98 lines
7.9 KiB
Plaintext
98 lines
7.9 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\compass;
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#using scripts\shared\util_shared;
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#using scripts\mp\_load;
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#using scripts\mp\_util;
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#using scripts\mp\gametypes\_spawnlogic;
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#using scripts\shared\callbacks_shared;
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function main()
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{
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precache();
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load::main();
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// compass::setupMiniMap("compass_map_mp_freerun");
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// SetDvar( "compassmaxrange", "2100" ); // Set up the default range of the compass
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init();
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}
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function precache()
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{
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// DO ALL PRECACHING HERE
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}
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function init()
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{
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}
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// OLD STUFF ======================================================================================================
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//Used in the map to test the speed of the player
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function speed_test_init()
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{
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trigger1 = GetEnt( "speed_trigger1","targetname" );
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trigger2 = GetEnt( "speed_trigger2","targetname" );
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trigger3 = GetEnt( "speed_trigger3","targetname" );
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trigger4 = GetEnt( "speed_trigger4","targetname" );
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trigger5 = GetEnt( "speed_trigger5","targetname" );
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trigger6 = GetEnt( "speed_trigger6","targetname" );
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trigger1 thread speed_test();
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trigger2 thread speed_test();
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trigger3 thread speed_test();
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trigger4 thread speed_test();
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trigger5 thread speed_test();
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trigger6 thread speed_test();
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}
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function speed_test()
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{
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while( 1 )
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{
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self waittill( "trigger", player );
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if( IsPlayer( player ) )
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{
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//Trigger thread runs one function when the player enters a trigger and the other on exit
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self thread util::trigger_thread( player, &player_on_trigger, &player_off_trigger );
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}
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wait .05;
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}
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}
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//If the player has exited a speed trigger, compare that time to when the player entered a speed trigger
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function player_on_trigger( player, endon_string )
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{
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player endon ( "death" );
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player endon ( "disconnect" );
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player endon( endon_string );
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if( IsDefined( player._speed_test2 ))
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{
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player._speed_test1 = gettime();
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total_time = player._speed_test1 - player._speed_test2;
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IPrintLnBold( "" + ( total_time/1000 ) + "seconds" );
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player._speed_test2 = undefined;
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}
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}
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//Grab the time when the player exited a speed trigger
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function player_off_trigger( player )
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{
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player endon ( "death" );
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player endon ( "disconnect" );
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player._speed_test2 = gettime();
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if( IsDefined( player._speed_test1 ))
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{
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player._speed_test1 = undefined;
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}
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} |