige") >= 0);
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textalign 6
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textalignx -60
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textscale 0.375
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textfont 3
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background "menu_button_selection_bar"
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onFocus
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{
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play mouse_over;
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if (dvarstring(gameMode) != "mp")
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{
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setItemColor mw2_popup_button backcolor 0 0 0 0;
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}
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setItemColor self backcolor 0 0 0 1;
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setLocalVarBool ui_popupAButton 1;
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setLocalVarInt classIndex 0;
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if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
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{
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setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
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}
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setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
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setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
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setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
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if (localvarstring("loadoutPrimaryAttachment2") == "")
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{
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setLocalVarString loadoutPrimaryAttachment2 ("none");
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}
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setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
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setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
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setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
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setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
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setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
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if (localvarstring("loadoutSecondaryAttachment2") == "")
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{
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setLocalVarString loadoutSecondaryAttachment2 ("none");
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}
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setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
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setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
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setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
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setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
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setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
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setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
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setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
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setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
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setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
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setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
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setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
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}
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leaveFocus
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{
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setItemColor self backcolor 1 1 1 0;
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setLocalVarBool ui_popupAButton 1;
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}
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action
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{
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play mouse_click;
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setPlayerData ( customClasses , 0 , inUse , true );
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setLocalVarInt classIndex 0;
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open menu_cac_assault;
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}
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exp text getplayerdata("customClasses", 0, "name");
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}
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itemDef
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{
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rect 64 24 40 20 1 1
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style 3
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decoration
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visible when(getplayerdata("prestige") >= 0 && 0 && getplayerdata("customClasses", 1, "inUse") == 0);
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textscale 0.55
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background "specialty_new"
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}
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itemDef
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{
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name "cac_customclass2"
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group "mw2_popup_button"
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rect 0 44 336 20 1 1
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style 1
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type 1
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visible when(getplayerdata("prestige") >= 0);
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textalign 6
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textalignx -60
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textscale 0.375
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textfont 3
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background "menu_button_selection_bar"
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onFocus
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{
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play mouse_over;
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if (dvarstring(gameMode) != "mp")
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{
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setItemColor mw2_popup_button backcolor 0 0 0 0;
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}
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setItemColor self backcolor 0 0 0 1;
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setLocalVarBool ui_popupAButton 1;
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setLocalVarInt classIndex 1;
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if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
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{
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setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
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}
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setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
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|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
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setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
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if (localvarstring("loadoutPrimaryAttachment2") == "")
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{
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setLocalVarString loadoutPrimaryAttachment2 ("none");
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}
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|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
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|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
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setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
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setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
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|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
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|
if (localvarstring("loadoutSecondaryAttachment2") == "")
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{
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setLocalVarString loadoutSecondaryAttachment2 ("none");
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|
}
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|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 1 , inUse , true );
|
|
setLocalVarInt classIndex 1;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 1, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 44 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass3"
|
|
group "mw2_popup_button"
|
|
rect 0 64 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 0);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 2;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 2 , inUse , true );
|
|
setLocalVarInt classIndex 2;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 2, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 64 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass4"
|
|
group "mw2_popup_button"
|
|
rect 0 84 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 0);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 3;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 3 , inUse , true );
|
|
setLocalVarInt classIndex 3;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 3, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 84 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass5"
|
|
group "mw2_popup_button"
|
|
rect 0 104 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 0);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 4;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 4 , inUse , true );
|
|
setLocalVarInt classIndex 4;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 4, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 104 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass6"
|
|
group "mw2_popup_button"
|
|
rect 0 124 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 1);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 5;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 5 , inUse , true );
|
|
setLocalVarInt classIndex 5;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 5, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 124 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 1 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass7"
|
|
group "mw2_popup_button"
|
|
rect 0 144 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 3);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 6;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 6 , inUse , true );
|
|
setLocalVarInt classIndex 6;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 6, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 144 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 3 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass8"
|
|
group "mw2_popup_button"
|
|
rect 0 164 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 5);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 7;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 7 , inUse , true );
|
|
setLocalVarInt classIndex 7;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 7, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 164 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 5 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass9"
|
|
group "mw2_popup_button"
|
|
rect 0 184 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 7);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 8;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 8 , inUse , true );
|
|
setLocalVarInt classIndex 8;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 8, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 184 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 7 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass10"
|
|
group "mw2_popup_button"
|
|
rect 0 204 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 9);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 9;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 9 , inUse , true );
|
|
setLocalVarInt classIndex 9;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 9, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 204 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 9 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass11"
|
|
group "mw2_popup_button"
|
|
rect 0 224 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 10);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 10;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 10 , inUse , true );
|
|
setLocalVarInt classIndex 10;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 10, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 224 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass12"
|
|
group "mw2_popup_button"
|
|
rect 0 244 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 10);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 11;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 11 , inUse , true );
|
|
setLocalVarInt classIndex 11;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 11, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 244 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass13"
|
|
group "mw2_popup_button"
|
|
rect 0 264 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 10);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 12;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 12 , inUse , true );
|
|
setLocalVarInt classIndex 12;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 12, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 264 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass14"
|
|
group "mw2_popup_button"
|
|
rect 0 284 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 10);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 13;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 13 , inUse , true );
|
|
setLocalVarInt classIndex 13;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 13, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 284 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
itemDef
|
|
{
|
|
name "cac_customclass15"
|
|
group "mw2_popup_button"
|
|
rect 0 304 336 20 1 1
|
|
style 1
|
|
type 1
|
|
visible when(getplayerdata("prestige") >= 10);
|
|
textalign 6
|
|
textalignx -60
|
|
textscale 0.375
|
|
textfont 3
|
|
background "menu_button_selection_bar"
|
|
onFocus
|
|
{
|
|
play mouse_over;
|
|
if (dvarstring(gameMode) != "mp")
|
|
{
|
|
setItemColor mw2_popup_button backcolor 0 0 0 0;
|
|
}
|
|
setItemColor self backcolor 0 0 0 1;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
setLocalVarInt classIndex 14;
|
|
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
|
|
{
|
|
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null;
|
|
}
|
|
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
|
|
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
|
|
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
|
|
if (localvarstring("loadoutPrimaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutPrimaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
|
|
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
|
|
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
|
|
if (localvarstring("loadoutSecondaryAttachment2") == "")
|
|
{
|
|
setLocalVarString loadoutSecondaryAttachment2 ("none");
|
|
}
|
|
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
|
|
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
|
|
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
|
|
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
|
|
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
|
|
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
|
|
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
|
|
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
|
|
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
|
|
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
|
|
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
|
|
}
|
|
leaveFocus
|
|
{
|
|
setItemColor self backcolor 1 1 1 0;
|
|
setLocalVarBool ui_popupAButton 1;
|
|
}
|
|
action
|
|
{
|
|
play mouse_click;
|
|
setPlayerData ( customClasses , 14 , inUse , true );
|
|
setLocalVarInt classIndex 14;
|
|
open menu_cac_assault;
|
|
}
|
|
exp text getplayerdata("customClasses", 14, "name");
|
|
}
|
|
itemDef
|
|
{
|
|
rect 64 304 40 20 1 1
|
|
style 3
|
|
decoration
|
|
visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0);
|
|
textscale 0.55
|
|
background "specialty_new"
|
|
}
|
|
}
|
|
}
|