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LICENSE Normal file
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BSD 3-Clause License
Copyright (c) 2022, Edoardo Sanguineti
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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README.md Normal file
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# PlutoIW5Arena
Build a mod.ff archive using Zonetool
* [zoneTool](https://github.com/ZoneTool/zonetool)

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Arena

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dm
dom
sd
sab
war
koth
dd
ctf
oic
grnd
tdef
arena
conf
infect
jugg
gun
tjugg

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// IW5 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
main()
{
if ( getdvar( "mapname" ) == "mp_background" )
return;
maps\mp\gametypes\_globallogic::init();
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
maps\mp\gametypes\_globallogic::SetupCallbacks();
maps\mp\_utility::registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
maps\mp\_utility::registerTimeLimitDvar( level.gameType, 10 );
maps\mp\_utility::registerScoreLimitDvar( level.gameType, 500 );
maps\mp\_utility::registerRoundLimitDvar( level.gameType, 1 );
maps\mp\_utility::registerWinLimitDvar( level.gameType, 1 );
maps\mp\_utility::registerNumLivesDvar( level.gameType, 0 );
maps\mp\_utility::registerHalfTimeDvar( level.gameType, 0 );
level.teamBased = 1;
level.objectiveBased = 1;
level.onPrecacheGameType = ::onPrecacheGameType;
level.onStartGameType = ::onStartGameType;
level.getSpawnPoint = ::getSpawnPoint;
level.onSpawnPlayer = ::onSpawnPlayer;
level.onNormalDeath = ::onNormalDeath;
level.onPlayerKilled = ::onPlayerKilled;
level.onDeadEvent = ::onDeadEvent;
game["dialog"]["gametype"] = "arena";
if ( getdvarint( "g_hardcore" ) )
game["dialog"]["gametype"] = "hc_" + game["dialog"]["gametype"];
else if ( getdvarint( "camera_thirdPerson" ) )
game["dialog"]["gametype"] = "thirdp_" + game["dialog"]["gametype"];
else if ( getdvarint( "scr_diehard" ) )
game["dialog"]["gametype"] = "dh_" + game["dialog"]["gametype"];
game["strings"]["overtime_hint"] = &"MP_FIRST_BLOOD";
}
onPrecacheGameType()
{
precacheshader( "compass_waypoint_captureneutral" );
precacheshader( "compass_waypoint_capture" );
precacheshader( "compass_waypoint_defend" );
precacheshader( "waypoint_captureneutral" );
precacheshader( "waypoint_capture" );
precacheshader( "waypoint_defend" );
}
onStartGameType()
{
setclientnamemode( "auto_change" );
if ( !isdefined( game["switchedsides"] ) )
game["switchedsides"] = 0;
if ( game["switchedsides"] )
{
var_0 = game["attackers"];
var_1 = game["defenders"];
game["attackers"] = var_1;
game["defenders"] = var_0;
}
maps\mp\_utility::setObjectiveText( "allies", &"OBJECTIVES_ARENA" );
maps\mp\_utility::setObjectiveText( "axis", &"OBJECTIVES_ARENA" );
if ( level.splitscreen )
{
maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA" );
maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA" );
}
else
{
maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA_SCORE" );
maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA_SCORE" );
}
maps\mp\_utility::setObjectiveHintText( "allies", &"OBJECTIVES_ARENA_HINT" );
maps\mp\_utility::setObjectiveHintText( "axis", &"OBJECTIVES_ARENA_HINT" );
level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
setmapcenter( level.mapCenter );
var_2[0] = "dom";
var_2[1] = "airdrop_pallet";
var_2[2] = "arena";
maps\mp\gametypes\_rank::registerScoreInfo( "capture", 200 );
maps\mp\gametypes\_gameobjects::main( var_2 );
precacheFlag();
thread arenaFlagWaiter();
thread arenaTimeFlagWaiter();
}
precacheFlag()
{
game["flagmodels"] = [];
game["flagmodels"]["neutral"] = "prop_flag_neutral";
game["flagmodels"]["allies"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
game["flagmodels"]["axis"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precachemodel( game["flagmodels"]["neutral"] );
precachemodel( game["flagmodels"]["allies"] );
precachemodel( game["flagmodels"]["axis"] );
precachestring( &"MP_CAPTURING_FLAG" );
precachestring( &"MP_LOSING_FLAG" );
precachestring( &"MP_DOM_YOUR_FLAG_WAS_CAPTURED" );
precachestring( &"MP_DOM_ENEMY_FLAG_CAPTURED" );
precachestring( &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
precachestring( &"MP_ENEMY_FLAG_CAPTURED_BY" );
precachestring( &"MP_NEUTRAL_FLAG_CAPTURED_BY" );
precachestring( &"MP_FRIENDLY_FLAG_CAPTURED_BY" );
}
arenaTimeFlagWaiter()
{
level endon( "down_to_one" );
level endon( "game_end" );
for (;;)
{
var_0 = maps\mp\gametypes\_gamelogic::getTimeRemaining();
if ( var_0 < 61000 )
break;
wait 1;
}
level notify( "arena_flag_time" );
thread arenaFlag();
}
arenaFlagWaiter()
{
level endon( "game_end" );
level endon( "arena_flag_time" );
for (;;)
{
if ( level.inGracePeriod == 0 )
break;
wait 0.05;
}
for (;;)
{
if ( getteamplayersalive( "axis" ) == 1 )
{
thread arenaFlag();
level notify( "down_to_one" );
break;
}
if ( getteamplayersalive( "allies" ) == 1 )
{
thread arenaFlag();
level notify( "down_to_one" );
break;
}
wait 1;
}
}
getSpawnPoint()
{
var_0 = self.pers["team"];
if ( game["switchedsides"] )
var_0 = maps\mp\_utility::getOtherTeam( var_0 );
if ( level.inGracePeriod )
{
var_1 = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + var_0 + "_start" );
var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( var_1 );
}
else
{
var_1 = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( var_0 );
var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( var_1 );
}
return var_2;
}
onSpawnPlayer()
{
self.usingObj = undefined;
level notify( "spawned_player" );
}
onNormalDeath( var_0, var_1, var_2 )
{
var_3 = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
var_1 maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( var_1.pers["team"], var_3 );
var_4 = var_0.team;
if ( game["state"] == "postgame" )
var_1.finalKill = 1;
}
onPlayerKilled( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
{
thread checkAllowSpectating();
}
onTimeLimit()
{
if ( game["status"] == "overtime" )
var_0 = "forfeit";
else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
var_0 = "overtime";
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
var_0 = "axis";
else
var_0 = "allies";
thread maps\mp\gametypes\_gamelogic::endGame( var_0, game["strings"]["time_limit_reached"] );
}
checkAllowSpectating()
{
wait 0.05;
var_0 = 0;
if ( !level.aliveCount[game["attackers"]] )
{
level.spectateOverride[game["attackers"]].allowEnemySpectate = 1;
var_0 = 1;
}
if ( !level.aliveCount[game["defenders"]] )
{
level.spectateOverride[game["defenders"]].allowEnemySpectate = 1;
var_0 = 1;
}
if ( var_0 )
maps\mp\gametypes\_spectating::updateSpectateSettings();
}
arenaFlag()
{
level.lastStatus["allies"] = 0;
level.lastStatus["axis"] = 0;
var_0 = getentarray( "flag_arena", "targetname" );
var_1 = getentarray( "flag_primary", "targetname" );
var_2 = getentarray( "flag_secondary", "targetname" );
if ( !isdefined( var_0[0] ) )
{
if ( var_1.size + var_2.size < 1 )
{
maps\mp\gametypes\_callbacksetup::AbortLevel();
return;
}
setupDomFlag( var_1, var_2 );
}
else
level.arenaFlag = var_0[0];
var_3 = level.arenaFlag;
if ( isdefined( var_3.target ) )
var_4[0] = getent( var_3.target, "targetname" );
else
{
var_4[0] = spawn( "script_model", var_3.origin );
var_4[0].angles = var_3.angles;
}
var_4[0] setmodel( game["flagmodels"]["neutral"] );
var_0 = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", var_3, var_4, ( 0, 0, 100 ) );
var_0 maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
var_0 maps\mp\gametypes\_gameobjects::setUseTime( 20.0 );
var_0 maps\mp\gametypes\_gameobjects::setUseText( &"MP_CAPTURING_FLAG" );
var_5 = var_0 maps\mp\gametypes\_gameobjects::getLabel();
var_0.label = var_5;
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend" );
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_captureneutral" );
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
var_0 maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
var_0.onUse = ::onUse;
var_0.onBeginUse = ::onBeginUse;
var_0.onUseUpdate = ::onUseUpdate;
var_0.onEndUse = ::onEndUse;
var_0.isArena = 1;
iprintlnbold( "Arena flag spawned" );
level.arenaFlag playsound( "flag_spawned" );
var_6 = var_4[0].origin + ( 0, 0, 32 );
var_7 = var_4[0].origin + ( 0, 0, -32 );
var_8 = bullettrace( var_6, var_7, 0, undefined );
var_9 = vectortoangles( var_8["normal"] );
var_0.baseeffectforward = anglestoforward( var_9 );
var_0.baseeffectright = anglestoright( var_9 );
var_0.baseeffectpos = var_8["position"];
var_0.levelFlag = level.arenaFlag;
level.arenaFlag = var_0;
}
setupDomFlag( var_0, var_1 )
{
for ( var_2 = 0; var_2 < var_0.size; var_2++ )
{
var_3 = var_0[var_2].script_label;
if ( var_3 != "_b" )
{
var_0[var_2] delete();
continue;
}
level.arenaFlag = var_0[var_2];
return;
}
}
onDeadEvent( var_0 )
{
if ( var_0 == game["attackers"] )
level thread arena_endGame( game["defenders"], game["strings"][game["attackers"] + "_eliminated"] );
else if ( var_0 == game["defenders"] )
level thread arena_endGame( game["attackers"], game["strings"][game["defenders"] + "_eliminated"] );
}
arena_endGame( var_0, var_1 )
{
thread maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
}
giveFlagCaptureXP( var_0 )
{
level endon( "game_ended" );
wait 0.05;
maps\mp\_utility::WaitTillSlowProcessAllowed();
var_1 = getarraykeys( var_0 );
for ( var_2 = 0; var_2 < var_1.size; var_2++ )
{
var_3 = var_0[var_1[var_2]].player;
var_3 thread [[ level.onXPEvent ]]( "capture" );
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", var_3 );
var_3 thread maps\mp\_matchdata::logGameEvent( "capture", var_3.origin );
}
}
onUse( player )
{
var_1 = player.pers["team"];
var_2 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
var_3 = maps\mp\gametypes\_gameobjects::getLabel();
player logString( "flag captured: " + self.label );
self.captureTime = gettime();
maps\mp\gametypes\_gameobjects::setOwnerTeam( var_1 );
maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_capture" );
maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_capture" );
self.visuals[0] setmodel( game["flagmodels"][var_1] );
if ( var_2 == "neutral" )
{
var_4 = maps\mp\_utility::getOtherTeam( var_1 );
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_4, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
statusDialog( "captured_a", var_1 );
statusDialog( "enemy_has_a", var_4 );
}
else
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_2, &"MP_ENEMY_FLAG_CAPTURED_BY", &"MP_FRIENDLY_FLAG_CAPTURED_BY", "mp_war_objective_taken", "mp_war_objective_lost", player );
thread giveFlagCaptureXP( self.touchList[var_1] );
player notify( "objective", "captured" );
thread flagCaptured( var_1, &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
}
onBeginUse( var_0 )
{
var_1 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
self.didStatusNotify = 0;
if ( var_1 == "neutral" )
{
var_2 = maps\mp\_utility::getOtherTeam( var_0.pers["team"] );
statusDialog( "securing", var_0.pers["team"] );
self.objPoints[var_0.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
statusDialog( "enemy_taking", var_2 );
return;
}
if ( var_1 == "allies" )
var_2 = "axis";
else
var_2 = "allies";
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing();
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
}
onUseUpdate( var_0, var_1, var_2 )
{
if ( var_1 > 0.05 && var_2 && !self.didStatusNotify )
{
var_3 = maps\mp\_utility::getOtherTeam( var_0 );
statusDialog( "losing_a", var_3 );
statusDialog( "securing_a", var_0 );
self.didStatusNotify = 1;
}
}
onEndUse( var_0, var_1, var_2 )
{
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::stopFlashing();
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::stopFlashing();
}
statusDialog( dialog, team )
{
if ( gettime() < level.lastStatus[team ] + 6000 )
return;
thread delayedLeaderDialog( dialog, team );
level.lastStatus[team ] = gettime();
}
delayedLeaderDialog( sound, team )
{
level endon( "game_ended" );
wait 0.1;
maps\mp\_utility::WaitTillSlowProcessAllowed();
maps\mp\_utility::leaderDialog( sound, team );
}
delayedLeaderDialogBothTeams( sound1, team1, sound2, team2 )
{
level endon( "game_ended" );
wait 0.1;
maps\mp\_utility::WaitTillSlowProcessAllowed();
maps\mp\_utility::leaderDialogBothTeams( sound1, team1, sound2, team2 );
}
flagCaptured( var_0, var_1 )
{
maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
}

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"MPUI_ARENA"
"MPUI_ARENA_RECIPE_NAME"
"MPUI_ARENA_RECIPE_DESC"

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# Add gamemode
rawfile,maps/mp/gametypes/_gametypes.txt
# Gamemode script
rawfile,maps/mp/gametypes/arena.gsc
rawfile,mp/recipes/arena.recipe
rawfile,mp/basemaps.arena
rawfile,maps/mp/gametypes/arena.txt
# Loc
localize,PRESENCE_ARENA
1 # Add gamemode
2 rawfile,maps/mp/gametypes/_gametypes.txt
3 # Gamemode script
4 rawfile,maps/mp/gametypes/arena.gsc
5 rawfile,mp/recipes/arena.recipe
6 rawfile,mp/basemaps.arena
7 rawfile,maps/mp/gametypes/arena.txt
8 # Loc
9 localize,PRESENCE_ARENA

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{
map "bonus_map"
longname "DLC_MAPS"
description "DLC_MAPS_DESC"
mapimage "loadscreen_mp_bonusmaps"
mappack "0"
}
{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}
{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}
{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}
{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}
{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}
{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}
{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

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raw/mp/recipes/arena.recipe Normal file

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