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Future committed 2023-04-13 17:30:38 +02:00
commit 013c6f3b4d
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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\filter_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\shared\vehicle_shared;
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#namespace mechtank;
function autoexec __init__sytem__() { system::register("mechtank",&__init__,undefined,undefined); }
function __init__()
{
vehicle::add_vehicletype_callback( "mechtank", &_setup_ );
}
function _setup_( localClientNum )
{
self thread player_enter( localClientNum );
self thread player_exit( localClientNum );
}
function player_enter( localClientNum )
{
self endon( "death" );
self endon( "entityshutdown" );
while( 1 )
{
self waittill( "enter_vehicle", player );
if( self IsLocalClientDriver( localClientNum ) )
{
self SetHighDetail( true );
}
wait .016;
}
}
function player_exit( localClientNum )
{
self endon( "death" );
self endon( "entityshutdown" );
while( 1 )
{
self waittill( "exit_vehicle", player );
if( isdefined( player ) && player islocalplayer() )
{
self SetHighDetail( false );
}
wait .016;
}
}
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#using scripts\codescripts\struct;
#using scripts\shared\clientfield_shared;
#using scripts\shared\gameskill_shared;
#using scripts\shared\math_shared;
#using scripts\shared\statemachine_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\shared\turret_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\damagefeedback_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\gameobjects_shared;
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#using scripts\shared\ai\systems\blackboard;
#using scripts\shared\ai\blackboard_vehicle;
#using scripts\shared\vehicle_shared;
#using scripts\shared\vehicle_ai_shared;
#using scripts\shared\vehicle_death_shared;
#using scripts\mp\killstreaks\_killstreaks;
#using scripts\mp\killstreaks\_killstreak_bundles;
#namespace mechtank;
function autoexec __init__sytem__() { system::register("mechtank",&__init__,undefined,undefined); }
#using_animtree( "generic" );
function __init__()
{
vehicle::add_main_callback( "mechtank", &mechtank_initialize );
}
function mechtank_initialize()
{
self useanimtree( #animtree );
self.targetOffset = ( 0, 0, 60 );
self EnableAimAssist();
self.fovcosine = 0; // +/-90 degrees = 180 fov, err 0 actually means 360 degree view
self.fovcosinebusy = 0;
self.maxsightdistsqrd = ( (10000) * (10000) );
self.allow_movement = true;
assert( isdefined( self.scriptbundlesettings ) );
self.settings = struct::get_script_bundle( "vehiclecustomsettings", self.scriptbundlesettings );
self.overrideVehicleDamage = &MechtankCallback_VehicleDamage;
killstreak_bundles::register_killstreak_bundle( "mechtank" );
self.maxhealth = killstreak_bundles::get_max_health( "mechtank" );
self.heatlh = self.maxhealth;
}
function MechtankCallback_VehicleDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, damageFromUnderneath, modelIndex, partName, vSurfaceNormal )
{
if ( isdefined( eAttacker ) && ( eAttacker == self || isplayer( eAttacker ) && eAttacker.usingvehicle && eAttacker.viewlockedentity === self ) )
{
return 0;
}
if ( sMeansOfDeath === "MOD_MELEE" || sMeansOfDeath === "MOD_MELEE_WEAPON_BUTT" || sMeansOfDeath === "MOD_MELEE_ASSASSINATE" || sMeansOfDeath === "MOD_ELECTROCUTED" || sMeansOfDeath === "MOD_CRUSH" || weapon.isEmp )
{
return 0;
}
iDamage = self killstreaks::OnDamagePerWeapon( "mechtank", eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, self.maxhealth, undefined, self.maxhealth * 0.4, undefined, 0, undefined, true, 1.0 );
driver = self GetSeatOccupant( 0 );
if ( isPlayer( driver ) )
{
driver vehicle::update_damage_as_occupant( self.maxhealth - ( self.health - iDamage ), self.maxhealth );
}
return iDamage;
}
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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\filter_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\shared\vehicle_shared;
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#namespace quadtank;
function autoexec __init__sytem__() { system::register("quadtank",&__init__,undefined,undefined); }
function __init__()
{
vehicle::add_vehicletype_callback( "quadtank", &_setup_ );
clientfield::register( "toplayer", "player_shock_fx", 1, 1, "int", &player_shock_fx_handler, !true, !true );
clientfield::register( "vehicle", "quadtank_trophy_state", 1, 1, "int", &update_trophy_system_state, !true, !true );
}
function _setup_( localClientNum )
{
player = GetLocalPlayer( localClientNum );
if( isdefined( player ) )
{
filter::init_filter_ev_interference( player );
}
//set code field to get notifies to play impact effects
self.notifyOnBulletImpact = true;
self thread wait_for_bullet_impact( localClientNum );
//trophy state
self.trophy_on = false;
self thread player_enter( localClientNum );
self thread player_exit( localClientNum );
}
function player_enter( localClientNum )
{
self endon( "death" );
self endon( "entityshutdown" );
while( 1 )
{
self waittill( "enter_vehicle", player );
if( self IsLocalClientDriver( localClientNum ) )
{
self SetHighDetail( true );
}
wait .016;
}
}
function player_exit( localClientNum )
{
self endon( "death" );
self endon( "entityshutdown" );
while( 1 )
{
self waittill( "exit_vehicle", player );
if( isdefined( player ) && player islocalplayer() )
{
self SetHighDetail( false );
}
wait .016;
}
}
function update_trophy_system_state( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
{
}
function player_shock_fx_handler( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
{
if ( isdefined( self ) )
{
self thread player_shock_fx_fade_off( localClientNum, 1.0, 1.0 );
}
}
function player_shock_fx_fade_off( localClientNum, amount, fadeoutTime )
{
// not ending on death or shutdown, cause we have to clean ourselves up
self endon( "disconnect" );
self notify( "player_shock_fx_fade_off_end" ); // kill previous threads
self endon( "player_shock_fx_fade_off_end" );
if ( !isAlive( self ) )
{
return;
}
startTime = GetTime();
filter::set_filter_ev_interference_amount( self, 4, amount );
filter::enable_filter_ev_interference( self, 4 );
while ( GetTime() <= startTime + fadeoutTime * 1000 && isAlive( self ) )
{
ratio = ( GetTime() - startTime ) / ( fadeoutTime * 1000 );
currentValue = LerpFloat( amount, 0, ratio );
setfilterpassconstant( localClientNum, 4, 0, 0, currentValue ); // use code function instead of script wrapper cause player can be undefined
wait .016;
}
setfilterpassenabled( localClientNum, 4, 0, false );
}
function wait_for_bullet_impact( localClientNum )
{
self endon( "entityshutdown" );
if( isdefined( self.scriptbundlesettings ) )
{
settings = struct::get_script_bundle( "vehiclecustomsettings", self.scriptbundlesettings );
}
else
{
return;
}
while( 1 )
{
self waittill( "damage", attacker, impactPos, effectDir, partname );
if( partName == "tag_target_lower" || partName == "tag_target_upper" || partName == "tag_defense_active" || partName == "tag_body_animate" )
{
if( self.trophy_on )
{
if( IsDefined( attacker ) && attacker IsPlayer() && attacker.team != self.team )
{
PlayFx( localClientNum, settings.weakspotfx, impactPos, effectDir );
self playsound( 0, "veh_quadtank_panel_hit" );
}
}
}
}
}
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#using scripts\codescripts\struct;
#using scripts\shared\clientfield_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\shared\vehicle_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\weapons\spike_charge_siegebot;
#namespace siegebot;
function autoexec __init__sytem__() { system::register("siegebot_mp",&__init__,undefined,undefined); }
#using_animtree( "generic" );
function __init__()
{
vehicle::add_vehicletype_callback( "siegebot_mp", &_setup_ );
clientfield::register( "vehicle", "siegebot_retract_right_arm", 1, 1, "int", &update_right_arm, !true, !true );
clientfield::register( "vehicle", "siegebot_retract_left_arm", 1, 1, "int", &update_left_arm, !true, !true );
}
function _setup_( localClientNum )
{
if( isdefined( self.scriptbundlesettings ) )
{
settings = struct::get_script_bundle( "vehiclecustomsettings", self.scriptbundlesettings );
}
if ( !isdefined( settings ) )
{
return;
}
self thread player_enter_exit( localClientNum );
}
function player_enter_exit( localClientNum )
{
self endon( "death" );
self endon( "entityshutdown" );
player = undefined;
while( 1 )
{
// perform exit steps here
self player_exited( localClientNum, player );
self waittill( "enter_vehicle", player );
self player_entered( localClientNum, player );
self waittill( "exit_vehicle", player );
}
}
function player_entered( localClientNum, player )
{
self playsound( localClientNum, "evt_siegebot_bootup_1" );
local_player = GetLocalPlayer( localClientNum );
if( self IsLocalClientDriver( localClientNum ) )
{
//self SetHighDetail( true );
}
}
function player_exited( localClientNum, player )
{
self playsound( localClientNum, "evt_siegebot_shutdown_1" );
if( self IsLocalClientDriver( localClientNum ) )
{
//self SetHighDetail( false );
}
}
function retract_left_arm()
{
self UseAnimTree( #animtree );
self ClearAnim( %ai_siegebot_base_mp_left_arm_extend, 0.2 );
self SetAnim( %ai_siegebot_base_mp_left_arm_retract, 1.0 );
}
function extend_left_arm()
{
self UseAnimTree( #animtree );
self ClearAnim( %ai_siegebot_base_mp_left_arm_retract, 0.2 );
self SetAnim( %ai_siegebot_base_mp_left_arm_extend, 1.0 );
wait 0.1;
if ( self clientfield::get( "siegebot_retract_left_arm" ) == 0 )
self ClearAnim( %ai_siegebot_base_mp_left_arm_extend, 0.1 );
}
function retract_right_arm()
{
self UseAnimTree( #animtree );
self ClearAnim( %ai_siegebot_base_mp_right_arm_extend, 0.2 );
self SetAnim( %ai_siegebot_base_mp_right_arm_retract, 1.0 );
}
function extend_right_arm()
{
self UseAnimTree( #animtree );
self ClearAnim( %ai_siegebot_base_mp_right_arm_retract, 0.2 );
self SetAnim( %ai_siegebot_base_mp_right_arm_extend, 1.0 );
wait 0.1;
if ( self clientfield::get( "siegebot_retract_right_arm" ) == 0 )
self ClearAnim( %ai_siegebot_base_mp_right_arm_extend, 0.1 );
}
function update_right_arm( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
{
self util::waittill_dobj( localClientNum );
if ( !isdefined(self) )
return;
if ( newVal )
{
self thread retract_right_arm();
}
else
{
self thread extend_right_arm();
}
}
function update_left_arm( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
{
self util::waittill_dobj( localClientNum );
if ( !isdefined(self) )
return;
if ( newVal )
{
self thread retract_left_arm();
}
else
{
self thread extend_left_arm();
}
}
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#using scripts\codescripts\struct;
#using scripts\shared\clientfield_shared;
#using scripts\shared\filter_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\shared\vehicle_shared;
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#namespace siegebot_theia;
function autoexec __init__sytem__() { system::register("siegebot_theia",&__init__,undefined,undefined); }
function __init__()
{
vehicle::add_vehicletype_callback( "siegebot_theia", &_setup_ );
clientfield::register( "vehicle", "sarah_rumble_on_landing", 1, 1, "counter", &sarah_rumble_on_landing, !true, !true );
clientfield::register( "vehicle", "sarah_minigun_spin", 1, 1, "int", &sarah_minigun_spin, !true, !true );
}
function _setup_( localClientNum )
{
}
//Rumble and quake when sarah jumps and lands
function sarah_rumble_on_landing( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
{
self PlayRumbleOnEntity(localClientNum, "cp_infection_sarah_battle_land" );
}
function sarah_minigun_spin( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
{
if( !isdefined( self.scriptbundlesettings ) )
{
return;
}
settings = struct::get_script_bundle( "vehiclecustomsettings", self.scriptbundlesettings );
if ( !isdefined( settings ) )
{
return;
}
if ( isdefined( self.minigun_spin_fx_handle ) )
{
DeleteFX( localClientNum, self.minigun_spin_fx_handle );
}
if ( newVal )
{
self.minigun_spin_fx_handle = PlayFXOnTag( localClientNum, settings.spin, self, settings.tag_spin );
}
}
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