98 lines
8.8 KiB
Plaintext
98 lines
8.8 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\compass;
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#using scripts\shared\util_shared;
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#using scripts\mp\_load;
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#using scripts\mp\_util;
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#using scripts\mp\mp_stronghold_doors;
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#using scripts\mp\mp_stronghold_fx;
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#using scripts\mp\mp_stronghold_sound;
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#precache( "model", "collision_clip_wall_128x128x10" );
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#precache( "model", "collision_clip_cylinder_32x256" );
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#precache( "model", "collision_clip_128x128x128" );
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function main()
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{
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precache();
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mp_stronghold_fx::main();
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mp_stronghold_sound::main();
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load::main();
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compass::setupMiniMap( "compass_map_mp_stronghold" );
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SetDvar( "compassmaxrange", "2100" );
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// Set up the default range of the compass
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// DT #151271
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SpawnCollision("collision_clip_wall_128x128x10", "collider", ( -1072.79 , -2008.87 , 259.646 ), ( 340 , 278 , -0 ));
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// DT #151270
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SpawnCollision("collision_clip_cylinder_32x256", "collider", ( 831.371 , -3700.67 , 66.1907 ), ( 0 , 0 , 0 ));
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SpawnCollision("collision_clip_cylinder_32x256", "collider", ( 831.371 , -3700.67 , 217.442 ), ( 0 , 0 , 0 ));
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// FaZe Up
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SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1562.71 , 212.542 ), ( 0 , 0 , 0 ));
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SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1562.71 , 336.31 ), ( 0 , 0 , 0 ));
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SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1562.71 , 461.593 ), ( 0 , 0 , 0 ));
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SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1562.71 , 585.862 ), ( 0 , 0 , 0 ));
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SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1685.79 , 212.542 ), ( 0 , 0 , 0 ));
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SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1685.79 , 336.31 ), ( 0 , 0 , 0 ));
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SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1685.79 , 461.593 ), ( 0 , 0 , 0 ));
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SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1685.79 , 585.862 ), ( 0 , 0 , 0 ));
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// Stockpile hub points
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level.cleanDepositPoints = Array ( ( 630.863 , -76.7291 , -33.875 ),
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( 1509.06 , 742.346 , 80.125 ),
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( -475.4 , -272.565 , -32.7665 ),
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( 153.632 , -2163.82 , 0.222555 ) );
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if ( GetGametypeSetting( "allowMapScripting" ) )
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{
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//level mp_stronghold_doors::init();
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}
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level spawnKillTrigger();
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}
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function precache()
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{
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// DO ALL PRECACHING HERE
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}
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function spawnKillTrigger()
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{
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// DT 149568
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trigger = spawn( "trigger_radius", ( -1287.41 , 620.422 , -252.879 ), 0, 128, 128 );
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trigger thread watchKillTrigger();
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// DT 151274
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trigger = spawn( "trigger_radius", ( 502.075 , -3770.46 , -318.012 ), 0, 128, 128 );
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trigger thread watchKillTrigger();
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// DT 151273
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trigger = spawn( "trigger_radius", ( -675.645 , -4010.54 , -444.147 ), 0, 250, 128 );
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trigger thread watchKillTrigger();
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trigger = spawn( "trigger_radius", ( -653.153 , 585.412 , -316.459 ), 0, 100, 150 );
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trigger thread watchKillTrigger();
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}
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function watchKillTrigger()
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{
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level endon( "game_ended" );
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trigger = self;
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while(1)
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{
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trigger waittill( "trigger", player );
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player DoDamage(1000, trigger.origin + (0, 0, 0), trigger, trigger, "none", "MOD_SUICIDE", 0 );
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}
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} |