init
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7316
zm/_zm.gsc
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7316
zm/_zm.gsc
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2
zm/_zm_laststand.gsh
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zm/_zm_laststand.gsh
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zm/_zm_perks.gsh
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zm/_zm_perks.gsh
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//perks clientfield name
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// perk names from code
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//perk notify prefix/suffix
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103
zm/_zm_utility.gsh
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zm/_zm_utility.gsh
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//=============================================================================
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// _zm_power power sources
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//***** BEGIN MATCH RECORD EVENT DEFINES ****///
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//Optional Param 1 - Gumball the player was holding
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//Optional Param 2 - Gumball the player took
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//Optional Param 1 -- Gumball index consumed
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//Optional Param 2 -- Player Health --Not sure what else to track here.
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//Optional Param 1 -- Door Cost
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//Optional Param 1 -- Gun Index
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//Optional Param 2 -- Gun Cost
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//Optional Param 1 -- Gun Index
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//Optional Param 2 -- Gun Cost
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//Optional Param 1 -- Gun Index
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//Optional Param 1 -- Switch Entity Number
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//Optional Param 1 -- Gun Index
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//Optional Param 2 -- Cost
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//Optional Param 1 -- Gun Index
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//Optional Param 1 -- Ritual Hash
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//Optional Param 1 -- Powerup Hash
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//NOTE -- The event position in this case is the world position of the POD, not the player.
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//Optional Param 1 -- Pod Level
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//Optional Param 1 - Weapon Index
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//Optional Param 2 - Current AAT Hash
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//Optional Param 1 - Weapon Index
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//Optional Param 2 - Offered AAT Hash
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//Optional Param 1 - Weapon Index
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//Optional Param 2 - AAT Hash
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//Optional Param 1 - Weapon Index
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//Optional Param 2 - AAT Hash
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//NOTE -- The event position in this case is the world position of the PERK MACHINE, not the player. This can be used to identify which perk machine is being accessed.
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//Optional Param 1 - Hash Index
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//***** END MATCH RECORD EVENT DEFINES ****///
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5
zm/bgbs/_zm_bgb_danger_closest.gsh
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5
zm/bgbs/_zm_bgb_danger_closest.gsh
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