boiii-scripts/shared/abilities/_ability_player.csc
2023-04-13 17:30:38 +02:00

66 lines
13 KiB
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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\weapons\replay_gun;
#using scripts\shared\system_shared;
#using scripts\shared\visionset_mgr_shared;
#using scripts\shared\abilities\_ability_gadgets;
#using scripts\shared\abilities\_ability_power;
#using scripts\shared\abilities\_ability_util;
#using scripts\shared\abilities\gadgets\_gadget_armor; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_speed_burst; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_camo; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_vision_pulse; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_hero_weapon; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_other; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_combat_efficiency; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_flashback; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_cleanse; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_system_overload; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_servo_shortout; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_exo_breakdown; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_surge; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_security_breach; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_iff_override; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_cacophany; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_es_strike; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_ravage_core; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_concussive_wave; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_overdrive; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_unstoppable_force; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_rapid_strike; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_sensory_overload; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_forced_malfunction; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_immolation; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_firefly_swarm; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_smokescreen; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_misdirection; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_mrpukey; // for loading purposes only - do not use from here
//#using scripts\shared\abilities\gadgets\_gadget_active_camo; // reusing optic_camo client script
#using scripts\shared\abilities\gadgets\_gadget_shock_field; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_resurrect; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_heat_wave; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_clone; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_roulette; // for loading purposes only - do not use from here
#using scripts\shared\abilities\gadgets\_gadget_thief; // for loading purposes only - do not use from here
#namespace ability_player;
function autoexec __init__sytem__() { system::register("ability_player",&__init__,undefined,undefined); }
function __init__()
{
// this makes sure we can turn off gadgets visionsets with a default one
// visionset_mgr::init_fog_vol_to_visionset_monitor( "default_night", 2 );
}